NumberTiles 2934 magick/effect.c for (i=0; i < NumberTiles; i++) NumberTiles 2942 magick/effect.c if (i == (NumberTiles/2)) NumberTiles 2967 magick/effect.c x=(ssize_t) ((i+1)*thumbnail->columns)/NumberTiles; NumberTiles 2968 magick/effect.c y=(ssize_t) ((i+1)*thumbnail->rows)/NumberTiles; NumberTiles 3316 magick/effect.c NumberTiles);