Minimize          336 magick/morphology.c       Minimize(kernel->minimum, kernel->values[i]);
Minimize          349 magick/morphology.c     Minimize(kernel->minimum, kernel->values[i]);
Minimize         2425 magick/morphology.c       Minimize(kernel->minimum, kernel->values[i]);
Minimize         2979 magick/morphology.c                 Minimize(min.red,     (double) k_pixels[u].red);
Minimize         2980 magick/morphology.c                 Minimize(min.green,   (double) k_pixels[u].green);
Minimize         2981 magick/morphology.c                 Minimize(min.blue,    (double) k_pixels[u].blue);
Minimize         2982 magick/morphology.c                 Minimize(min.opacity,
Minimize         2985 magick/morphology.c                   Minimize(min.index,   (double) k_indexes[u]);
Minimize         3045 magick/morphology.c                   Minimize(min.red,     (double) k_pixels[u].red);
Minimize         3046 magick/morphology.c                   Minimize(min.green,   (double) k_pixels[u].green);
Minimize         3047 magick/morphology.c                   Minimize(min.blue,    (double) k_pixels[u].blue);
Minimize         3048 magick/morphology.c                   Minimize(min.opacity,
Minimize         3051 magick/morphology.c                     Minimize(min.index,   (double) k_indexes[u]);
Minimize         3157 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
Minimize         3158 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
Minimize         3159 magick/morphology.c                 Minimize(result.blue,    (*k)+k_pixels[u].blue);
Minimize         3160 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
Minimize         3162 magick/morphology.c                   Minimize(result.index,   (*k)+k_indexes[u]);
Minimize         3411 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
Minimize         3412 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
Minimize         3413 magick/morphology.c                 Minimize(result.blue,    (*k)+k_pixels[u].blue);
Minimize         3414 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
Minimize         3416 magick/morphology.c                   Minimize(result.index,   (*k)+k_indexes[u]);
Minimize         3428 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
Minimize         3429 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
Minimize         3430 magick/morphology.c                 Minimize(result.blue,    (*k)+k_pixels[u].blue);
Minimize         3431 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
Minimize         3433 magick/morphology.c                   Minimize(result.index,   (*k)+k_indexes[u]);
Minimize         3561 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
Minimize         3562 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
Minimize         3563 magick/morphology.c                 Minimize(result.blue,    (*k)+k_pixels[u].blue);
Minimize         3564 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
Minimize         3566 magick/morphology.c                   Minimize(result.index,   (*k)+k_indexes[u]);
Minimize         3578 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
Minimize         3579 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
Minimize         3580 magick/morphology.c                 Minimize(result.blue,    (*k)+k_pixels[u].blue);
Minimize         3581 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
Minimize         3583 magick/morphology.c                   Minimize(result.index,   (*k)+k_indexes[u]);