AutoReverseAnimationState 488 magick/animate.c *state&=(~AutoReverseAnimationState); AutoReverseAnimationState 526 magick/animate.c *state&=(~AutoReverseAnimationState); AutoReverseAnimationState 532 magick/animate.c *state|=AutoReverseAnimationState; AutoReverseAnimationState 573 magick/animate.c *state&=(~AutoReverseAnimationState); AutoReverseAnimationState 579 magick/animate.c *state&=(~AutoReverseAnimationState); AutoReverseAnimationState 2039 magick/animate.c if ((state & AutoReverseAnimationState) != 0) AutoReverseAnimationState 2068 magick/animate.c if (state & AutoReverseAnimationState)