composite         128 Magick++/demo/demo.cpp       example.composite( smile, "+35+65", OverCompositeOp);
composite         498 Magick++/demo/demo.cpp       montage_image.composite( logo, placement, OverCompositeOp );
composite          47 Magick++/demo/detrans.cpp           base.composite( overlay, 0, 0, OverCompositeOp );
composite         293 Magick++/lib/Magick++/Image.h     void            composite ( const Image &compositeImage_,
composite         298 Magick++/lib/Magick++/Image.h     void            composite ( const Image &compositeImage_,
composite         302 Magick++/lib/Magick++/Image.h     void            composite ( const Image &compositeImage_,
composite         252 Magick++/lib/STL.cpp   image_.composite( _compositeImage, _xOffset, _yOffset, _compose );
composite        3201 magick/cache.c       *composite=(*q);
composite        3206 magick/cache.c   composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta);
composite        3207 magick/cache.c   composite->green=gamma*MagickOver_(p->green,alpha,q->green,beta);
composite        3208 magick/cache.c   composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta);
composite        3210 magick/cache.c     composite->index=gamma*MagickOver_(p->index,alpha,q->index,beta);
composite          48 magick/composite-private.h   PixelPacket *composite)
composite          58 magick/composite-private.h       if (composite != q)
composite          59 magick/composite-private.h         *composite=(*q);
composite          64 magick/composite-private.h   composite->opacity=(Quantum) (QuantumRange*(1.0-gamma)+0.5);
composite          66 magick/composite-private.h   SetPixelRed(composite,gamma*MagickOver_((MagickRealType)
composite          68 magick/composite-private.h   SetPixelGreen(composite,gamma*MagickOver_((MagickRealType)
composite          70 magick/composite-private.h   SetPixelBlue(composite,gamma*MagickOver_((MagickRealType)
composite          73 magick/composite-private.h   SetPixelOpacity(composite,QuantumRange*(1.0-gamma));
composite          75 magick/composite-private.h   SetPixelRed(composite,gamma*MagickOver_((MagickRealType)
composite          77 magick/composite-private.h   SetPixelGreen(composite,gamma*MagickOver_((MagickRealType)
composite          79 magick/composite-private.h   SetPixelBlue(composite,gamma*MagickOver_((MagickRealType)
composite          86 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
composite          96 magick/composite-private.h       *composite=(*p);
composite         100 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         102 magick/composite-private.h   composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta);
composite         103 magick/composite-private.h   composite->green=gamma*MagickOver_(p->green,alpha,q->green,beta);
composite         104 magick/composite-private.h   composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta);
composite         106 magick/composite-private.h     composite->index=gamma*MagickOver_(p->index,alpha,q->index,beta);
composite         111 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
composite         126 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         128 magick/composite-private.h   composite->red=gamma*(Sa*p->red+Da*q->red);
composite         129 magick/composite-private.h   composite->green=gamma*(Sa*p->green+Da*q->green);
composite         130 magick/composite-private.h   composite->blue=gamma*(Sa*p->blue+Da*q->blue);
composite         132 magick/composite-private.h     composite->index=gamma*(Sa*p->index+Da*q->index);
composite         140 magick/composite-private.h   const MagickRealType beta,MagickPixelPacket *composite)
composite         144 magick/composite-private.h     (QuantumRange-q->opacity)),composite);
composite         153 magick/composite-private.h   MagickPixelPacket *composite)
composite         157 magick/composite-private.h     beta)),composite);
composite         218 magick/composite.c   composite->opacity=q->opacity;   /* optimized  Da = 1.0-Gamma */
composite         219 magick/composite.c   composite->red=Atop(p->red,Sa,q->red,1.0);
composite         220 magick/composite.c   composite->green=Atop(p->green,Sa,q->green,1.0);
composite         221 magick/composite.c   composite->blue=Atop(p->blue,Sa,q->blue,1.0);
composite         223 magick/composite.c     composite->index=Atop(p->index,Sa,q->index,1.0);
composite         237 magick/composite.c   composite->red=QuantumScale*intensity*q->red;
composite         238 magick/composite.c   composite->green=QuantumScale*intensity*q->green;
composite         239 magick/composite.c   composite->blue=QuantumScale*intensity*q->blue;
composite         240 magick/composite.c   composite->opacity=(MagickRealType) QuantumScale*intensity*
composite         243 magick/composite.c     composite->index=QuantumScale*intensity*q->index;
