saturation        186 Magick++/lib/Magick++/Color.h     void           saturation ( double saturation_ );
saturation        187 Magick++/lib/Magick++/Color.h     double         saturation ( void ) const;
saturation        757 coders/fpx.c     effect.bc1c1=saturation;
saturation        762 coders/fpx.c     effect.bc2c2=saturation;
saturation         98 filters/analyze.c     saturation,
saturation        168 filters/analyze.c         ConvertRGBToHSB(p->red,p->green,p->blue,&hue,&saturation,&brightness);
saturation        174 filters/analyze.c         saturation*=QuantumRange;
saturation        175 filters/analyze.c         saturation_sum_x+=saturation;
saturation        176 filters/analyze.c         saturation_sum_x2+=saturation*saturation;
saturation        177 filters/analyze.c         saturation_sum_x3+=saturation*saturation*saturation;
saturation        178 filters/analyze.c         saturation_sum_x4+=saturation*saturation*saturation*saturation;
saturation        368 magick/colorspace.c           saturation;
saturation        386 magick/colorspace.c         saturation=0.0;
saturation        390 magick/colorspace.c           ConvertRGBToHSB(q->red,q->green,q->blue,&hue,&saturation,&brightness);
saturation        392 magick/colorspace.c           q->green=ClampToQuantum((MagickRealType) QuantumRange*saturation);
saturation        424 magick/colorspace.c           saturation;
saturation        442 magick/colorspace.c         saturation=0.0;
saturation        446 magick/colorspace.c           ConvertRGBToHSL(q->red,q->green,q->blue,&hue,&saturation,&lightness);
saturation        448 magick/colorspace.c           q->green=ClampToQuantum((MagickRealType) QuantumRange*saturation);
saturation       1780 magick/colorspace.c           saturation;
saturation       1803 magick/colorspace.c           saturation=(double) (QuantumScale*q->green);
saturation       1805 magick/colorspace.c           ConvertHSBToRGB(hue,saturation,brightness,&q->red,&q->green,&q->blue);
saturation       1838 magick/colorspace.c           saturation;
saturation       1861 magick/colorspace.c           saturation=(double) (QuantumScale*q->green);
saturation       1863 magick/colorspace.c           ConvertHSLToRGB(hue,saturation,lightness,&q->red,&q->green,&q->blue);
saturation        605 magick/composite.c   assert(saturation != (double *) NULL);
saturation        614 magick/composite.c   *saturation=0.0;
saturation        618 magick/composite.c   *saturation=(double) (1.0-min/max);
saturation       1448 magick/composite.c   if (saturation == 0.0)
saturation       1457 magick/composite.c   p=brightness*(1.0-saturation);
saturation       1458 magick/composite.c   q=brightness*(1.0-saturation*f);
saturation       1459 magick/composite.c   t=brightness*(1.0-saturation*(1.0-f));
saturation       2135 magick/composite.c       saturation;
saturation       2195 magick/composite.c     saturation=0.0;
saturation       2543 magick/composite.c             &saturation,&brightness);
saturation       2545 magick/composite.c           saturation*=0.01*percent_saturation;
saturation       2546 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
saturation       2560 magick/composite.c             &saturation,&brightness);
saturation       2562 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
saturation       2578 magick/composite.c             &saturation,&brightness);
saturation       2579 magick/composite.c           CompositeHSB(source.red,source.green,source.blue,&sans,&saturation,
saturation       2581 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
saturation       2597 magick/composite.c             &saturation,&brightness);
saturation       2600 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
saturation       2617 magick/composite.c           CompositeHSB(source.red,source.green,source.blue,&hue,&saturation,
saturation       2619 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
saturation       3240 magick/deprecate.c     m2=lightness*(saturation+1.0);
saturation       3242 magick/deprecate.c     m2=lightness+saturation-lightness*saturation;
saturation       6804 magick/deprecate.c   assert(saturation != (double *) NULL);
saturation       6812 magick/deprecate.c   *saturation=0.0;
saturation       6817 magick/deprecate.c   *saturation=(double) (delta/((*lightness < 0.5) ? (min+max) :
saturation        369 magick/enhance.c       saturation;
saturation        436 magick/enhance.c   color_correction.saturation=0.0;
