RepeatAnimationState 521 magick/animate.c *state|=RepeatAnimationState; RepeatAnimationState 529 magick/animate.c *state&=(~RepeatAnimationState); RepeatAnimationState 1998 magick/animate.c state=(MagickStatusType) (ForwardAnimationState | RepeatAnimationState); RepeatAnimationState 2034 magick/animate.c if ((state & RepeatAnimationState) == 0) RepeatAnimationState 2054 magick/animate.c state&=(~RepeatAnimationState); RepeatAnimationState 2064 magick/animate.c if ((state & RepeatAnimationState) == MagickFalse)