hue               183 Magick++/lib/Magick++/Color.h     void           hue ( double hue_ );
hue               184 Magick++/lib/Magick++/Color.h     double         hue ( void ) const;
hue                97 filters/analyze.c     hue,
hue               168 filters/analyze.c         ConvertRGBToHSB(p->red,p->green,p->blue,&hue,&saturation,&brightness);
hue               367 magick/colorspace.c           hue,
hue               385 magick/colorspace.c         hue=0.0;
hue               390 magick/colorspace.c           ConvertRGBToHSB(q->red,q->green,q->blue,&hue,&saturation,&brightness);
hue               391 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) QuantumRange*hue);
hue               422 magick/colorspace.c           hue,
hue               441 magick/colorspace.c         hue=0.0;
hue               446 magick/colorspace.c           ConvertRGBToHSL(q->red,q->green,q->blue,&hue,&saturation,&lightness);
hue               447 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) QuantumRange*hue);
hue               479 magick/colorspace.c           hue,
hue               497 magick/colorspace.c         hue=0.0;
hue               502 magick/colorspace.c           ConvertRGBToHWB(q->red,q->green,q->blue,&hue,&whiteness,&blackness);
hue               503 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) QuantumRange*hue);
hue              1779 magick/colorspace.c           hue,
hue              1802 magick/colorspace.c           hue=(double) (QuantumScale*q->red);
hue              1805 magick/colorspace.c           ConvertHSBToRGB(hue,saturation,brightness,&q->red,&q->green,&q->blue);
hue              1836 magick/colorspace.c           hue,
hue              1860 magick/colorspace.c           hue=(double) (QuantumScale*q->red);
hue              1863 magick/colorspace.c           ConvertHSLToRGB(hue,saturation,lightness,&q->red,&q->green,&q->blue);
hue              1895 magick/colorspace.c           hue,
hue              1918 magick/colorspace.c           hue=(double) (QuantumScale*q->red);
hue              1921 magick/colorspace.c           ConvertHWBToRGB(hue,whiteness,blackness,&q->red,&q->green,&q->blue);
hue               604 magick/composite.c   assert(hue != (double *) NULL);
hue               613 magick/composite.c   *hue=0.0;
hue               623 magick/composite.c     *hue=(double) ((green-blue)/delta);
hue               626 magick/composite.c       *hue=(double) (2.0+(blue-red)/delta);
hue               629 magick/composite.c         *hue=(double) (4.0+(red-green)/delta);
hue               630 magick/composite.c   *hue/=6.0;
hue               631 magick/composite.c   if (*hue < 0.0)
hue               632 magick/composite.c     *hue+=1.0;
hue              1455 magick/composite.c   h=6.0*(hue-floor(hue));
hue              2134 magick/composite.c       hue,
hue              2194 magick/composite.c     hue=0.0;
hue              2542 magick/composite.c           CompositeHSB(destination.red,destination.green,destination.blue,&hue,
hue              2546 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
hue              2559 magick/composite.c           CompositeHSB(destination.red,destination.green,destination.blue,&hue,
hue              2561 magick/composite.c           CompositeHSB(source.red,source.green,source.blue,&hue,&sans,&sans);
hue              2562 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
hue              2577 magick/composite.c           CompositeHSB(destination.red,destination.green,destination.blue,&hue,
hue              2581 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
hue              2596 magick/composite.c           CompositeHSB(destination.red,destination.green,destination.blue,&hue,
hue              2600 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
hue              2617 magick/composite.c           CompositeHSB(source.red,source.green,source.blue,&hue,&saturation,
hue              2619 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
hue              3210 magick/deprecate.c   if (hue < 0.0)
hue              3211 magick/deprecate.c     hue+=1.0;
hue              3212 magick/deprecate.c   if (hue > 1.0)
hue              3213 magick/deprecate.c     hue-=1.0;
hue              3214 magick/deprecate.c   if ((6.0*hue) < 1.0)
hue              3215 magick/deprecate.c     return(m1+6.0*(m2-m1)*hue);
hue              3216 magick/deprecate.c   if ((2.0*hue) < 1.0)
hue              3218 magick/deprecate.c   if ((3.0*hue) < 2.0)
hue              3219 magick/deprecate.c     return(m1+6.0*(m2-m1)*(2.0/3.0-hue));
hue              3244 magick/deprecate.c   r=HueToRGB(m1,m2,hue+1.0/3.0);
hue              3245 magick/deprecate.c   g=HueToRGB(m1,m2,hue);
hue              3246 magick/deprecate.c   b=HueToRGB(m1,m2,hue-1.0/3.0);
hue              6803 magick/deprecate.c   assert(hue != (double *) NULL);
hue              6811 magick/deprecate.c   *hue=0.0;
hue              6820 magick/deprecate.c     *hue=(double) (g == min ? 5.0+(max-b)/delta : 1.0-(max-g)/delta);
hue              6823 magick/deprecate.c       *hue=(double) (b == min ? 1.0+(max-r)/delta : 3.0-(max-b)/delta);
hue              6825 magick/deprecate.c       *hue=(double) (r == min ? 3.0+(max-g)/delta : 5.0-(max-r)/delta);
