RepeatAnimationState  521 magick/animate.c       *state|=RepeatAnimationState;
RepeatAnimationState  529 magick/animate.c       *state&=(~RepeatAnimationState);
RepeatAnimationState 1998 magick/animate.c   state=(MagickStatusType) (ForwardAnimationState | RepeatAnimationState);
RepeatAnimationState 2034 magick/animate.c                       if ((state & RepeatAnimationState) == 0)
RepeatAnimationState 2054 magick/animate.c                       state&=(~RepeatAnimationState);
RepeatAnimationState 2064 magick/animate.c                       if ((state & RepeatAnimationState) == MagickFalse)