AutoReverseAnimationState  484 magick/animate.c       *state&=(~AutoReverseAnimationState);
AutoReverseAnimationState  522 magick/animate.c       *state&=(~AutoReverseAnimationState);
AutoReverseAnimationState  528 magick/animate.c       *state|=AutoReverseAnimationState;
AutoReverseAnimationState  562 magick/animate.c       *state&=(~AutoReverseAnimationState);
AutoReverseAnimationState  568 magick/animate.c       *state&=(~AutoReverseAnimationState);
AutoReverseAnimationState 2027 magick/animate.c                   if ((state & AutoReverseAnimationState) != 0)
AutoReverseAnimationState 2056 magick/animate.c                   if (state & AutoReverseAnimationState)