hue              6826 magick/deprecate.c   *hue/=6.0;
hue               867 magick/enhance.c     hue,
hue               876 magick/enhance.c   hue=0.0;
hue               879 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
hue               887 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
hue              3055 magick/enhance.c     hue,
hue              3064 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
hue              3065 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3066 magick/enhance.c   while (hue < 0.0)
hue              3067 magick/enhance.c     hue+=1.0;
hue              3068 magick/enhance.c   while (hue > 1.0)
hue              3069 magick/enhance.c     hue-=1.0;
hue              3072 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
hue              3080 magick/enhance.c     hue,
hue              3090 magick/enhance.c   ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness);
hue              3091 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3092 magick/enhance.c   while (hue < 0.0)
hue              3093 magick/enhance.c     hue+=1.0;
hue              3094 magick/enhance.c   while (hue > 1.0)
hue              3095 magick/enhance.c     hue-=1.0;
hue              3098 magick/enhance.c   ConvertHSLToRGB(hue,saturation,lightness,red,green,blue);
hue              3105 magick/enhance.c     hue,
hue              3114 magick/enhance.c   ConvertRGBToHWB(*red,*green,*blue,&hue,&whiteness,&blackness);
hue              3115 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3116 magick/enhance.c   while (hue < 0.0)
hue              3117 magick/enhance.c     hue+=1.0;
hue              3118 magick/enhance.c   while (hue > 1.0)
hue              3119 magick/enhance.c     hue-=1.0;
hue              3122 magick/enhance.c   ConvertHWBToRGB(hue,whiteness,blackness,red,green,blue);
hue              1682 magick/fx.c                hue,
hue              1687 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
hue              1688 magick/fx.c              return(hue);
hue              1726 magick/fx.c                hue,
hue              1731 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
hue              1801 magick/fx.c                hue,
hue              1806 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
hue               108 magick/gem.c     h=6.0*(hue-floor(hue));
hue               192 magick/gem.c     if (hue < 0.0)
hue               193 magick/gem.c       hue+=1.0;
hue               194 magick/gem.c     if (hue > 1.0)
hue               195 magick/gem.c       hue-=1.0;
hue               196 magick/gem.c     if ((6.0*hue) < 1.0)
hue               197 magick/gem.c       return(m1+6.0*(m2-m1)*hue);
hue               198 magick/gem.c     if ((2.0*hue) < 1.0)
hue               200 magick/gem.c     if ((3.0*hue) < 2.0)
hue               201 magick/gem.c       return(m1+6.0*(m2-m1)*(2.0/3.0-hue));
hue               233 magick/gem.c     r=ConvertHueToRGB(m1,m2,hue+1.0/3.0);
hue               234 magick/gem.c     g=ConvertHueToRGB(m1,m2,hue);
hue               235 magick/gem.c     b=ConvertHueToRGB(m1,m2,hue-1.0/3.0);
hue               289 magick/gem.c     if (hue == 0.0)
hue               296 magick/gem.c     i=(ssize_t) floor(6.0*hue);
hue               297 magick/gem.c     f=6.0*hue-i;
hue               356 magick/gem.c     assert(hue != (double *) NULL);
hue               359 magick/gem.c     *hue=0.0;
hue               376 magick/gem.c       *hue=(double) ((green-(MagickRealType) blue)/delta);
hue               379 magick/gem.c         *hue=(double) (2.0+(blue-(MagickRealType) red)/delta);
hue               381 magick/gem.c         *hue=(double) (4.0+(red-(MagickRealType) green)/delta);
hue               382 magick/gem.c     *hue/=6.0;
hue               383 magick/gem.c     if (*hue < 0.0)
hue               384 magick/gem.c       *hue+=1.0;
hue               444 magick/gem.c     assert(hue != (double *) NULL);
hue               456 magick/gem.c         *hue=0.0;
hue               465 magick/gem.c       *hue=((((max-b)/6.0)+(delta/2.0))-(((max-g)/6.0)+(delta/2.0)))/delta;
hue               468 magick/gem.c         *hue=(1.0/3.0)+((((max-r)/6.0)+(delta/2.0))-(((max-b)/6.0)+(delta/2.0)))/
hue               472 magick/gem.c           *hue=(2.0/3.0)+((((max-g)/6.0)+(delta/2.0))-(((max-r)/6.0)+
hue               474 magick/gem.c     if (*hue < 0.0)
hue               475 magick/gem.c       *hue+=1.0;
hue               476 magick/gem.c     if (*hue > 1.0)
hue               477 magick/gem.c       *hue-=1.0;
hue               522 magick/gem.c     assert(hue != (double *) NULL);
hue               533 magick/gem.c         *hue=0.0;
hue               540 magick/gem.c     *hue=((double) i-f/(v-1.0*w))/6.0;
hue              6964 wand/magick-image.c     brightness,saturation,hue);
hue              1071 wand/pixel-wand.c     wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation,
hue              1954 wand/pixel-wand.c   ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue);
hue                97 www/source/analyze.c     hue,
hue               168 www/source/analyze.c         ConvertRGBToHSB(p->red,p->green,p->blue,&hue,&saturation,&brightness);