DegreesToRadians  438 Magick++/lib/Image.cpp         affine.sx=cos(DegreesToRadians(fmod(degrees_,360.0)));
DegreesToRadians  439 Magick++/lib/Image.cpp         affine.rx=sin(DegreesToRadians(fmod(degrees_,360.0)));
DegreesToRadians  440 Magick++/lib/Image.cpp         affine.ry=(-sin(DegreesToRadians(fmod(degrees_,360.0))));
DegreesToRadians  441 Magick++/lib/Image.cpp         affine.sy=cos(DegreesToRadians(fmod(degrees_,360.0)));
DegreesToRadians  717 Magick++/lib/Options.cpp   affine.sx=cos(DegreesToRadians(fmod(angle_,360.0)));
DegreesToRadians  718 Magick++/lib/Options.cpp   affine.rx=(-sin(DegreesToRadians(fmod(angle_,360.0))));
DegreesToRadians  719 Magick++/lib/Options.cpp   affine.ry=sin(DegreesToRadians(fmod(angle_,360.0)));
DegreesToRadians  720 Magick++/lib/Options.cpp   affine.sy=cos(DegreesToRadians(fmod(angle_,360.0)));
DegreesToRadians  766 Magick++/lib/Options.cpp   affine.ry=tan(DegreesToRadians(fmod(skewx_,360.0)));
DegreesToRadians  790 Magick++/lib/Options.cpp   affine.rx=tan(DegreesToRadians(fmod(skewy_,360.0)));
DegreesToRadians  916 coders/msl.c                         affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  917 coders/msl.c                         affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  918 coders/msl.c                         affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians  919 coders/msl.c                         affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  941 coders/msl.c                         affine.ry=tan(DegreesToRadians(fmod((double) angle,
DegreesToRadians  948 coders/msl.c                         affine.rx=tan(DegreesToRadians(fmod((double) angle,
DegreesToRadians 2509 coders/msl.c                         affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 2510 coders/msl.c                         affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 2511 coders/msl.c                         affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians 2512 coders/msl.c                         affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 2534 coders/msl.c                         affine.ry=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 2540 coders/msl.c                         affine.rx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4653 coders/msl.c                         affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4654 coders/msl.c                         affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4655 coders/msl.c                         affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians 4656 coders/msl.c                         affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4678 coders/msl.c                         affine.ry=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4684 coders/msl.c                         affine.rx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1338 coders/svg.c                           affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1339 coders/svg.c                           affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1340 coders/svg.c                           affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians 1341 coders/svg.c                           affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1366 coders/svg.c                           affine.ry=tan(DegreesToRadians(fmod(
DegreesToRadians 1375 coders/svg.c                           affine.rx=tan(DegreesToRadians(fmod(
DegreesToRadians 1926 coders/svg.c                           affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1927 coders/svg.c                           affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1928 coders/svg.c                           affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians 1929 coders/svg.c                           affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1958 coders/svg.c                           affine.ry=tan(DegreesToRadians(fmod(
DegreesToRadians 1967 coders/svg.c                           affine.rx=tan(DegreesToRadians(fmod(
DegreesToRadians 1754 magick/composite.c           angle=DegreesToRadians(geometry_info.xi);
DegreesToRadians 1762 magick/composite.c           angle_start=DegreesToRadians(geometry_info.xi);
DegreesToRadians 1763 magick/composite.c           angle_range=DegreesToRadians(geometry_info.psi)-angle_start;
DegreesToRadians  686 magick/distort.c       a=DegreesToRadians(a); cosine=cos(a); sine=sin(a);
DegreesToRadians 1097 magick/distort.c         coeff[1] = DegreesToRadians(arguments[0]);
DegreesToRadians 1101 magick/distort.c         coeff[0] += DegreesToRadians(arguments[1]);
DegreesToRadians 1159 magick/distort.c         coeff[4] = DegreesToRadians(arguments[4]);
DegreesToRadians 1162 magick/distort.c         coeff[5] = DegreesToRadians(arguments[5]);
DegreesToRadians 2450 magick/draw.c              affine.sx=cos(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 2451 magick/draw.c              affine.rx=sin(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 2452 magick/draw.c              affine.ry=(-sin(DegreesToRadians(fmod((double) angle,360.0))));
