PlayAnimationState 483 magick/animate.c *state|=PlayAnimationState; PlayAnimationState 510 magick/animate.c *state&=(~PlayAnimationState); PlayAnimationState 523 magick/animate.c *state|=PlayAnimationState; PlayAnimationState 530 magick/animate.c *state|=PlayAnimationState; PlayAnimationState 2004 magick/animate.c if ((state & PlayAnimationState) || (state & StepAnimationState)) PlayAnimationState 2035 magick/animate.c state&=(~PlayAnimationState); PlayAnimationState 2065 magick/animate.c state&=(~PlayAnimationState);