Divide            484 magick/composite.c     composite->red=gamma*Divide(QuantumScale*p->red*Sa,Sa,QuantumScale*
Divide            486 magick/composite.c     composite->green=gamma*Divide(QuantumScale*p->green*Sa,Sa,QuantumScale*
Divide            488 magick/composite.c     composite->blue=gamma*Divide(QuantumScale*p->blue*Sa,Sa,QuantumScale*
Divide            491 magick/composite.c       composite->index=gamma*Divide(QuantumScale*p->index*Sa,Sa,QuantumScale*
Divide            496 magick/composite.c       composite->opacity=QuantumRange*(1.0-Divide(Sa,1.0,Da,1.0));
Divide            499 magick/composite.c           Divide(QuantumScale*p->red,1.0,QuantumScale*q->red,1.0);
Divide            502 magick/composite.c           Divide(QuantumScale*p->green,1.0,QuantumScale*q->green,1.0);
Divide            505 magick/composite.c           Divide(QuantumScale*p->blue,1.0,QuantumScale*q->blue,1.0);
Divide            508 magick/composite.c           Divide(QuantumScale*p->index,1.0,QuantumScale*q->index,1.0);