ExitState 469 magick/animate.c *state|=ExitState; ExitState 2025 magick/animate.c state|=ExitState; ExitState 2119 magick/animate.c if ((state & ExitState) == 0) ExitState 2220 magick/animate.c state|=ExitState; ExitState 2292 magick/animate.c state|=ExitState; ExitState 2349 magick/animate.c state|=ExitState; ExitState 2370 magick/animate.c state|=ExitState; ExitState 2448 magick/animate.c state|=ExitState; ExitState 2605 magick/animate.c state|=ExitState; ExitState 2692 magick/animate.c state|=ExitState; ExitState 2766 magick/animate.c while (!(state & ExitState)); ExitState 1677 magick/display.c for (i=0; (state & ExitState) == 0; i++) ExitState 2130 magick/display.c state|=ExitState; ExitState 2151 magick/display.c state|=ExitState; ExitState 2176 magick/display.c state|=ExitState; ExitState 2217 magick/display.c } while ((state & ExitState) == 0); ExitState 2331 magick/display.c state|=ExitState; ExitState 2482 magick/display.c state|=ExitState; ExitState 2647 magick/display.c } while ((state & ExitState) == 0); ExitState 2968 magick/display.c state|=ExitState; ExitState 2991 magick/display.c state|=ExitState; ExitState 3022 magick/display.c state|=ExitState; ExitState 3064 magick/display.c } while ((state & ExitState) == 0); ExitState 3121 magick/display.c state|=ExitState; ExitState 3177 magick/display.c } while ((state & ExitState) == 0); ExitState 3545 magick/display.c state|=ExitState; ExitState 3620 magick/display.c state|=ExitState; ExitState 3832 magick/display.c } while ((state & ExitState) == 0); ExitState 4081 magick/display.c state|=ExitState; ExitState 4128 magick/display.c state|=ExitState; ExitState 4166 magick/display.c state|=ExitState; ExitState 4218 magick/display.c } while ((state & ExitState) == 0); ExitState 4705 magick/display.c state|=ExitState; ExitState 4727 magick/display.c state|=ExitState; ExitState 4752 magick/display.c state|=ExitState; ExitState 4816 magick/display.c } while ((state & ExitState) == 0); ExitState 4884 magick/display.c state|=ExitState; ExitState 4901 magick/display.c ((state & ExitState) != 0)) ExitState 4931 magick/display.c } while ((state & ExitState) == 0); ExitState 4955 magick/display.c state|=ExitState; ExitState 4977 magick/display.c state|=ExitState; ExitState 5015 magick/display.c state|=ExitState; ExitState 5115 magick/display.c state|=ExitState; ExitState 5259 magick/display.c } while ((state & ExitState) == 0); ExitState 5260 magick/display.c } while ((state & ExitState) == 0); ExitState 5781 magick/display.c state|=ExitState; ExitState 5803 magick/display.c state|=ExitState; ExitState 5831 magick/display.c state|=ExitState; ExitState 5870 magick/display.c } while ((state & ExitState) == 0); ExitState 6078 magick/display.c state|=ExitState; ExitState 6143 magick/display.c ((state & ExitState) != 0)) ExitState 6170 magick/display.c } while ((state & ExitState) == 0); ExitState 9305 magick/display.c state|=ExitState; ExitState 9332 magick/display.c } while ((state & ExitState) == 0); ExitState 9822 magick/display.c state|=ExitState; ExitState 9902 magick/display.c state|=ExitState; ExitState 10094 magick/display.c } while ((state & ExitState) == 0); ExitState 10379 magick/display.c state|=UpdateConfigurationState | ExitState; ExitState 10441 magick/display.c if ((state & ExitState) == 0) ExitState 10443 magick/display.c } while ((state & ExitState) == 0); ExitState 10632 magick/display.c state|=ExitState; ExitState 10688 magick/display.c state|=ExitState; ExitState 10726 magick/display.c state|=ExitState; ExitState 10778 magick/display.c } while ((state & ExitState) == 0); ExitState 11241 magick/display.c state|=ExitState; ExitState 11263 magick/display.c state|=ExitState; ExitState 11291 magick/display.c state|=ExitState; ExitState 11334 magick/display.c } while ((state & ExitState) == 0); ExitState 11402 magick/display.c state|=ExitState; ExitState 11421 magick/display.c ((state & ExitState) != 0)) ExitState 11451 magick/display.c } while ((state & ExitState) == 0); ExitState 11476 magick/display.c state|=ExitState; ExitState 11601 magick/display.c state|=ExitState; ExitState 11708 magick/display.c state|=ExitState; ExitState 11835 magick/display.c } while ((state & ExitState) == 0); ExitState 11836 magick/display.c } while ((state & ExitState) == 0); ExitState 12069 magick/display.c state|=ExitState; ExitState 12094 magick/display.c state|=ExitState; ExitState 12125 