composite         249 magick/composite.c   composite->opacity=(MagickRealType) TransparentOpacity;
composite         250 magick/composite.c   composite->red=0.0;
composite         251 magick/composite.c   composite->green=0.0;
composite         252 magick/composite.c   composite->blue=0.0;
composite         254 magick/composite.c     composite->index=0.0;
composite         290 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         292 magick/composite.c   composite->red=gamma*ColorBurn(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         294 magick/composite.c   composite->green=gamma*ColorBurn(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         296 magick/composite.c   composite->blue=gamma*ColorBurn(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         299 magick/composite.c     composite->index=gamma*ColorBurn(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         352 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         354 magick/composite.c   composite->red=gamma*ColorDodge(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         356 magick/composite.c   composite->green=gamma*ColorDodge(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         358 magick/composite.c   composite->blue=gamma*ColorDodge(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         361 magick/composite.c     composite->index=gamma*ColorDodge(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         386 magick/composite.c     composite->opacity=QuantumScale*p->opacity*q->opacity; /* Over Blend */
composite         387 magick/composite.c     gamma=1.0-QuantumScale*composite->opacity;
composite         389 magick/composite.c     composite->red=gamma*Darken(p->red,p->opacity,q->red,q->opacity);
composite         390 magick/composite.c     composite->green=gamma*Darken(p->green,p->opacity,q->green,q->opacity);
composite         391 magick/composite.c     composite->blue=gamma*Darken(p->blue,p->opacity,q->blue,q->opacity);
composite         393 magick/composite.c       composite->index=gamma*Darken(p->index,p->opacity,q->index,q->opacity);
composite         397 magick/composite.c       composite->opacity=MagickMax(p->opacity,q->opacity);
composite         399 magick/composite.c       composite->red=MagickMin(p->red,q->red);
composite         401 magick/composite.c       composite->green=MagickMin(p->green,q->green);
composite         403 magick/composite.c       composite->blue=MagickMin(p->blue,q->blue);
composite         405 magick/composite.c       composite->index=MagickMin(p->index,q->index);
composite         425 magick/composite.c     *composite = (Sa*MagickPixelIntensity(p) < Da*MagickPixelIntensity(q))
composite         431 magick/composite.c       composite->opacity = from_p ? p->opacity : q->opacity;
composite         433 magick/composite.c       composite->red = from_p ? p->red : q->red;
composite         435 magick/composite.c       composite->green = from_p ? p->green : q->green;
composite         437 magick/composite.c       composite->blue = from_p ? p->blue : q->blue;
composite         439 magick/composite.c       composite->index = from_p ? p->index : q->index;
composite         465 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         468 magick/composite.c     composite->red=gamma*Difference(p->red,Sa,q->red,Da);
composite         469 magick/composite.c     composite->green=gamma*Difference(p->green,Sa,q->green,Da);
composite         470 magick/composite.c     composite->blue=gamma*Difference(p->blue,Sa,q->blue,Da);
composite         472 magick/composite.c       composite->index=gamma*Difference(p->index,Sa,q->index,Da);
composite         476 magick/composite.c       composite->opacity=QuantumRange-fabs(p->opacity - q->opacity);
composite         478 magick/composite.c       composite->red=fabs(p->red - q->red);
composite         480 magick/composite.c       composite->green=fabs(p->green - q->green);
composite         482 magick/composite.c       composite->blue=fabs(p->blue - q->blue);
composite         484 magick/composite.c       composite->index=fabs(p->index - q->index);
composite         521 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         523 magick/composite.c     composite->red=gamma*Divide(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         525 magick/composite.c     composite->green=gamma*Divide(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         527 magick/composite.c     composite->blue=gamma*Divide(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         530 magick/composite.c       composite->index=gamma*Divide(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         535 magick/composite.c       composite->opacity=QuantumRange*(1.0-Divide(Sa,1.0,Da,1.0));
composite         537 magick/composite.c       composite->red=QuantumRange*
