MeshInterpolate  3685 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]);
MeshInterpolate  3687 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[2].red,
MeshInterpolate  3689 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[2].green,
MeshInterpolate  3691 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[2].blue,
MeshInterpolate  3693 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
MeshInterpolate  3696 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[2].index,
MeshInterpolate  3705 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]);
MeshInterpolate  3707 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[1].red,
MeshInterpolate  3709 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[1].green,
MeshInterpolate  3711 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[1].blue,
MeshInterpolate  3713 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
MeshInterpolate  3716 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[1].index,
MeshInterpolate  3730 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]);
MeshInterpolate  3732 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[0].red,
MeshInterpolate  3734 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[0].green,
MeshInterpolate  3736 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[0].blue,
MeshInterpolate  3738 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
MeshInterpolate  3741 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[0].index,
MeshInterpolate  3751 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]);
MeshInterpolate  3753 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[3].red,
MeshInterpolate  3755 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[3].green,
MeshInterpolate  3757 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[3].blue,
MeshInterpolate  3759 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,
MeshInterpolate  3762 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[3].index,
MeshInterpolate  3768 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]);
MeshInterpolate  3770 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[2].red,
MeshInterpolate  3772 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[2].green,
MeshInterpolate  3774 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[2].blue,
MeshInterpolate  3776 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
MeshInterpolate  3779 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[2].index,
MeshInterpolate  3788 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]);
MeshInterpolate  3790 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[1].red,
MeshInterpolate  3792 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[1].green,
MeshInterpolate  3794 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[1].blue,
MeshInterpolate  3796 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
MeshInterpolate  3799 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[1].index,
MeshInterpolate  3813 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]);
MeshInterpolate  3815 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[0].red,
MeshInterpolate  3817 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[0].green,
MeshInterpolate  3819 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[0].blue,
MeshInterpolate  3821 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
MeshInterpolate  3824 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[0].index,
MeshInterpolate  3834 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]);
MeshInterpolate  3836 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[3].red,
MeshInterpolate  3838 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[3].green,
MeshInterpolate  3840 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[3].blue,
MeshInterpolate  3842 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,
MeshInterpolate  3845 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[3].index,