XDisplayWidth 814 magick/animate.c window_attributes.width=XDisplayWidth(display,XDefaultScreen(display)); XDisplayWidth 1668 magick/animate.c XDisplayWidth(display,visual_info->screen), XDisplayWidth 1694 magick/animate.c XDisplayWidth(display,visual_info->screen); XDisplayWidth 1724 magick/animate.c windows->image.x=(XDisplayWidth(display,visual_info->screen)/2)- XDisplayWidth 4427 magick/display.c XDisplayWidth(display,windows->image.screen), XDisplayWidth 4431 magick/display.c if (window_changes.width > XDisplayWidth(display,windows->image.screen)) XDisplayWidth 4432 magick/display.c window_changes.width=XDisplayWidth(display,windows->image.screen); XDisplayWidth 4441 magick/display.c ((XDisplayWidth(display,windows->image.screen)/2)-(width/2)); XDisplayWidth 13699 magick/display.c window_attributes.width=XDisplayWidth(display,XDefaultScreen(display)); XDisplayWidth 14576 magick/display.c XDisplayWidth(display,visual_info->screen), XDisplayWidth 14602 magick/display.c XDisplayWidth(display,visual_info->screen); XDisplayWidth 14632 magick/display.c windows->image.x=(XDisplayWidth(display,visual_info->screen)/2)- XDisplayWidth 1743 magick/xwindow.c limit=XDisplayWidth(display,window_info->screen)-window_info->width; XDisplayWidth 4056 magick/xwindow.c display_width=XDisplayWidth(display,XDefaultScreen(display)); XDisplayWidth 4583 magick/xwindow.c window->x=XDisplayWidth(display,visual_info->screen) >> 1; XDisplayWidth 4584 magick/xwindow.c window->y=XDisplayWidth(display,visual_info->screen) >> 1; XDisplayWidth 5679 magick/xwindow.c ((int) width <= XDisplayWidth(display,window->screen)) &&