Minimize          339 magick/morphology.c       Minimize(kernel->minimum, kernel->values[i]);
Minimize          352 magick/morphology.c     Minimize(kernel->minimum, kernel->values[i]);
Minimize         2466 magick/morphology.c       Minimize(kernel->minimum, kernel->values[i]);
Minimize         3058 magick/morphology.c                 Minimize(min.red,     (double) k_pixels[u].red);
Minimize         3059 magick/morphology.c                 Minimize(min.green,   (double) k_pixels[u].green);
Minimize         3060 magick/morphology.c                 Minimize(min.blue,    (double) k_pixels[u].blue);
Minimize         3061 magick/morphology.c                 Minimize(min.opacity,
Minimize         3064 magick/morphology.c                   Minimize(min.index,(double) GetPixelIndex(
Minimize         3126 magick/morphology.c                   Minimize(min.red,     (double) k_pixels[u].red);
Minimize         3127 magick/morphology.c                   Minimize(min.green,   (double) k_pixels[u].green);
Minimize         3128 magick/morphology.c                   Minimize(min.blue,    (double) k_pixels[u].blue);
Minimize         3129 magick/morphology.c                   Minimize(min.opacity,
Minimize         3132 magick/morphology.c                     Minimize(min.index,(double) GetPixelIndex(
Minimize         3247 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
Minimize         3248 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
Minimize         3249 magick/morphology.c                 Minimize(result.blue,    (*k)+k_pixels[u].blue);
Minimize         3250 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
Minimize         3252 magick/morphology.c                   Minimize(result.index,(*k)+GetPixelIndex(
Minimize         3505 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
Minimize         3506 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
Minimize         3507 magick/morphology.c                 Minimize(result.blue,    (*k)+k_pixels[u].blue);
Minimize         3508 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
Minimize         3510 magick/morphology.c                   Minimize(result.index,   (*k)+GetPixelIndex(k_indexes+u));
Minimize         3522 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
Minimize         3523 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
Minimize         3524 magick/morphology.c                 Minimize(result.blue,    (*k)+k_pixels[u].blue);
Minimize         3525 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
Minimize         3527 magick/morphology.c                   Minimize(result.index,   (*k)+GetPixelIndex(k_indexes+u));
Minimize         3697 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
Minimize         3698 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
Minimize         3699 magick/morphology.c                 Minimize(result.blue,    (*k)+k_pixels[u].blue);
Minimize         3700 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
Minimize         3702 magick/morphology.c                   Minimize(result.index,(*k)+GetPixelIndex(k_indexes+u));
Minimize         3714 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
Minimize         3715 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
Minimize         3716 magick/morphology.c                 Minimize(result.blue,    (*k)+k_pixels[u].blue);
Minimize         3717 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
Minimize         3719 magick/morphology.c                   Minimize(result.index,   (*k)+GetPixelIndex(k_indexes+u));