EscapeState      2129 magick/display.c             state|=EscapeState;
EscapeState      2175 magick/display.c             state|=EscapeState;
EscapeState      2221 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      2967 magick/display.c             state|=EscapeState;
EscapeState      3021 magick/display.c             state|=EscapeState;
EscapeState      3068 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      3544 magick/display.c             state|=EscapeState;
EscapeState      4080 magick/display.c             state|=EscapeState;
EscapeState      4165 magick/display.c             state|=EscapeState;
EscapeState      4224 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      4704 magick/display.c             state|=EscapeState;
EscapeState      4751 magick/display.c             state|=EscapeState;
EscapeState      4819 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      4954 magick/display.c           state|=EscapeState;
EscapeState      5014 magick/display.c                 state|=EscapeState;
EscapeState      5112 magick/display.c               state|=EscapeState;
EscapeState      5263 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      5780 magick/display.c               state|=EscapeState;
EscapeState      5830 magick/display.c               state|=EscapeState;
EscapeState      5874 magick/display.c     if ((state & EscapeState) != 0)
EscapeState      9821 magick/display.c             state|=EscapeState;
EscapeState      10631 magick/display.c             state|=EscapeState;
EscapeState      10725 magick/display.c             state|=EscapeState;
EscapeState      10784 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      11240 magick/display.c             state|=EscapeState;
EscapeState      11290 magick/display.c             state|=EscapeState;
EscapeState      11337 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      11475 magick/display.c           state|=EscapeState;
EscapeState      11600 magick/display.c               state|=EscapeState;
EscapeState      11705 magick/display.c               state|=EscapeState;
EscapeState      11839 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      12068 magick/display.c                 state|=EscapeState;
EscapeState      12124 magick/display.c                 state|=EscapeState;
EscapeState      12162 magick/display.c       if ((state & EscapeState) != 0)