ForwardAnimationState 512 magick/animate.c *state&=(~ForwardAnimationState); ForwardAnimationState 514 magick/animate.c *state|=ForwardAnimationState; ForwardAnimationState 561 magick/animate.c *state=ForwardAnimationState; ForwardAnimationState 567 magick/animate.c *state&=(~ForwardAnimationState); ForwardAnimationState 1998 magick/animate.c state=(MagickStatusType) (ForwardAnimationState | RepeatAnimationState); ForwardAnimationState 2012 magick/animate.c if (state & ForwardAnimationState) ForwardAnimationState 2029 magick/animate.c state&=(~ForwardAnimationState); ForwardAnimationState 2058 magick/animate.c state|=ForwardAnimationState;