hue 183 Magick++/lib/Magick++/Color.h void hue ( double hue_ ); hue 184 Magick++/lib/Magick++/Color.h double hue ( void ) const; hue 97 filters/analyze.c hue, hue 168 filters/analyze.c ConvertRGBToHSB(p->red,p->green,p->blue,&hue,&saturation,&brightness); hue 367 magick/colorspace.c hue, hue 385 magick/colorspace.c hue=0.0; hue 390 magick/colorspace.c ConvertRGBToHSB(q->red,q->green,q->blue,&hue,&saturation,&brightness); hue 391 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) QuantumRange*hue); hue 422 magick/colorspace.c hue, hue 441 magick/colorspace.c hue=0.0; hue 446 magick/colorspace.c ConvertRGBToHSL(q->red,q->green,q->blue,&hue,&saturation,&lightness); hue 447 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) QuantumRange*hue); hue 479 magick/colorspace.c hue, hue 497 magick/colorspace.c hue=0.0; hue 502 magick/colorspace.c ConvertRGBToHWB(q->red,q->green,q->blue,&hue,&whiteness,&blackness); hue 503 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) QuantumRange*hue); hue 1779 magick/colorspace.c hue, hue 1802 magick/colorspace.c hue=(double) (QuantumScale*q->red); hue 1805 magick/colorspace.c ConvertHSBToRGB(hue,saturation,brightness,&q->red,&q->green,&q->blue); hue 1836 magick/colorspace.c hue, hue 1860 magick/colorspace.c hue=(double) (QuantumScale*q->red); hue 1863 magick/colorspace.c ConvertHSLToRGB(hue,saturation,lightness,&q->red,&q->green,&q->blue); hue 1895 magick/colorspace.c hue, hue 1918 magick/colorspace.c hue=(double) (QuantumScale*q->red); hue 1921 magick/colorspace.c ConvertHWBToRGB(hue,whiteness,blackness,&q->red,&q->green,&q->blue); hue 604 magick/composite.c assert(hue != (double *) NULL); hue 613 magick/composite.c *hue=0.0; hue 623 magick/composite.c *hue=(double) ((green-blue)/delta); hue 626 magick/composite.c *hue=(double) (2.0+(blue-red)/delta); hue 629 magick/composite.c *hue=(double) (4.0+(red-green)/delta); hue 630 magick/composite.c *hue/=6.0; hue 631 magick/composite.c if (*hue < 0.0) hue 632 magick/composite.c *hue+=1.0; hue 1455 magick/composite.c h=6.0*(hue-floor(hue)); hue 2134 magick/composite.c hue, hue 2194 magick/composite.c hue=0.0; hue 2542 magick/composite.c CompositeHSB(destination.red,destination.green,destination.blue,&hue, hue 2546 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, hue 2559 magick/composite.c CompositeHSB(destination.red,destination.green,destination.blue,&hue, hue 2561 magick/composite.c CompositeHSB(source.red,source.green,source.blue,&hue,&sans,&sans); hue 2562 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, hue 2577 magick/composite.c CompositeHSB(destination.red,destination.green,destination.blue,&hue, hue 2581 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, hue 2596 magick/composite.c CompositeHSB(destination.red,destination.green,destination.blue,&hue, hue 2600 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, hue 2617 magick/composite.c CompositeHSB(source.red,source.green,source.blue,&hue,&saturation, hue 2619 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, hue 3210 magick/deprecate.c if (hue < 0.0) hue 3211 magick/deprecate.c hue+=1.0; hue 3212 magick/deprecate.c if (hue > 1.0) hue 3213 magick/deprecate.c hue-=1.0; hue 3214 magick/deprecate.c if ((6.0*hue) < 1.0) hue 3215 magick/deprecate.c return(m1+6.0*(m2-m1)*hue); hue 3216 magick/deprecate.c if ((2.0*hue) < 1.0) hue 3218 magick/deprecate.c if ((3.0*hue) < 2.0) hue 3219 magick/deprecate.c return(m1+6.0*(m2-m1)*(2.0/3.0-hue)); hue 3244 magick/deprecate.c r=HueToRGB(m1,m2,hue+1.0/3.0); hue 3245 magick/deprecate.c g=HueToRGB(m1,m2,hue); hue 3246 magick/deprecate.c b=HueToRGB(m1,m2,hue-1.0/3.0); hue 6803 magick/deprecate.c assert(hue != (double *) NULL); hue 6811 magick/deprecate.c *hue=0.0; hue 6820 magick/deprecate.c *hue=(double) (g == min ? 5.0+(max-b)/delta : 1.0-(max-g)/delta); hue 6823 magick/deprecate.c *hue=(double) (b == min ? 1.0+(max-r)/delta : 3.0-(max-b)/delta); hue 6825 magick/deprecate.c *hue=(double) (r == min ? 