ExitState         469 magick/animate.c       *state|=ExitState;
ExitState        2025 magick/animate.c                       state|=ExitState;
ExitState        2119 magick/animate.c           if ((state & ExitState) == 0)
ExitState        2220 magick/animate.c                 state|=ExitState;
ExitState        2292 magick/animate.c                 state|=ExitState;
ExitState        2349 magick/animate.c               state|=ExitState;
ExitState        2370 magick/animate.c             state|=ExitState;
ExitState        2448 magick/animate.c             state|=ExitState;
ExitState        2605 magick/animate.c                   state|=ExitState;
ExitState        2692 magick/animate.c           state|=ExitState;
ExitState        2766 magick/animate.c   while (!(state & ExitState));
ExitState        1677 magick/display.c   for (i=0; (state & ExitState) == 0; i++)
ExitState        2130 magick/display.c             state|=ExitState;
ExitState        2151 magick/display.c         state|=ExitState;
ExitState        2176 magick/display.c             state|=ExitState;
ExitState        2217 magick/display.c   } while ((state & ExitState) == 0);
ExitState        2331 magick/display.c             state|=ExitState;
ExitState        2482 magick/display.c             state|=ExitState;
ExitState        2647 magick/display.c   } while ((state & ExitState) == 0);
ExitState        2968 magick/display.c             state|=ExitState;
ExitState        2991 magick/display.c         state|=ExitState;
ExitState        3022 magick/display.c             state|=ExitState;
ExitState        3064 magick/display.c   } while ((state & ExitState) == 0);
ExitState        3121 magick/display.c         state|=ExitState;
ExitState        3177 magick/display.c   } while ((state & ExitState) == 0);
ExitState        3545 magick/display.c             state|=ExitState;
ExitState        3620 magick/display.c             state|=ExitState;
ExitState        3832 magick/display.c   } while ((state & ExitState) == 0);
ExitState        4081 magick/display.c             state|=ExitState;
ExitState        4128 magick/display.c             state|=ExitState;
ExitState        4166 magick/display.c             state|=ExitState;
ExitState        4218 magick/display.c   } while ((state & ExitState) == 0);
ExitState        4705 magick/display.c             state|=ExitState;
ExitState        4727 magick/display.c         state|=ExitState;
ExitState        4752 magick/display.c             state|=ExitState;
ExitState        4816 magick/display.c   } while ((state & ExitState) == 0);
ExitState        4884 magick/display.c           state|=ExitState;
ExitState        4901 magick/display.c           ((state & ExitState) != 0))
ExitState        4931 magick/display.c     } while ((state & ExitState) == 0);
ExitState        4955 magick/display.c           state|=ExitState;
ExitState        4977 magick/display.c                 state|=ExitState;
ExitState        5015 magick/display.c                 state|=ExitState;
ExitState        5115 magick/display.c               state|=ExitState;
ExitState        5259 magick/display.c     } while ((state & ExitState) == 0);
ExitState        5260 magick/display.c   } while ((state & ExitState) == 0);
ExitState        5781 magick/display.c               state|=ExitState;
ExitState        5803 magick/display.c           state|=ExitState;
ExitState        5831 magick/display.c               state|=ExitState;
ExitState        5870 magick/display.c     } while ((state & ExitState) == 0);
ExitState        6078 magick/display.c               state|=ExitState;
ExitState        6143 magick/display.c           ((state & ExitState) != 0))
ExitState        6170 magick/display.c     } while ((state & ExitState) == 0);
ExitState        9305 magick/display.c         state|=ExitState;
ExitState        9332 magick/display.c   } while ((state & ExitState) == 0);
ExitState        9822 magick/display.c             state|=ExitState;
ExitState        9902 magick/display.c             state|=ExitState;
ExitState        10094 magick/display.c   } while ((state & ExitState) == 0);
ExitState        10379 magick/display.c         state|=UpdateConfigurationState | ExitState;
ExitState        10441 magick/display.c     if ((state & ExitState) == 0)
ExitState        10443 magick/display.c   } while ((state & ExitState) == 0);
ExitState        10632 magick/display.c             state|=ExitState;
ExitState        10688 magick/display.c             state|=ExitState;
ExitState        10726 magick/display.c             state|=ExitState;
ExitState        10778 magick/display.c   } while ((state & ExitState) == 0);
ExitState        11241 magick/display.c             state|=ExitState;
ExitState        11263 magick/display.c         state|=ExitState;
ExitState        11291 magick/display.c             state|=ExitState;
ExitState        11334 magick/display.c   } while ((state & ExitState) == 0);
ExitState        11402 magick/display.c           state|=ExitState;
ExitState        11421 magick/display.c           ((state & ExitState) != 0))
ExitState        11451 magick/display.c     } while ((state & ExitState) == 0);
ExitState        11476 magick/display.c           state|=ExitState;
ExitState        11601 magick/display.c               state|=ExitState;
ExitState        11708 magick/display.c               state|=ExitState;
ExitState        11835 magick/display.c     } while ((state & ExitState) == 0);
ExitState        11836 magick/display.c   } while ((state & ExitState) == 0);
ExitState        12069 magick/display.c                 state|=ExitState;
ExitState        12094 magick/display.c             state|=ExitState;
ExitState        12125 magick/display.c                 state|=ExitState;
