AutoReverseAnimationState 484 magick/animate.c *state&=(~AutoReverseAnimationState); AutoReverseAnimationState 522 magick/animate.c *state&=(~AutoReverseAnimationState); AutoReverseAnimationState 528 magick/animate.c *state|=AutoReverseAnimationState; AutoReverseAnimationState 562 magick/animate.c *state&=(~AutoReverseAnimationState); AutoReverseAnimationState 568 magick/animate.c *state&=(~AutoReverseAnimationState); AutoReverseAnimationState 2027 magick/animate.c if ((state & AutoReverseAnimationState) != 0) AutoReverseAnimationState 2056 magick/animate.c if (state & AutoReverseAnimationState)