XDelay            638 magick/animate.c       XDelay(display,1500);
XDelay           1136 magick/animate.c     XDelay(display,resources.delay*(delay == 0 ? 10 : delay));
XDelay           1162 magick/animate.c       XDelay(display,resources.delay*(delay == 0 ? 10 : delay));
XDelay           2023 magick/animate.c           XDelay(display,resource_info->delay*(delay == 0 ? 10 : delay));
XDelay           2827 magick/animate.c         (void) XWithdrawWindow(display,windows->image.id,windows->image.screen);      XDelay(display,SuspendTime);
XDelay           9047 magick/display.c       XDelay(display,1500);
XDelay           9080 magick/display.c       XDelay(display,1500);
XDelay           9119 magick/display.c       XDelay(display,1500);
XDelay           9218 magick/display.c       XDelay(display,1500);
XDelay           10244 magick/display.c       XDelay(display,(size_t) (1000*StringToLong(seconds)));
XDelay           13900 magick/display.c   XDelay(display,delay == 0UL ? 10UL : delay);
XDelay           15000 magick/display.c               XDelay(display,SuspendTime << 2);
XDelay           1350 magick/methods.h #define XDelay  PrependMagickMethod(XDelay)
XDelay            403 magick/widget.c     XDelay(display,SuspendTime << 2);
XDelay           2124 magick/widget.c         XDelay(display,delay);
XDelay           3119 magick/widget.c           XDelay(display,SuspendTime);
XDelay           4709 magick/widget.c         XDelay(display,delay);
XDelay           6016 magick/widget.c         XDelay(display,delay);
XDelay           7084 magick/widget.c         XDelay(display,delay);
XDelay           8145 magick/widget.c   XDelay(display,SuspendTime << 3);  /* avoid surpise with delay */
XDelay           8249 magick/widget.c         XDelay(display,SuspendTime << 2);
XDelay           9263 magick/widget.c         XDelay(display,delay);
XDelay            543 magick/xwindow-private.h   XDelay(Display *,const size_t),
XDelay           1499 magick/xwindow.c   XDelay(display,SuspendTime);
XDelay           1506 magick/xwindow.c   XDelay(display,SuspendTime << 1);