XDisplayHeight 815 magick/animate.c window_attributes.height=XDisplayHeight(display,XDefaultScreen(display)); XDisplayHeight 1669 magick/animate.c XDisplayHeight(display,visual_info->screen)); XDisplayHeight 1696 magick/animate.c XDisplayHeight(display,visual_info->screen); XDisplayHeight 1726 magick/animate.c windows->image.y=(XDisplayHeight(display,visual_info->screen)/2)- XDisplayHeight 4428 magick/display.c XDisplayHeight(display,windows->image.screen)); XDisplayHeight 4434 magick/display.c if (window_changes.height > XDisplayHeight(display,windows->image.screen)) XDisplayHeight 4435 magick/display.c window_changes.height=XDisplayHeight(display,windows->image.screen); XDisplayHeight 4443 magick/display.c ((XDisplayHeight(display,windows->image.screen)/2)-(height/2)); XDisplayHeight 13700 magick/display.c window_attributes.height=XDisplayHeight(display,XDefaultScreen(display)); XDisplayHeight 14577 magick/display.c XDisplayHeight(display,visual_info->screen)); XDisplayHeight 14604 magick/display.c XDisplayHeight(display,visual_info->screen); XDisplayHeight 14634 magick/display.c windows->image.y=(XDisplayHeight(display,visual_info->screen)/2)- XDisplayHeight 839 magick/xwindow.c if (XDisplayHeight(display,XDefaultScreen(display)) >= 748) XDisplayHeight 1749 magick/xwindow.c limit=XDisplayHeight(display,window_info->screen)-window_info->height; XDisplayHeight 4059 magick/xwindow.c display_height=XDisplayHeight(display,XDefaultScreen(display)); XDisplayHeight 5680 magick/xwindow.c ((int) height <= XDisplayHeight(display,window->screen)))