saturation        504 magick/enhance.c         *saturation;
saturation        506 magick/enhance.c       saturation=GetXMLTreeChild(sat,"Saturation");
saturation        507 magick/enhance.c       if (saturation != (XMLTreeInfo *) NULL)
saturation        509 magick/enhance.c           content=GetXMLTreeContent(saturation);
saturation        512 magick/enhance.c           color_correction.saturation=StringToDouble(token);
saturation        539 magick/enhance.c         "  color_correction.saturation: %g",color_correction.saturation);
saturation        575 magick/enhance.c         image->colormap[i].red=ClampToQuantum(luma+color_correction.saturation*
saturation        578 magick/enhance.c           color_correction.saturation*cdl_map[ScaleQuantumToMap(
saturation        580 magick/enhance.c         image->colormap[i].blue=ClampToQuantum(luma+color_correction.saturation*
saturation        616 magick/enhance.c       q->red=ClampToQuantum(luma+color_correction.saturation*
saturation        618 magick/enhance.c       q->green=ClampToQuantum(luma+color_correction.saturation*
saturation        620 magick/enhance.c       q->blue=ClampToQuantum(luma+color_correction.saturation*
saturation        868 magick/enhance.c     saturation;
saturation        877 magick/enhance.c   saturation=0.0;
saturation        879 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
saturation        887 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
saturation       3056 magick/enhance.c     saturation;
saturation       3064 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
saturation       3070 magick/enhance.c   saturation*=0.01*percent_saturation;
saturation       3072 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
saturation       3082 magick/enhance.c     saturation;
saturation       3090 magick/enhance.c   ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness);
saturation       3096 magick/enhance.c   saturation*=0.01*percent_saturation;
saturation       3098 magick/enhance.c   ConvertHSLToRGB(hue,saturation,lightness,red,green,blue);
saturation       1684 magick/fx.c                saturation;
saturation       1687 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
saturation       1728 magick/fx.c                saturation;
saturation       1731 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
saturation       1803 magick/fx.c                saturation;
saturation       1806 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
saturation       1807 magick/fx.c              return(saturation);
saturation        101 magick/gem.c     if (saturation == 0.0)
saturation        110 magick/gem.c     p=brightness*(1.0-saturation);
saturation        111 magick/gem.c     q=brightness*(1.0-saturation*f);
saturation        112 magick/gem.c     t=brightness*(1.0-(saturation*(1.0-f)));
saturation        221 magick/gem.c     if (saturation == 0)
saturation        229 magick/gem.c       m2=lightness*(saturation+1.0);
saturation        231 magick/gem.c       m2=(lightness+saturation)-(lightness*saturation);
saturation        357 magick/gem.c     assert(saturation != (double *) NULL);
saturation        360 magick/gem.c     *saturation=0.0;
saturation        371 magick/gem.c     *saturation=(double) (delta/max);
saturation        445 magick/gem.c     assert(saturation != (double *) NULL);
saturation        457 magick/gem.c         *saturation=0.0;
saturation        461 magick/gem.c       *saturation=(double) (delta/(min+max));
saturation        463 magick/gem.c       *saturation=(double) (delta/(2.0-max-min));
saturation       6964 wand/magick-image.c     brightness,saturation,hue);
saturation       1071 wand/pixel-wand.c     wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation,
saturation       1954 wand/pixel-wand.c   ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue);
saturation         98 www/source/analyze.c     saturation,
saturation        168 www/source/analyze.c         ConvertRGBToHSB(p->red,p->green,p->blue,&hue,&saturation,&brightness);
saturation        174 www/source/analyze.c         saturation*=QuantumRange;
saturation        175 www/source/analyze.c         saturation_sum_x+=saturation;
saturation        176 www/source/analyze.c         saturation_sum_x2+=saturation*saturation;
saturation        177 www/source/analyze.c         saturation_sum_x3+=saturation*saturation*saturation;
saturation        178 www/source/analyze.c         saturation_sum_x4+=saturation*saturation*saturation*saturation;