saturation 186 Magick++/lib/Magick++/Color.h void saturation ( double saturation_ ); saturation 187 Magick++/lib/Magick++/Color.h double saturation ( void ) const; saturation 757 coders/fpx.c effect.bc1c1=saturation; saturation 762 coders/fpx.c effect.bc2c2=saturation; saturation 98 filters/analyze.c saturation, saturation 168 filters/analyze.c ConvertRGBToHSB(p->red,p->green,p->blue,&hue,&saturation,&brightness); saturation 174 filters/analyze.c saturation*=QuantumRange; saturation 175 filters/analyze.c saturation_sum_x+=saturation; saturation 176 filters/analyze.c saturation_sum_x2+=saturation*saturation; saturation 177 filters/analyze.c saturation_sum_x3+=saturation*saturation*saturation; saturation 178 filters/analyze.c saturation_sum_x4+=saturation*saturation*saturation*saturation; saturation 368 magick/colorspace.c saturation; saturation 386 magick/colorspace.c saturation=0.0; saturation 390 magick/colorspace.c ConvertRGBToHSB(q->red,q->green,q->blue,&hue,&saturation,&brightness); saturation 392 magick/colorspace.c q->green=ClampToQuantum((MagickRealType) QuantumRange*saturation); saturation 424 magick/colorspace.c saturation; saturation 442 magick/colorspace.c saturation=0.0; saturation 446 magick/colorspace.c ConvertRGBToHSL(q->red,q->green,q->blue,&hue,&saturation,&lightness); saturation 448 magick/colorspace.c q->green=ClampToQuantum((MagickRealType) QuantumRange*saturation); saturation 1780 magick/colorspace.c saturation; saturation 1803 magick/colorspace.c saturation=(double) (QuantumScale*q->green); saturation 1805 magick/colorspace.c ConvertHSBToRGB(hue,saturation,brightness,&q->red,&q->green,&q->blue); saturation 1838 magick/colorspace.c saturation; saturation 1861 magick/colorspace.c saturation=(double) (QuantumScale*q->green); saturation 1863 magick/colorspace.c ConvertHSLToRGB(hue,saturation,lightness,&q->red,&q->green,&q->blue); saturation 605 magick/composite.c assert(saturation != (double *) NULL); saturation 614 magick/composite.c *saturation=0.0; saturation 618 magick/composite.c *saturation=(double) (1.0-min/max); saturation 1448 magick/composite.c if (saturation == 0.0) saturation 1457 magick/composite.c p=brightness*(1.0-saturation); saturation 1458 magick/composite.c q=brightness*(1.0-saturation*f); saturation 1459 magick/composite.c t=brightness*(1.0-saturation*(1.0-f)); saturation 2135 magick/composite.c saturation; saturation 2195 magick/composite.c saturation=0.0; saturation 2543 magick/composite.c &saturation,&brightness); saturation 2545 magick/composite.c saturation*=0.01*percent_saturation; saturation 2546 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, saturation 2560 magick/composite.c &saturation,&brightness); saturation 2562 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, saturation 2578 magick/composite.c &saturation,&brightness); saturation 2579 magick/composite.c CompositeHSB(source.red,source.green,source.blue,&sans,&saturation, saturation 2581 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, saturation 2597 magick/composite.c &saturation,&brightness); saturation 2600 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, saturation 2617 magick/composite.c CompositeHSB(source.red,source.green,source.blue,&hue,&saturation, saturation 2619 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, saturation 3240 magick/deprecate.c m2=lightness*(saturation+1.0); saturation 3242 magick/deprecate.c m2=lightness+saturation-lightness*saturation; saturation 6804 magick/deprecate.c assert(saturation != (double *) NULL); saturation 6812 magick/deprecate.c *saturation=0.0; saturation 6817 magick/deprecate.c *saturation=(double) (delta/((*lightness < 0.5) ? (min+max) : saturation 369 magick/enhance.c saturation; saturation 436 magick/enhance.c color_correction.saturation=0.0; saturation 504 