StepAnimationState  509 magick/animate.c       *state|=StepAnimationState;
StepAnimationState 2004 magick/animate.c       if ((state & PlayAnimationState) || (state & StepAnimationState))
StepAnimationState 2074 magick/animate.c           if ((state & StepAnimationState) ||
StepAnimationState 2124 magick/animate.c           state&=(~StepAnimationState);