Minimize 339 magick/morphology.c Minimize(kernel->minimum, kernel->values[i]); Minimize 352 magick/morphology.c Minimize(kernel->minimum, kernel->values[i]); Minimize 2466 magick/morphology.c Minimize(kernel->minimum, kernel->values[i]); Minimize 3058 magick/morphology.c Minimize(min.red, (double) k_pixels[u].red); Minimize 3059 magick/morphology.c Minimize(min.green, (double) k_pixels[u].green); Minimize 3060 magick/morphology.c Minimize(min.blue, (double) k_pixels[u].blue); Minimize 3061 magick/morphology.c Minimize(min.opacity, Minimize 3064 magick/morphology.c Minimize(min.index,(double) GetPixelIndex( Minimize 3126 magick/morphology.c Minimize(min.red, (double) k_pixels[u].red); Minimize 3127 magick/morphology.c Minimize(min.green, (double) k_pixels[u].green); Minimize 3128 magick/morphology.c Minimize(min.blue, (double) k_pixels[u].blue); Minimize 3129 magick/morphology.c Minimize(min.opacity, Minimize 3132 magick/morphology.c Minimize(min.index,(double) GetPixelIndex( Minimize 3247 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3248 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3249 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3250 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3252 magick/morphology.c Minimize(result.index,(*k)+GetPixelIndex( Minimize 3505 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3506 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3507 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3508 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3510 magick/morphology.c Minimize(result.index, (*k)+GetPixelIndex(k_indexes+u)); Minimize 3522 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3523 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3524 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3525 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3527 magick/morphology.c Minimize(result.index, (*k)+GetPixelIndex(k_indexes+u)); Minimize 3697 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3698 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3699 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3700 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3702 magick/morphology.c Minimize(result.index,(*k)+GetPixelIndex(k_indexes+u)); Minimize 3714 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3715 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3716 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3717 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3719 magick/morphology.c Minimize(result.index, (*k)+GetPixelIndex(k_indexes+u));