#include "Halide.h" #include <stdio.h> using namespace Halide; int main(int argc, char **argv) { // Make sure that freeing GPU buffers doesn't occur before the // computation that is filling them completes. Func f; Var x, y, xi, yi; RDom r(0, 100); f(x, y) = sum(sqrt(sqrt(sqrt(sqrt(x+y+r))))); Target t = get_jit_target_from_environment(); if (t.has_feature(Target::OpenCL) || t.has_feature(Target::CUDA)) { f.gpu_tile(x, y, xi, yi, 16, 16); // This allocates a buffer, does gpu compute into it, and then // frees it (calling dev_free) possibly before the compute is // done. for (int i = 0; i < 10; i++) { f.realize(1024, 1024, t); } } else { // Skip this test if gpu target not enabled (it's pretty slow on a cpu). } printf("Success!\n"); return 0; }