3.0+(max-g)/delta : 5.0-(max-r)/delta); hue 6826 magick/deprecate.c *hue/=6.0; hue 867 magick/enhance.c hue, hue 876 magick/enhance.c hue=0.0; hue 879 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); hue 887 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); hue 3055 magick/enhance.c hue, hue 3064 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); hue 3065 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3066 magick/enhance.c while (hue < 0.0) hue 3067 magick/enhance.c hue+=1.0; hue 3068 magick/enhance.c while (hue > 1.0) hue 3069 magick/enhance.c hue-=1.0; hue 3072 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); hue 3080 magick/enhance.c hue, hue 3090 magick/enhance.c ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); hue 3091 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3092 magick/enhance.c while (hue < 0.0) hue 3093 magick/enhance.c hue+=1.0; hue 3094 magick/enhance.c while (hue > 1.0) hue 3095 magick/enhance.c hue-=1.0; hue 3098 magick/enhance.c ConvertHSLToRGB(hue,saturation,lightness,red,green,blue); hue 3105 magick/enhance.c hue, hue 3114 magick/enhance.c ConvertRGBToHWB(*red,*green,*blue,&hue,&whiteness,&blackness); hue 3115 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3116 magick/enhance.c while (hue < 0.0) hue 3117 magick/enhance.c hue+=1.0; hue 3118 magick/enhance.c while (hue > 1.0) hue 3119 magick/enhance.c hue-=1.0; hue 3122 magick/enhance.c ConvertHWBToRGB(hue,whiteness,blackness,red,green,blue); hue 1682 magick/fx.c hue, hue 1687 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); hue 1688 magick/fx.c return(hue); hue 1726 magick/fx.c hue, hue 1731 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); hue 1801 magick/fx.c hue, hue 1806 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); hue 108 magick/gem.c h=6.0*(hue-floor(hue)); hue 192 magick/gem.c if (hue < 0.0) hue 193 magick/gem.c hue+=1.0; hue 194 magick/gem.c if (hue > 1.0) hue 195 magick/gem.c hue-=1.0; hue 196 magick/gem.c if ((6.0*hue) < 1.0) hue 197 magick/gem.c return(m1+6.0*(m2-m1)*hue); hue 198 magick/gem.c if ((2.0*hue) < 1.0) hue 200 magick/gem.c if ((3.0*hue) < 2.0) hue 201 magick/gem.c return(m1+6.0*(m2-m1)*(2.0/3.0-hue)); hue 233 magick/gem.c r=ConvertHueToRGB(m1,m2,hue+1.0/3.0); hue 234 magick/gem.c g=ConvertHueToRGB(m1,m2,hue); hue 235 magick/gem.c b=ConvertHueToRGB(m1,m2,hue-1.0/3.0); hue 289 magick/gem.c if (hue == 0.0) hue 296 magick/gem.c i=(ssize_t) floor(6.0*hue); hue 297 magick/gem.c f=6.0*hue-i; hue 356 magick/gem.c assert(hue != (double *) NULL); hue 359 magick/gem.c *hue=0.0; hue 376 magick/gem.c *hue=(double) ((green-(MagickRealType) blue)/delta); hue 379 magick/gem.c *hue=(double) (2.0+(blue-(MagickRealType) red)/delta); hue 381 magick/gem.c *hue=(double) (4.0+(red-(MagickRealType) green)/delta); hue 382 magick/gem.c *hue/=6.0; hue 383 magick/gem.c if (*hue < 0.0) hue 384 magick/gem.c *hue+=1.0; hue 444 magick/gem.c assert(hue != (double *) NULL); hue 456 magick/gem.c *hue=0.0; hue 465 magick/gem.c *hue=((((max-b)/6.0)+(delta/2.0))-(((max-g)/6.0)+(delta/2.0)))/delta; hue 468 magick/gem.c *hue=(1.0/3.0)+((((max-r)/6.0)+(delta/2.0))-(((max-b)/6.0)+(delta/2.0)))/ hue 472 magick/gem.c *hue=(2.0/3.0)+((((max-g)/6.0)+(delta/2.0))-(((max-r)/6.0)+ hue 474 magick/gem.c if (*hue < 0.0) hue 475 magick/gem.c *hue+=1.0; hue 476 magick/gem.c if (*hue > 1.0) hue 477 magick/gem.c *hue-=1.0; hue 522 magick/gem.c assert(hue != (double *) NULL); hue 533 magick/gem.c *hue=0.0; hue 540 magick/gem.c *hue=((double) i-f/(v-1.0*w))/6.0; hue 6964 wand/magick-image.c brightness,saturation,hue); hue 1071 wand/pixel-wand.c wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation, hue 1954 wand/pixel-wand.c ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue); hue 97 www/source/analyze.c hue, hue 168 www/source/analyze.c ConvertRGBToHSB(p->red,p->green,p->blue,&hue,&saturation,&brightness);