NextBlock         378 magick/memory.c   assert((*BlockHeader(NextBlock(block)) & PreviousBlockBit) == 0);
NextBlock         400 magick/memory.c   *BlockHeader(NextBlock(block))|=PreviousBlockBit;
NextBlock         775 magick/memory.c   block=NextBlock(block);
NextBlock         778 magick/memory.c   *BlockHeader(NextBlock(block))=PreviousBlockBit;
NextBlock         923 magick/memory.c   assert((*BlockHeader(NextBlock(memory)) & PreviousBlockBit) != 0);
NextBlock         938 magick/memory.c   if ((*BlockHeader(NextBlock(NextBlock(memory))) & PreviousBlockBit) == 0)
NextBlock         946 magick/memory.c       next=NextBlock(memory);
NextBlock         952 magick/memory.c   *BlockHeader(NextBlock(memory))&=(~PreviousBlockBit);