MeshInterpolate  3784 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]);
MeshInterpolate  3786 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[2].red,
MeshInterpolate  3788 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[2].green,
MeshInterpolate  3790 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[2].blue,
MeshInterpolate  3792 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
MeshInterpolate  3795 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[2].index,
MeshInterpolate  3804 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]);
MeshInterpolate  3806 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[1].red,
MeshInterpolate  3808 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[1].green,
MeshInterpolate  3810 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[1].blue,
MeshInterpolate  3812 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
MeshInterpolate  3815 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[1].index,
MeshInterpolate  3829 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]);
MeshInterpolate  3831 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[0].red,
MeshInterpolate  3833 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[0].green,
MeshInterpolate  3835 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[0].blue,
MeshInterpolate  3837 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
MeshInterpolate  3840 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[0].index,
MeshInterpolate  3850 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]);
MeshInterpolate  3852 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[3].red,
MeshInterpolate  3854 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[3].green,
MeshInterpolate  3856 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[3].blue,
MeshInterpolate  3858 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,
MeshInterpolate  3861 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[3].index,
MeshInterpolate  4580 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]);
MeshInterpolate  4582 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[2].red,
MeshInterpolate  4584 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[2].green,
MeshInterpolate  4586 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[2].blue,
MeshInterpolate  4589 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[2].index,
MeshInterpolate  4591 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
MeshInterpolate  4592 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
MeshInterpolate  4601 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]);
MeshInterpolate  4603 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[1].red,
MeshInterpolate  4605 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[1].green,
MeshInterpolate  4607 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[1].blue,
MeshInterpolate  4610 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[1].index,
MeshInterpolate  4612 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
MeshInterpolate  4613 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
MeshInterpolate  4627 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]);
MeshInterpolate  4629 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[0].red,
MeshInterpolate  4631 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[0].green,
MeshInterpolate  4633 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[0].blue,
MeshInterpolate  4636 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[0].index,
MeshInterpolate  4638 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
MeshInterpolate  4639 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
MeshInterpolate  4649 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]);
MeshInterpolate  4651 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[3].red,
MeshInterpolate  4653 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[3].green,
MeshInterpolate  4655 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[3].blue,
MeshInterpolate  4658 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[3].index,
MeshInterpolate  4660 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
MeshInterpolate  4661 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,