DegreesToRadians 438 Magick++/lib/Image.cpp affine.sx=cos(DegreesToRadians(fmod(degrees_,360.0))); DegreesToRadians 439 Magick++/lib/Image.cpp affine.rx=sin(DegreesToRadians(fmod(degrees_,360.0))); DegreesToRadians 440 Magick++/lib/Image.cpp affine.ry=(-sin(DegreesToRadians(fmod(degrees_,360.0)))); DegreesToRadians 441 Magick++/lib/Image.cpp affine.sy=cos(DegreesToRadians(fmod(degrees_,360.0))); DegreesToRadians 717 Magick++/lib/Options.cpp affine.sx=cos(DegreesToRadians(fmod(angle_,360.0))); DegreesToRadians 718 Magick++/lib/Options.cpp affine.rx=(-sin(DegreesToRadians(fmod(angle_,360.0)))); DegreesToRadians 719 Magick++/lib/Options.cpp affine.ry=sin(DegreesToRadians(fmod(angle_,360.0))); DegreesToRadians 720 Magick++/lib/Options.cpp affine.sy=cos(DegreesToRadians(fmod(angle_,360.0))); DegreesToRadians 766 Magick++/lib/Options.cpp affine.ry=tan(DegreesToRadians(fmod(skewx_,360.0))); DegreesToRadians 790 Magick++/lib/Options.cpp affine.rx=tan(DegreesToRadians(fmod(skewy_,360.0))); DegreesToRadians 916 coders/msl.c affine.sx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 917 coders/msl.c affine.rx=sin(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 918 coders/msl.c affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0)))); DegreesToRadians 919 coders/msl.c affine.sy=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 941 coders/msl.c affine.ry=tan(DegreesToRadians(fmod((double) angle, DegreesToRadians 948 coders/msl.c affine.rx=tan(DegreesToRadians(fmod((double) angle, DegreesToRadians 2509 coders/msl.c affine.sx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 2510 coders/msl.c affine.rx=sin(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 2511 coders/msl.c affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0)))); DegreesToRadians 2512 coders/msl.c affine.sy=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 2534 coders/msl.c affine.ry=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 2540 coders/msl.c affine.rx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 4653 coders/msl.c affine.sx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 4654 coders/msl.c affine.rx=sin(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 4655 coders/msl.c affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0)))); DegreesToRadians 4656 coders/msl.c affine.sy=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 4678 coders/msl.c affine.ry=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 4684 coders/msl.c affine.rx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 1338 coders/svg.c affine.sx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 1339 coders/svg.c affine.rx=sin(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 1340 coders/svg.c affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0)))); DegreesToRadians 1341 coders/svg.c affine.sy=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 1366 coders/svg.c affine.ry=tan(DegreesToRadians(fmod( DegreesToRadians 1375 coders/svg.c affine.rx=tan(DegreesToRadians(fmod( DegreesToRadians 1926 coders/svg.c affine.sx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 1927 coders/svg.c affine.rx=sin(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 1928 coders/svg.c affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0)))); DegreesToRadians 1929 coders/svg.c affine.sy=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 1958 coders/svg.c affine.ry=tan(DegreesToRadians(fmod( DegreesToRadians 1967 coders/svg.c affine.rx=tan(DegreesToRadians(fmod( DegreesToRadians 1754 magick/composite.c angle=DegreesToRadians(geometry_info.xi); DegreesToRadians 1762 magick/composite.c angle_start=DegreesToRadians(geometry_info.xi); DegreesToRadians 1763 magick/composite.c angle_range=DegreesToRadians(geometry_info.psi)-angle_start; DegreesToRadians 686 magick/distort.c a=DegreesToRadians(a); cosine=cos(a); sine=sin(a); DegreesToRadians 1097 magick/distort.c coeff[1] = DegreesToRadians(arguments[0]); DegreesToRadians 1101 magick/distort.c coeff[0] += DegreesToRadians(arguments[1]); DegreesToRadians 1159 magick/distort.c coeff[4] = DegreesToRadians(arguments[4]); DegreesToRadians 1162 magick/distort.c coeff[5] = DegreesToRadians(arguments[5]); DegreesToRadians 2450 magick/draw.c affine.sx=cos(DegreesToRadians(fmod((double) angle,360.0))); DegreesToRadians 2451 magick/draw.c affine.rx=sin(DegreesToRadians(fmod((double) angle,360.0))); DegreesToRadians 2452 magick/draw.c affine.ry=(-sin(DegreesToRadians(fmod((double) angle,360.0)))); DegreesToRadians 2453 magick/draw.c affine.sy=cos(DegreesToRadians(fmod((double) angle,360.0))); DegreesToRadians 2481 magick/draw.c affine.ry=sin(DegreesToRadians(angle)); DegreesToRadians 2488 magick/draw.c