RepeatAnimationState 525 magick/animate.c *state|=RepeatAnimationState; RepeatAnimationState 533 magick/animate.c *state&=(~RepeatAnimationState); RepeatAnimationState 2010 magick/animate.c state=(MagickStatusType) (ForwardAnimationState | RepeatAnimationState); RepeatAnimationState 2046 magick/animate.c if ((state & RepeatAnimationState) == 0) RepeatAnimationState 2066 magick/animate.c state&=(~RepeatAnimationState); RepeatAnimationState 2076 magick/animate.c if ((state & RepeatAnimationState) == MagickFalse)