MeshInterpolate 3685 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]); MeshInterpolate 3687 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[2].red, MeshInterpolate 3689 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[2].green, MeshInterpolate 3691 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[2].blue, MeshInterpolate 3693 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity, MeshInterpolate 3696 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[2].index, MeshInterpolate 3705 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]); MeshInterpolate 3707 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[1].red, MeshInterpolate 3709 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[1].green, MeshInterpolate 3711 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[1].blue, MeshInterpolate 3713 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity, MeshInterpolate 3716 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[1].index, MeshInterpolate 3730 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]); MeshInterpolate 3732 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[0].red, MeshInterpolate 3734 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[0].green, MeshInterpolate 3736 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[0].blue, MeshInterpolate 3738 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity, MeshInterpolate 3741 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[0].index, MeshInterpolate 3751 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]); MeshInterpolate 3753 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[3].red, MeshInterpolate 3755 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[3].green, MeshInterpolate 3757 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[3].blue, MeshInterpolate 3759 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity, MeshInterpolate 3762 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[3].index, MeshInterpolate 3768 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]); MeshInterpolate 3770 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[2].red, MeshInterpolate 3772 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[2].green, MeshInterpolate 3774 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[2].blue, MeshInterpolate 3776 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity, MeshInterpolate 3779 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[2].index, MeshInterpolate 3788 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]); MeshInterpolate 3790 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[1].red, MeshInterpolate 3792 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[1].green, MeshInterpolate 3794 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[1].blue, MeshInterpolate 3796 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity, MeshInterpolate 3799 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[1].index, MeshInterpolate 3813 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]); MeshInterpolate 3815 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[0].red, MeshInterpolate 3817 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[0].green, MeshInterpolate 3819 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[0].blue, MeshInterpolate 3821 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity, MeshInterpolate 3824 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[0].index, MeshInterpolate 3834 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]); MeshInterpolate 3836 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[3].red, MeshInterpolate 3838 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[3].green, MeshInterpolate 3840 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[3].blue, MeshInterpolate 3842 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity, MeshInterpolate 3845 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[3].index,