MeshInterpolate 3784 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]); MeshInterpolate 3786 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[2].red, MeshInterpolate 3788 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[2].green, MeshInterpolate 3790 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[2].blue, MeshInterpolate 3792 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity, MeshInterpolate 3795 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[2].index, MeshInterpolate 3804 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]); MeshInterpolate 3806 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[1].red, MeshInterpolate 3808 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[1].green, MeshInterpolate 3810 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[1].blue, MeshInterpolate 3812 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity, MeshInterpolate 3815 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[1].index, MeshInterpolate 3829 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]); MeshInterpolate 3831 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[0].red, MeshInterpolate 3833 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[0].green, MeshInterpolate 3835 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[0].blue, MeshInterpolate 3837 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity, MeshInterpolate 3840 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[0].index, MeshInterpolate 3850 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]); MeshInterpolate 3852 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[3].red, MeshInterpolate 3854 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[3].green, MeshInterpolate 3856 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[3].blue, MeshInterpolate 3858 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity, MeshInterpolate 3861 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[3].index, MeshInterpolate 4580 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]); MeshInterpolate 4582 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[2].red, MeshInterpolate 4584 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[2].green, MeshInterpolate 4586 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[2].blue, MeshInterpolate 4589 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[2].index, MeshInterpolate 4591 magick/pixel.c gamma=MeshInterpolate(&delta,1.0,1.0,1.0); MeshInterpolate 4592 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity, MeshInterpolate 4601 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]); MeshInterpolate 4603 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[1].red, MeshInterpolate 4605 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[1].green, MeshInterpolate 4607 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[1].blue, MeshInterpolate 4610 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[1].index, MeshInterpolate 4612 magick/pixel.c gamma=MeshInterpolate(&delta,1.0,1.0,1.0); MeshInterpolate 4613 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity, MeshInterpolate 4627 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]); MeshInterpolate 4629 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[0].red, MeshInterpolate 4631 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[0].green, MeshInterpolate 4633 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[0].blue, MeshInterpolate 4636 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[0].index, MeshInterpolate 4638 magick/pixel.c gamma=MeshInterpolate(&delta,1.0,1.0,1.0); MeshInterpolate 4639 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity, MeshInterpolate 4649 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]); MeshInterpolate 4651 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[3].red, MeshInterpolate 4653 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[3].green, MeshInterpolate 4655 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[3].blue, MeshInterpolate 4658 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[3].index, MeshInterpolate 4660 magick/pixel.c gamma=MeshInterpolate(&delta,1.0,1.0,1.0); MeshInterpolate 4661 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,