ExitState 473 magick/animate.c *state|=ExitState; ExitState 2037 magick/animate.c state|=ExitState; ExitState 2131 magick/animate.c if ((state & ExitState) == 0) ExitState 2232 magick/animate.c state|=ExitState; ExitState 2304 magick/animate.c state|=ExitState; ExitState 2361 magick/animate.c state|=ExitState; ExitState 2382 magick/animate.c state|=ExitState; ExitState 2460 magick/animate.c state|=ExitState; ExitState 2617 magick/animate.c state|=ExitState; ExitState 2704 magick/animate.c state|=ExitState; ExitState 2778 magick/animate.c while (!(state & ExitState)); ExitState 1682 magick/display.c for (i=0; (state & ExitState) == 0; i++) ExitState 2136 magick/display.c state|=ExitState; ExitState 2157 magick/display.c state|=ExitState; ExitState 2182 magick/display.c state|=ExitState; ExitState 2223 magick/display.c } while ((state & ExitState) == 0); ExitState 2337 magick/display.c state|=ExitState; ExitState 2488 magick/display.c state|=ExitState; ExitState 2653 magick/display.c } while ((state & ExitState) == 0); ExitState 2974 magick/display.c state|=ExitState; ExitState 2997 magick/display.c state|=ExitState; ExitState 3028 magick/display.c state|=ExitState; ExitState 3070 magick/display.c } while ((state & ExitState) == 0); ExitState 3127 magick/display.c state|=ExitState; ExitState 3183 magick/display.c } while ((state & ExitState) == 0); ExitState 3552 magick/display.c state|=ExitState; ExitState 3627 magick/display.c state|=ExitState; ExitState 3839 magick/display.c } while ((state & ExitState) == 0); ExitState 4088 magick/display.c state|=ExitState; ExitState 4135 magick/display.c state|=ExitState; ExitState 4173 magick/display.c state|=ExitState; ExitState 4225 magick/display.c } while ((state & ExitState) == 0); ExitState 4712 magick/display.c state|=ExitState; ExitState 4734 magick/display.c state|=ExitState; ExitState 4759 magick/display.c state|=ExitState; ExitState 4823 magick/display.c } while ((state & ExitState) == 0); ExitState 4891 magick/display.c state|=ExitState; ExitState 4908 magick/display.c ((state & ExitState) != 0)) ExitState 4938 magick/display.c } while ((state & ExitState) == 0); ExitState 4962 magick/display.c state|=ExitState; ExitState 4984 magick/display.c state|=ExitState; ExitState 5022 magick/display.c state|=ExitState; ExitState 5122 magick/display.c state|=ExitState; ExitState 5266 magick/display.c } while ((state & ExitState) == 0); ExitState 5267 magick/display.c } while ((state & ExitState) == 0); ExitState 5788 magick/display.c state|=ExitState; ExitState 5810 magick/display.c state|=ExitState; ExitState 5838 magick/display.c state|=ExitState; ExitState 5877 magick/display.c } while ((state & ExitState) == 0); ExitState 6085 magick/display.c state|=ExitState; ExitState 6150 magick/display.c ((state & ExitState) != 0)) ExitState 6177 magick/display.c } while ((state & ExitState) == 0); ExitState 9329 magick/display.c state|=ExitState; ExitState 9356 magick/display.c } while ((state & ExitState) == 0); ExitState 9847 magick/display.c state|=ExitState; ExitState 9927 magick/display.c state|=ExitState; ExitState 10120 magick/display.c } while ((state & ExitState) == 0); ExitState 10405 magick/display.c state|=UpdateConfigurationState | ExitState; ExitState 10467 magick/display.c if ((state & ExitState) == 0) ExitState 10469 magick/display.c } while ((state & ExitState) == 0); ExitState 10658 magick/display.c state|=ExitState; ExitState 10714 magick/display.c state|=ExitState; ExitState 10752 magick/display.c state|=ExitState; ExitState 10804 magick/display.c } while ((state & ExitState) == 0); ExitState 11267 magick/display.c state|=ExitState; ExitState 11289 magick/display.c state|=ExitState; ExitState 11317 magick/display.c state|=ExitState; ExitState 11360 magick/display.c } while ((state & ExitState) == 0); ExitState 11428 magick/display.c state|=ExitState; ExitState 11447 magick/display.c ((state & ExitState) != 0)) ExitState 11477 magick/display.c } while ((state & ExitState) == 0); ExitState 11502 magick/display.c state|=ExitState; ExitState 11627 magick/display.c state|=ExitState; ExitState 11734 magick/display.c state|=ExitState; ExitState 11861 magick/display.c } while ((state & ExitState) == 0); ExitState 11862 magick/display.c } while ((state & ExitState) == 0); ExitState 12095 magick/display.c state|=ExitState; ExitState 12120 magick/display.c state|=ExitState; ExitState 12151 