ForwardAnimationState  512 magick/animate.c         *state&=(~ForwardAnimationState);
ForwardAnimationState  514 magick/animate.c         *state|=ForwardAnimationState;
ForwardAnimationState  561 magick/animate.c       *state=ForwardAnimationState;
ForwardAnimationState  567 magick/animate.c       *state&=(~ForwardAnimationState);
ForwardAnimationState 1998 magick/animate.c   state=(MagickStatusType) (ForwardAnimationState | RepeatAnimationState);
ForwardAnimationState 2012 magick/animate.c           if (state & ForwardAnimationState)
ForwardAnimationState 2029 magick/animate.c                       state&=(~ForwardAnimationState);
ForwardAnimationState 2058 magick/animate.c                       state|=ForwardAnimationState;