magick/enhance.c *saturation; saturation 506 magick/enhance.c saturation=GetXMLTreeChild(sat,"Saturation"); saturation 507 magick/enhance.c if (saturation != (XMLTreeInfo *) NULL) saturation 509 magick/enhance.c content=GetXMLTreeContent(saturation); saturation 512 magick/enhance.c color_correction.saturation=StringToDouble(token); saturation 539 magick/enhance.c " color_correction.saturation: %g",color_correction.saturation); saturation 575 magick/enhance.c image->colormap[i].red=ClampToQuantum(luma+color_correction.saturation* saturation 578 magick/enhance.c color_correction.saturation*cdl_map[ScaleQuantumToMap( saturation 580 magick/enhance.c image->colormap[i].blue=ClampToQuantum(luma+color_correction.saturation* saturation 616 magick/enhance.c q->red=ClampToQuantum(luma+color_correction.saturation* saturation 618 magick/enhance.c q->green=ClampToQuantum(luma+color_correction.saturation* saturation 620 magick/enhance.c q->blue=ClampToQuantum(luma+color_correction.saturation* saturation 868 magick/enhance.c saturation; saturation 877 magick/enhance.c saturation=0.0; saturation 879 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); saturation 887 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); saturation 3056 magick/enhance.c saturation; saturation 3064 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); saturation 3070 magick/enhance.c saturation*=0.01*percent_saturation; saturation 3072 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); saturation 3082 magick/enhance.c saturation; saturation 3090 magick/enhance.c ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); saturation 3096 magick/enhance.c saturation*=0.01*percent_saturation; saturation 3098 magick/enhance.c ConvertHSLToRGB(hue,saturation,lightness,red,green,blue); saturation 1684 magick/fx.c saturation; saturation 1687 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); saturation 1728 magick/fx.c saturation; saturation 1731 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); saturation 1803 magick/fx.c saturation; saturation 1806 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); saturation 1807 magick/fx.c return(saturation); saturation 101 magick/gem.c if (saturation == 0.0) saturation 110 magick/gem.c p=brightness*(1.0-saturation); saturation 111 magick/gem.c q=brightness*(1.0-saturation*f); saturation 112 magick/gem.c t=brightness*(1.0-(saturation*(1.0-f))); saturation 221 magick/gem.c if (saturation == 0) saturation 229 magick/gem.c m2=lightness*(saturation+1.0); saturation 231 magick/gem.c m2=(lightness+saturation)-(lightness*saturation); saturation 357 magick/gem.c assert(saturation != (double *) NULL); saturation 360 magick/gem.c *saturation=0.0; saturation 371 magick/gem.c *saturation=(double) (delta/max); saturation 445 magick/gem.c assert(saturation != (double *) NULL); saturation 457 magick/gem.c *saturation=0.0; saturation 461 magick/gem.c *saturation=(double) (delta/(min+max)); saturation 463 magick/gem.c *saturation=(double) (delta/(2.0-max-min)); saturation 6964 wand/magick-image.c brightness,saturation,hue); saturation 1071 wand/pixel-wand.c wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation, saturation 1954 wand/pixel-wand.c ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue); saturation 98 www/source/analyze.c saturation, saturation 168 www/source/analyze.c ConvertRGBToHSB(p->red,p->green,p->blue,&hue,&saturation,&brightness); saturation 174 www/source/analyze.c saturation*=QuantumRange; saturation 175 www/source/analyze.c saturation_sum_x+=saturation; saturation 176 www/source/analyze.c saturation_sum_x2+=saturation*saturation; saturation 177 www/source/analyze.c saturation_sum_x3+=saturation*saturation*saturation; saturation 178 www/source/analyze.c saturation_sum_x4+=saturation*saturation*saturation*saturation;