Minimize 336 magick/morphology.c Minimize(kernel->minimum, kernel->values[i]); Minimize 349 magick/morphology.c Minimize(kernel->minimum, kernel->values[i]); Minimize 2425 magick/morphology.c Minimize(kernel->minimum, kernel->values[i]); Minimize 2979 magick/morphology.c Minimize(min.red, (double) k_pixels[u].red); Minimize 2980 magick/morphology.c Minimize(min.green, (double) k_pixels[u].green); Minimize 2981 magick/morphology.c Minimize(min.blue, (double) k_pixels[u].blue); Minimize 2982 magick/morphology.c Minimize(min.opacity, Minimize 2985 magick/morphology.c Minimize(min.index, (double) k_indexes[u]); Minimize 3045 magick/morphology.c Minimize(min.red, (double) k_pixels[u].red); Minimize 3046 magick/morphology.c Minimize(min.green, (double) k_pixels[u].green); Minimize 3047 magick/morphology.c Minimize(min.blue, (double) k_pixels[u].blue); Minimize 3048 magick/morphology.c Minimize(min.opacity, Minimize 3051 magick/morphology.c Minimize(min.index, (double) k_indexes[u]); Minimize 3157 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3158 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3159 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3160 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3162 magick/morphology.c Minimize(result.index, (*k)+k_indexes[u]); Minimize 3411 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3412 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3413 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3414 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3416 magick/morphology.c Minimize(result.index, (*k)+k_indexes[u]); Minimize 3428 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3429 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3430 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3431 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3433 magick/morphology.c Minimize(result.index, (*k)+k_indexes[u]); Minimize 3561 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3562 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3563 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3564 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3566 magick/morphology.c Minimize(result.index, (*k)+k_indexes[u]); Minimize 3578 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3579 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3580 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3581 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3583 magick/morphology.c Minimize(result.index, (*k)+k_indexes[u]);