magick/display.c state|=ExitState; ExitState 12159 magick/display.c } while ((state & ExitState) == 0); ExitState 12207 magick/display.c state|=ExitState; ExitState 12243 magick/display.c } while ((state & ExitState) == 0); ExitState 14931 magick/display.c *state|=NextImageState | ExitState; ExitState 14956 magick/display.c *state|=NextImageState | ExitState; ExitState 15095 magick/display.c *state|=MontageImageState | NextImageState | ExitState; ExitState 15273 magick/display.c *state|=FormerImageState | ExitState; ExitState 15278 magick/display.c *state|=NextImageState | ExitState; ExitState 15288 magick/display.c *state|=ExitState; ExitState 15346 magick/display.c *state|=NextImageState | ExitState; ExitState 15361 magick/display.c *state|=ExitState; ExitState 15562 magick/display.c *state|=ExitState; ExitState 15813 magick/display.c *state|=NextImageState | ExitState; ExitState 15895 magick/display.c } while (!(*state & ExitState)); ExitState 15896 magick/display.c if ((*state & ExitState) == 0) ExitState 15914 magick/display.c *state&=(~ExitState); ExitState 15954 magick/display.c *state&=(~ExitState); ExitState 15955 magick/display.c if (*state & ExitState) ExitState 2386 magick/widget.c state|=ExitState; ExitState 2398 magick/widget.c state|=ExitState; ExitState 2425 magick/widget.c state|=ExitState; ExitState 2753 magick/widget.c } while ((state & ExitState) == 0); ExitState 3443 magick/widget.c state|=ExitState; ExitState 3454 magick/widget.c state|=ExitState; ExitState 3465 magick/widget.c state|=ExitState; ExitState 3489 magick/widget.c state|=ExitState; ExitState 3547 magick/widget.c state|=ExitState; ExitState 3602 magick/widget.c } while ((state & ExitState) == 0); ExitState 3913 magick/widget.c state|=ExitState; ExitState 3923 magick/widget.c state|=ExitState; ExitState 3948 magick/widget.c state|=ExitState; ExitState 4009 magick/widget.c state|=ExitState; ExitState 4175 magick/widget.c } while ((state & ExitState) == 0); ExitState 5001 magick/widget.c state|=ExitState; ExitState 5015 magick/widget.c state|=ExitState; ExitState 5028 magick/widget.c state|=ExitState; ExitState 5053 magick/widget.c state|=ExitState; ExitState 5397 magick/widget.c } while ((state & ExitState) == 0); ExitState 6254 magick/widget.c state|=ExitState; ExitState 6266 magick/widget.c state|=ExitState; ExitState 6291 magick/widget.c state|=ExitState; ExitState 6613 magick/widget.c } while ((state & ExitState) == 0); ExitState 7175 magick/widget.c state|=ExitState; ExitState 7278 magick/widget.c state|=ExitState; ExitState 7290 magick/widget.c state|=ExitState; ExitState 7317 magick/widget.c state|=ExitState; ExitState 7430 magick/widget.c state|=ExitState; ExitState 7622 magick/widget.c } while ((state & ExitState) == 0); ExitState 7872 magick/widget.c state|=ExitState; ExitState 7902 magick/widget.c state|=ExitState; ExitState 7998 magick/widget.c state|=ExitState; ExitState 8007 magick/widget.c state|=ExitState; ExitState 8045 magick/widget.c } while ((state & ExitState) == 0); ExitState 8274 magick/widget.c state|=ExitState; ExitState 8297 magick/widget.c state|=ExitState; ExitState 8354 magick/widget.c state|=ExitState; ExitState 8389 magick/widget.c } while ((state & ExitState) == 0); ExitState 8678 magick/widget.c state|=ExitState; ExitState 8687 magick/widget.c state|=ExitState; ExitState 8715 magick/widget.c state|=ExitState; ExitState 8772 magick/widget.c state|=ExitState; ExitState 8817 magick/widget.c } while ((state & ExitState) == 0); ExitState 9418 magick/widget.c state|=ExitState; ExitState 9441 magick/widget.c state|=ExitState; ExitState 9502 magick/widget.c state|=ExitState; ExitState 9648 magick/widget.c } while ((state & ExitState) == 0); ExitState 269 wand/display.c if ((state & ExitState) == 0) \ ExitState 455 wand/display.c for (i=1; ((i <= (ssize_t) argc) && ((state & ExitState) == 0)); i++) ExitState 566 wand/display.c while ((nexus != (Image *) NULL) && ((state & ExitState) == 0)) ExitState 594 wand/display.c } while ((state & ExitState) == 0); ExitState 623 wand/display.c } while ((display_image != (Image *) NULL) && ((state & ExitState) == 0)); ExitState 643 wand/display.c if ((i == (ssize_t) (argc-1)) && ((state & ExitState) == 0)) ExitState 645 wand/display.c if ((state & ExitState) != 0) ExitState 663 wand/display.c state|=ExitState; ExitState 665 wand/display.c state|=ExitState; ExitState 667 wand/display.c state|=ExitState;