ExitState        12159 magick/display.c       } while ((state & ExitState) == 0);
ExitState        12207 magick/display.c             state|=ExitState;
ExitState        12243 magick/display.c       } while ((state & ExitState) == 0);
ExitState        14931 magick/display.c                 *state|=NextImageState | ExitState;
ExitState        14956 magick/display.c                             *state|=NextImageState | ExitState;
ExitState        15095 magick/display.c                       *state|=MontageImageState | NextImageState | ExitState;
ExitState        15273 magick/display.c                 *state|=FormerImageState | ExitState;
ExitState        15278 magick/display.c                 *state|=NextImageState | ExitState;
ExitState        15288 magick/display.c                 *state|=ExitState;
ExitState        15346 magick/display.c               *state|=NextImageState | ExitState;
ExitState        15361 magick/display.c             *state|=ExitState;
ExitState        15562 magick/display.c             *state|=ExitState;
ExitState        15813 magick/display.c           *state|=NextImageState | ExitState;
ExitState        15895 magick/display.c   } while (!(*state & ExitState));
ExitState        15896 magick/display.c   if ((*state & ExitState) == 0)
ExitState        15914 magick/display.c               *state&=(~ExitState);
ExitState        15954 magick/display.c     *state&=(~ExitState);
ExitState        15955 magick/display.c   if (*state & ExitState)
ExitState        2386 magick/widget.c                       state|=ExitState;
ExitState        2398 magick/widget.c                   state|=ExitState;
ExitState        2425 magick/widget.c             state|=ExitState;
ExitState        2753 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        3443 magick/widget.c                   state|=ExitState;
ExitState        3454 magick/widget.c                   state|=ExitState;
ExitState        3465 magick/widget.c                   state|=ExitState;
ExitState        3489 magick/widget.c             state|=ExitState;
ExitState        3547 magick/widget.c             state|=ExitState;
ExitState        3602 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        3913 magick/widget.c                 state|=ExitState;
ExitState        3923 magick/widget.c                   state|=ExitState;
ExitState        3948 magick/widget.c             state|=ExitState;
ExitState        4009 magick/widget.c             state|=ExitState;
ExitState        4175 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        5001 magick/widget.c                   state|=ExitState;
ExitState        5015 magick/widget.c                       state|=ExitState;
ExitState        5028 magick/widget.c                   state|=ExitState;
ExitState        5053 magick/widget.c             state|=ExitState;
ExitState        5397 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        6254 magick/widget.c                       state|=ExitState;
ExitState        6266 magick/widget.c                   state|=ExitState;
ExitState        6291 magick/widget.c             state|=ExitState;
ExitState        6613 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        7175 magick/widget.c                 state|=ExitState;
ExitState        7278 magick/widget.c                       state|=ExitState;
ExitState        7290 magick/widget.c                   state|=ExitState;
ExitState        7317 magick/widget.c             state|=ExitState;
ExitState        7430 magick/widget.c             state|=ExitState;
ExitState        7622 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        7872 magick/widget.c             state|=ExitState;
ExitState        7902 magick/widget.c         state|=ExitState;
ExitState        7998 magick/widget.c                       state|=ExitState;
ExitState        8007 magick/widget.c                     state|=ExitState;
ExitState        8045 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        8274 magick/widget.c                 state|=ExitState;
ExitState        8297 magick/widget.c             state|=ExitState;
ExitState        8354 magick/widget.c             state|=ExitState;
ExitState        8389 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        8678 magick/widget.c                 state|=ExitState;
ExitState        8687 magick/widget.c                 state|=ExitState;
ExitState        8715 magick/widget.c             state|=ExitState;
ExitState        8772 magick/widget.c             state|=ExitState;
ExitState        8817 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        9418 magick/widget.c                 state|=ExitState;
ExitState        9441 magick/widget.c             state|=ExitState;
ExitState        9502 magick/widget.c             state|=ExitState;
ExitState        9648 magick/widget.c   } while ((state & ExitState) == 0);
ExitState         269 wand/display.c   if ((state & ExitState) == 0) \
ExitState         455 wand/display.c   for (i=1; ((i <= (ssize_t) argc) && ((state & ExitState) == 0)); i++)
ExitState         566 wand/display.c               while ((nexus != (Image *) NULL) && ((state & ExitState) == 0))
ExitState         594 wand/display.c             } while ((state & ExitState) == 0);
ExitState         623 wand/display.c         } while ((display_image != (Image *) NULL) && ((state & ExitState) == 0));
ExitState         643 wand/display.c         if ((i == (ssize_t) (argc-1)) && ((state & ExitState) == 0))
ExitState         645 wand/display.c         if ((state & ExitState) != 0)
ExitState         663 wand/display.c           state|=ExitState;
ExitState         665 wand/display.c           state|=ExitState;
ExitState         667 wand/display.c           state|=ExitState;