XDisplayHeight 826 magick/animate.c window_attributes.height=XDisplayHeight(display,XDefaultScreen(display)); XDisplayHeight 1682 magick/animate.c XDisplayHeight(display,visual_info->screen)); XDisplayHeight 1709 magick/animate.c XDisplayHeight(display,visual_info->screen); XDisplayHeight 1739 magick/animate.c windows->image.y=(XDisplayHeight(display,visual_info->screen)/2)- XDisplayHeight 4435 magick/display.c XDisplayHeight(display,windows->image.screen)); XDisplayHeight 4441 magick/display.c if (window_changes.height > XDisplayHeight(display,windows->image.screen)) XDisplayHeight 4442 magick/display.c window_changes.height=XDisplayHeight(display,windows->image.screen); XDisplayHeight 4450 magick/display.c ((XDisplayHeight(display,windows->image.screen)/2)-(height/2)); XDisplayHeight 13729 magick/display.c window_attributes.height=XDisplayHeight(display,XDefaultScreen(display)); XDisplayHeight 14608 magick/display.c XDisplayHeight(display,visual_info->screen)); XDisplayHeight 14635 magick/display.c XDisplayHeight(display,visual_info->screen); XDisplayHeight 14665 magick/display.c windows->image.y=(XDisplayHeight(display,visual_info->screen)/2)- XDisplayHeight 842 magick/xwindow.c if (XDisplayHeight(display,XDefaultScreen(display)) >= 748) XDisplayHeight 1752 magick/xwindow.c limit=XDisplayHeight(display,window_info->screen)-window_info->height; XDisplayHeight 4063 magick/xwindow.c display_height=XDisplayHeight(display,XDefaultScreen(display)); XDisplayHeight 5682 magick/xwindow.c ((int) height <= XDisplayHeight(display,window->screen)))