NextBlock 378 magick/memory.c assert((*BlockHeader(NextBlock(block)) & PreviousBlockBit) == 0); NextBlock 400 magick/memory.c *BlockHeader(NextBlock(block))|=PreviousBlockBit; NextBlock 775 magick/memory.c block=NextBlock(block); NextBlock 778 magick/memory.c *BlockHeader(NextBlock(block))=PreviousBlockBit; NextBlock 923 magick/memory.c assert((*BlockHeader(NextBlock(memory)) & PreviousBlockBit) != 0); NextBlock 938 magick/memory.c if ((*BlockHeader(NextBlock(NextBlock(memory))) & PreviousBlockBit) == 0) NextBlock 946 magick/memory.c next=NextBlock(memory); NextBlock 952 magick/memory.c *BlockHeader(NextBlock(memory))&=(~PreviousBlockBit);