magick/display.c state|=ExitState; ExitState 12185 magick/display.c } while ((state & ExitState) == 0); ExitState 12233 magick/display.c state|=ExitState; ExitState 12269 magick/display.c } while ((state & ExitState) == 0); ExitState 14962 magick/display.c *state|=NextImageState | ExitState; ExitState 14987 magick/display.c *state|=NextImageState | ExitState; ExitState 15126 magick/display.c *state|=MontageImageState | NextImageState | ExitState; ExitState 15304 magick/display.c *state|=FormerImageState | ExitState; ExitState 15309 magick/display.c *state|=NextImageState | ExitState; ExitState 15319 magick/display.c *state|=ExitState; ExitState 15377 magick/display.c *state|=NextImageState | ExitState; ExitState 15392 magick/display.c *state|=ExitState; ExitState 15593 magick/display.c *state|=ExitState; ExitState 15844 magick/display.c *state|=NextImageState | ExitState; ExitState 15926 magick/display.c } while (!(*state & ExitState)); ExitState 15927 magick/display.c if ((*state & ExitState) == 0) ExitState 15945 magick/display.c *state&=(~ExitState); ExitState 15985 magick/display.c *state&=(~ExitState); ExitState 15986 magick/display.c if (*state & ExitState) ExitState 2386 magick/widget.c state|=ExitState; ExitState 2398 magick/widget.c state|=ExitState; ExitState 2425 magick/widget.c state|=ExitState; ExitState 2753 magick/widget.c } while ((state & ExitState) == 0); ExitState 3443 magick/widget.c state|=ExitState; ExitState 3454 magick/widget.c state|=ExitState; ExitState 3465 magick/widget.c state|=ExitState; ExitState 3489 magick/widget.c state|=ExitState; ExitState 3547 magick/widget.c state|=ExitState; ExitState 3602 magick/widget.c } while ((state & ExitState) == 0); ExitState 3913 magick/widget.c state|=ExitState; ExitState 3923 magick/widget.c state|=ExitState; ExitState 3948 magick/widget.c state|=ExitState; ExitState 4009 magick/widget.c state|=ExitState; ExitState 4175 magick/widget.c } while ((state & ExitState) == 0); ExitState 5001 magick/widget.c state|=ExitState; ExitState 5015 magick/widget.c state|=ExitState; ExitState 5028 magick/widget.c state|=ExitState; ExitState 5053 magick/widget.c state|=ExitState; ExitState 5397 magick/widget.c } while ((state & ExitState) == 0); ExitState 6254 magick/widget.c state|=ExitState; ExitState 6266 magick/widget.c state|=ExitState; ExitState 6291 magick/widget.c state|=ExitState; ExitState 6613 magick/widget.c } while ((state & ExitState) == 0); ExitState 7176 magick/widget.c state|=ExitState; ExitState 7279 magick/widget.c state|=ExitState; ExitState 7291 magick/widget.c state|=ExitState; ExitState 7318 magick/widget.c state|=ExitState; ExitState 7431 magick/widget.c state|=ExitState; ExitState 7623 magick/widget.c } while ((state & ExitState) == 0); ExitState 7873 magick/widget.c state|=ExitState; ExitState 7903 magick/widget.c state|=ExitState; ExitState 7999 magick/widget.c state|=ExitState; ExitState 8008 magick/widget.c state|=ExitState; ExitState 8046 magick/widget.c } while ((state & ExitState) == 0); ExitState 8275 magick/widget.c state|=ExitState; ExitState 8298 magick/widget.c state|=ExitState; ExitState 8355 magick/widget.c state|=ExitState; ExitState 8390 magick/widget.c } while ((state & ExitState) == 0); ExitState 8679 magick/widget.c state|=ExitState; ExitState 8688 magick/widget.c state|=ExitState; ExitState 8716 magick/widget.c state|=ExitState; ExitState 8773 magick/widget.c state|=ExitState; ExitState 8818 magick/widget.c } while ((state & ExitState) == 0); ExitState 9420 magick/widget.c state|=ExitState; ExitState 9443 magick/widget.c state|=ExitState; ExitState 9504 magick/widget.c state|=ExitState; ExitState 9650 magick/widget.c } while ((state & ExitState) == 0); ExitState 270 wand/display.c if ((state & ExitState) == 0) \ ExitState 453 wand/display.c for (i=1; ((i <= (ssize_t) argc) && ((state & ExitState) == 0)); i++) ExitState 550 wand/display.c state|=ExitState; ExitState 568 wand/display.c while ((nexus != (Image *) NULL) && ((state & ExitState) == 0)) ExitState 596 wand/display.c } while ((state & ExitState) == 0); ExitState 628 wand/display.c ((state & ExitState) == 0)); ExitState 648 wand/display.c if ((i == (ssize_t) (argc-1)) && ((state & ExitState) == 0)) ExitState 650 wand/display.c if ((state & ExitState) != 0) ExitState 668 wand/display.c state|=ExitState; ExitState 670 wand/display.c state|=ExitState; ExitState 672 wand/display.c state|=ExitState;