AutoReverseAnimationState  488 magick/animate.c       *state&=(~AutoReverseAnimationState);
AutoReverseAnimationState  526 magick/animate.c       *state&=(~AutoReverseAnimationState);
AutoReverseAnimationState  532 magick/animate.c       *state|=AutoReverseAnimationState;
AutoReverseAnimationState  573 magick/animate.c       *state&=(~AutoReverseAnimationState);
AutoReverseAnimationState  579 magick/animate.c       *state&=(~AutoReverseAnimationState);
AutoReverseAnimationState 2039 magick/animate.c                   if ((state & AutoReverseAnimationState) != 0)
AutoReverseAnimationState 2068 magick/animate.c                   if (state & AutoReverseAnimationState)