IsPoint          4160 coders/svg.c               if (IsPoint(q))
IsPoint          4167 coders/svg.c                   for (k=0; IsPoint(token); k++)
IsPoint          4311 coders/svg.c         if (IsPoint(q) == MagickFalse)
IsPoint          2562 magick/draw.c              if (IsPoint(q) != MagickFalse)
IsPoint          2571 magick/draw.c                  for (x=0; IsPoint(token) != MagickFalse; x++)
IsPoint          2798 magick/draw.c        if (IsPoint(q) == MagickFalse)
IsPoint          5340 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5371 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5386 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5406 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5441 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5474 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5514 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5552 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5567 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          6316 wand/drawing-wand.c           if (IsPoint(q) != MagickFalse)
IsPoint          6325 wand/drawing-wand.c               for (x=0; IsPoint(token) != MagickFalse; x++)