Divide 484 magick/composite.c composite->red=gamma*Divide(QuantumScale*p->red*Sa,Sa,QuantumScale* Divide 486 magick/composite.c composite->green=gamma*Divide(QuantumScale*p->green*Sa,Sa,QuantumScale* Divide 488 magick/composite.c composite->blue=gamma*Divide(QuantumScale*p->blue*Sa,Sa,QuantumScale* Divide 491 magick/composite.c composite->index=gamma*Divide(QuantumScale*p->index*Sa,Sa,QuantumScale* Divide 496 magick/composite.c composite->opacity=QuantumRange*(1.0-Divide(Sa,1.0,Da,1.0)); Divide 499 magick/composite.c Divide(QuantumScale*p->red,1.0,QuantumScale*q->red,1.0); Divide 502 magick/composite.c Divide(QuantumScale*p->green,1.0,QuantumScale*q->green,1.0); Divide 505 magick/composite.c Divide(QuantumScale*p->blue,1.0,QuantumScale*q->blue,1.0); Divide 508 magick/composite.c Divide(QuantumScale*p->index,1.0,QuantumScale*q->index,1.0);