affine.rx=(-tan(DegreesToRadians(angle)/2.0)); DegreesToRadians 4907 magick/draw.c cosine=cos(DegreesToRadians(fmod((double) angle,360.0))); DegreesToRadians 4908 magick/draw.c sine=sin(DegreesToRadians(fmod((double) angle,360.0))); DegreesToRadians 4953 magick/draw.c gamma=(8.0/3.0)*sin(fmod((double) (0.5*beta),DegreesToRadians(360.0)))* DegreesToRadians 4954 magick/draw.c sin(fmod((double) (0.5*beta),DegreesToRadians(360.0)))/ DegreesToRadians 4955 magick/draw.c sin(fmod((double) beta,DegreesToRadians(360.0))); DegreesToRadians 4957 magick/draw.c arc_segments),DegreesToRadians(360.0)))-gamma*sin(fmod((double) (alpha+ DegreesToRadians 4958 magick/draw.c (double) i*theta/arc_segments),DegreesToRadians(360.0)))); DegreesToRadians 4960 magick/draw.c arc_segments),DegreesToRadians(360.0)))+gamma*cos(fmod((double) (alpha+ DegreesToRadians 4961 magick/draw.c (double) i*theta/arc_segments),DegreesToRadians(360.0)))); DegreesToRadians 4963 magick/draw.c theta/arc_segments),DegreesToRadians(360.0)))); DegreesToRadians 4965 magick/draw.c theta/arc_segments),DegreesToRadians(360.0)))); DegreesToRadians 4967 magick/draw.c (i+1)*theta/arc_segments),DegreesToRadians(360.0)))); DegreesToRadians 4969 magick/draw.c (i+1)*theta/arc_segments),DegreesToRadians(360.0)))); DegreesToRadians 5143 magick/draw.c angle.x=DegreesToRadians(degrees.x); DegreesToRadians 5147 magick/draw.c angle.y=(double) (DegreesToRadians(y)-MagickEpsilon); DegreesToRadians 5150 magick/draw.c point.x=cos(fmod(angle.x,DegreesToRadians(360.0)))*stop.x+start.x; DegreesToRadians 5151 magick/draw.c point.y=sin(fmod(angle.x,DegreesToRadians(360.0)))*stop.y+start.y; DegreesToRadians 5155 magick/draw.c point.x=cos(fmod(angle.y,DegreesToRadians(360.0)))*stop.x+start.x; DegreesToRadians 5156 magick/draw.c point.y=sin(fmod(angle.y,DegreesToRadians(360.0)))*stop.y+start.y; DegreesToRadians 5987 magick/draw.c (theta.p+delta_theta),DegreesToRadians(360.0)))); DegreesToRadians 5989 magick/draw.c (theta.p+delta_theta),DegreesToRadians(360.0)))); DegreesToRadians 6057 magick/draw.c (theta.p+delta_theta),DegreesToRadians(360.0)))); DegreesToRadians 6059 magick/draw.c (theta.p+delta_theta),DegreesToRadians(360.0)))); DegreesToRadians 2680 magick/effect.c point.x=(double) width*sin(DegreesToRadians(angle)); DegreesToRadians 2681 magick/effect.c point.y=(double) width*cos(DegreesToRadians(angle)); DegreesToRadians 3457 magick/effect.c n=(size_t) fabs(4.0*DegreesToRadians(angle)*sqrt((double) blur_radius)+2UL); DegreesToRadians 3458 magick/effect.c theta=DegreesToRadians(angle)/(MagickRealType) (n-1); DegreesToRadians 4147 magick/effect.c light.x=(double) QuantumRange*cos(DegreesToRadians(azimuth))* DegreesToRadians 4148 magick/effect.c cos(DegreesToRadians(elevation)); DegreesToRadians 4149 magick/effect.c light.y=(double) QuantumRange*sin(DegreesToRadians(azimuth))* DegreesToRadians 4150 magick/effect.c cos(DegreesToRadians(elevation)); DegreesToRadians 4151 magick/effect.c light.z=(double) QuantumRange*sin(DegreesToRadians(elevation)); DegreesToRadians 4920 magick/fx.c degrees=(double) DegreesToRadians(degrees); DegreesToRadians 53 magick/image-private.h static inline double DegreesToRadians(const double degrees) DegreesToRadians 949 magick/shear.c affine_matrix.sx=cos(DegreesToRadians(fmod((double) degrees,360.0))); DegreesToRadians 950 magick/shear.c affine_matrix.rx=sin(DegreesToRadians(fmod((double) degrees,360.0))); DegreesToRadians 951 magick/shear.c affine_matrix.ry=(-sin(DegreesToRadians(fmod((double) degrees,360.0)))); DegreesToRadians 952 magick/shear.c affine_matrix.sy=cos(DegreesToRadians(fmod((double) degrees,360.0))); DegreesToRadians 1923 magick/shear.c shear.x=(-tan((double) DegreesToRadians(angle)/2.0)); DegreesToRadians 1924 magick/shear.c shear.y=sin((double) DegreesToRadians(angle)); DegreesToRadians 2076 magick/shear.c shear.x=(-tan(DegreesToRadians(fmod(x_shear,360.0)))); DegreesToRadians 2077 magick/shear.c shear.y=tan(DegreesToRadians(fmod(y_shear,360.0))); DegreesToRadians 649 wand/magick-image.c draw_info->affine.sx=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 650 wand/magick-image.c draw_info->affine.rx=sin(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 651 wand/magick-image.c draw_info->affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0)))); DegreesToRadians 652 wand/magick-image.c draw_info->affine.sy=cos(DegreesToRadians(fmod(angle,360.0))); DegreesToRadians 780 wand/mogrify.c draw_info->affine.sx=cos(DegreesToRadians( DegreesToRadians 782 wand/mogrify.c draw_info->affine.rx=sin(DegreesToRadians( DegreesToRadians 784 wand/mogrify.c draw_info->affine.ry=(-sin(DegreesToRadians( DegreesToRadians 786 wand/mogrify.c draw_info->affine.sy=cos(DegreesToRadians(