StepAnimationState 513 magick/animate.c *state|=StepAnimationState; StepAnimationState 2016 magick/animate.c if ((state & PlayAnimationState) || (state & StepAnimationState)) StepAnimationState 2086 magick/animate.c if ((state & StepAnimationState) || StepAnimationState 2136 magick/animate.c state&=(~StepAnimationState);