DegreesToRadians 2453 magick/draw.c              affine.sy=cos(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 2481 magick/draw.c              affine.ry=sin(DegreesToRadians(angle));
DegreesToRadians 2488 magick/draw.c              affine.rx=(-tan(DegreesToRadians(angle)/2.0));
DegreesToRadians 4907 magick/draw.c    cosine=cos(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 4908 magick/draw.c    sine=sin(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 4953 magick/draw.c      gamma=(8.0/3.0)*sin(fmod((double) (0.5*beta),DegreesToRadians(360.0)))*
DegreesToRadians 4954 magick/draw.c        sin(fmod((double) (0.5*beta),DegreesToRadians(360.0)))/
DegreesToRadians 4955 magick/draw.c        sin(fmod((double) beta,DegreesToRadians(360.0)));
DegreesToRadians 4957 magick/draw.c        arc_segments),DegreesToRadians(360.0)))-gamma*sin(fmod((double) (alpha+
DegreesToRadians 4958 magick/draw.c        (double) i*theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 4960 magick/draw.c        arc_segments),DegreesToRadians(360.0)))+gamma*cos(fmod((double) (alpha+
DegreesToRadians 4961 magick/draw.c        (double) i*theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 4963 magick/draw.c        theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 4965 magick/draw.c        theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 4967 magick/draw.c        (i+1)*theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 4969 magick/draw.c        (i+1)*theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 5143 magick/draw.c    angle.x=DegreesToRadians(degrees.x);
DegreesToRadians 5147 magick/draw.c    angle.y=(double) (DegreesToRadians(y)-MagickEpsilon);
DegreesToRadians 5150 magick/draw.c      point.x=cos(fmod(angle.x,DegreesToRadians(360.0)))*stop.x+start.x;
DegreesToRadians 5151 magick/draw.c      point.y=sin(fmod(angle.x,DegreesToRadians(360.0)))*stop.y+start.y;
DegreesToRadians 5155 magick/draw.c    point.x=cos(fmod(angle.y,DegreesToRadians(360.0)))*stop.x+start.x;
DegreesToRadians 5156 magick/draw.c    point.y=sin(fmod(angle.y,DegreesToRadians(360.0)))*stop.y+start.y;
DegreesToRadians 5987 magick/draw.c                (theta.p+delta_theta),DegreesToRadians(360.0))));
DegreesToRadians 5989 magick/draw.c                (theta.p+delta_theta),DegreesToRadians(360.0))));
DegreesToRadians 6057 magick/draw.c                (theta.p+delta_theta),DegreesToRadians(360.0))));
DegreesToRadians 6059 magick/draw.c                (theta.p+delta_theta),DegreesToRadians(360.0))));
DegreesToRadians 2680 magick/effect.c   point.x=(double) width*sin(DegreesToRadians(angle));
DegreesToRadians 2681 magick/effect.c   point.y=(double) width*cos(DegreesToRadians(angle));
DegreesToRadians 3457 magick/effect.c   n=(size_t) fabs(4.0*DegreesToRadians(angle)*sqrt((double) blur_radius)+2UL);
DegreesToRadians 3458 magick/effect.c   theta=DegreesToRadians(angle)/(MagickRealType) (n-1);
DegreesToRadians 4147 magick/effect.c   light.x=(double) QuantumRange*cos(DegreesToRadians(azimuth))*
DegreesToRadians 4148 magick/effect.c     cos(DegreesToRadians(elevation));
DegreesToRadians 4149 magick/effect.c   light.y=(double) QuantumRange*sin(DegreesToRadians(azimuth))*
DegreesToRadians 4150 magick/effect.c     cos(DegreesToRadians(elevation));
DegreesToRadians 4151 magick/effect.c   light.z=(double) QuantumRange*sin(DegreesToRadians(elevation));
DegreesToRadians 4920 magick/fx.c      degrees=(double) DegreesToRadians(degrees);
DegreesToRadians   53 magick/image-private.h static inline double DegreesToRadians(const double degrees)
DegreesToRadians  949 magick/shear.c   affine_matrix.sx=cos(DegreesToRadians(fmod((double) degrees,360.0)));
DegreesToRadians  950 magick/shear.c   affine_matrix.rx=sin(DegreesToRadians(fmod((double) degrees,360.0)));
DegreesToRadians  951 magick/shear.c   affine_matrix.ry=(-sin(DegreesToRadians(fmod((double) degrees,360.0))));
DegreesToRadians  952 magick/shear.c   affine_matrix.sy=cos(DegreesToRadians(fmod((double) degrees,360.0)));
DegreesToRadians 1923 magick/shear.c   shear.x=(-tan((double) DegreesToRadians(angle)/2.0));
DegreesToRadians 1924 magick/shear.c   shear.y=sin((double) DegreesToRadians(angle));
DegreesToRadians 2076 magick/shear.c   shear.x=(-tan(DegreesToRadians(fmod(x_shear,360.0))));
DegreesToRadians 2077 magick/shear.c   shear.y=tan(DegreesToRadians(fmod(y_shear,360.0)));
DegreesToRadians  649 wand/magick-image.c   draw_info->affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  650 wand/magick-image.c   draw_info->affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  651 wand/magick-image.c   draw_info->affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians  652 wand/magick-image.c   draw_info->affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  780 wand/mogrify.c             draw_info->affine.sx=cos(DegreesToRadians(
DegreesToRadians  782 wand/mogrify.c             draw_info->affine.rx=sin(DegreesToRadians(
DegreesToRadians  784 wand/mogrify.c             draw_info->affine.ry=(-sin(DegreesToRadians(
DegreesToRadians  786 wand/mogrify.c             draw_info->affine.sy=cos(DegreesToRadians(