PlayAnimationState  483 magick/animate.c       *state|=PlayAnimationState;
PlayAnimationState  510 magick/animate.c       *state&=(~PlayAnimationState);
PlayAnimationState  523 magick/animate.c       *state|=PlayAnimationState;
PlayAnimationState  530 magick/animate.c       *state|=PlayAnimationState;
PlayAnimationState 2004 magick/animate.c       if ((state & PlayAnimationState) || (state & StepAnimationState))
PlayAnimationState 2035 magick/animate.c                         state&=(~PlayAnimationState);
PlayAnimationState 2065 magick/animate.c                         state&=(~PlayAnimationState);