IsPoint 4160 coders/svg.c if (IsPoint(q)) IsPoint 4167 coders/svg.c for (k=0; IsPoint(token); k++) IsPoint 4311 coders/svg.c if (IsPoint(q) == MagickFalse) IsPoint 2562 magick/draw.c if (IsPoint(q) != MagickFalse) IsPoint 2571 magick/draw.c for (x=0; IsPoint(token) != MagickFalse; x++) IsPoint 2798 magick/draw.c if (IsPoint(q) == MagickFalse) IsPoint 5340 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5371 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5386 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5406 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5441 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5474 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5514 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5552 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5567 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 6316 wand/drawing-wand.c if (IsPoint(q) != MagickFalse) IsPoint 6325 wand/drawing-wand.c for (x=0; IsPoint(token) != MagickFalse; x++)