StepAnimationState 509 magick/animate.c *state|=StepAnimationState; StepAnimationState 2004 magick/animate.c if ((state & PlayAnimationState) || (state & StepAnimationState)) StepAnimationState 2074 magick/animate.c if ((state & StepAnimationState) || StepAnimationState 2124 magick/animate.c state&=(~StepAnimationState);