composite         540 magick/composite.c       composite->green=QuantumRange*
composite         543 magick/composite.c       composite->blue=QuantumRange*
composite         546 magick/composite.c       composite->index=QuantumRange*
composite         570 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         572 magick/composite.c     composite->red=gamma*Exclusion(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         574 magick/composite.c     composite->green=gamma*Exclusion(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         576 magick/composite.c     composite->blue=gamma*Exclusion(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         579 magick/composite.c       composite->index=gamma*Exclusion(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         584 magick/composite.c       composite->opacity=QuantumRange*(1.0-Exclusion(Sa,1.0,Da,1.0));
composite         586 magick/composite.c       composite->red=QuantumRange*
composite         589 magick/composite.c       composite->green=QuantumRange*
composite         592 magick/composite.c       composite->blue=QuantumRange*
composite         595 magick/composite.c       composite->index=QuantumRange*
composite         619 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         621 magick/composite.c   composite->red=gamma*HardLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         623 magick/composite.c   composite->green=gamma*HardLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         625 magick/composite.c   composite->blue=gamma*HardLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         628 magick/composite.c     composite->index=gamma*HardLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         771 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         773 magick/composite.c   composite->red=gamma*In(p->red,Sa,q->red,Da);
composite         774 magick/composite.c   composite->green=gamma*In(p->green,Sa,q->green,Da);
composite         775 magick/composite.c   composite->blue=gamma*In(p->blue,Sa,q->blue,Da);
composite         777 magick/composite.c     composite->index=gamma*In(p->index,Sa,q->index,Da);
composite         801 magick/composite.c     composite->opacity=QuantumScale*p->opacity*q->opacity; /* Over Blend */
composite         802 magick/composite.c     gamma=1.0-QuantumScale*composite->opacity;
composite         804 magick/composite.c     composite->red=gamma*Lighten(p->red,p->opacity,q->red,q->opacity);
composite         805 magick/composite.c     composite->green=gamma*Lighten(p->green,p->opacity,q->green,q->opacity);
composite         806 magick/composite.c     composite->blue=gamma*Lighten(p->blue,p->opacity,q->blue,q->opacity);
composite         808 magick/composite.c       composite->index=gamma*Lighten(p->index,p->opacity,q->index,q->opacity);
composite         812 magick/composite.c       composite->opacity=MagickMin(p->opacity,q->opacity);
composite         814 magick/composite.c       composite->red=MagickMax(p->red,q->red);
composite         816 magick/composite.c       composite->green=MagickMax(p->green,q->green);
composite         818 magick/composite.c       composite->blue=MagickMax(p->blue,q->blue);
composite         820 magick/composite.c       composite->index=MagickMax(p->index,q->index);
composite         840 magick/composite.c     *composite = (Sa*MagickPixelIntensity(p) > Da*MagickPixelIntensity(q))
composite         846 magick/composite.c       composite->opacity = from_p ? p->opacity : q->opacity;
composite         848 magick/composite.c       composite->red = from_p ? p->red : q->red;
composite         850 magick/composite.c       composite->green = from_p ? p->green : q->green;
composite         852 magick/composite.c       composite->blue = from_p ? p->blue : q->blue;
composite         854 magick/composite.c       composite->index = from_p ? p->index : q->index;
composite         884 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         886 magick/composite.c   composite->red=gamma*(p->red*Sa+q->red*Da);
composite         887 magick/composite.c   composite->green=gamma*(p->green*Sa+q->green*Da);
composite         888 magick/composite.c   composite->blue=gamma*(p->blue*Sa+q->blue*Da);
composite         890 magick/composite.c     composite->index=gamma*(p->index*Sa+q->index*Da);
composite         917 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         919 magick/composite.c   composite->red=gamma*LinearBurn(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         921 magick/composite.c   composite->green=gamma*LinearBurn(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         923 magick/composite.c   composite->blue=gamma*LinearBurn(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         926 magick/composite.c     composite->index=gamma*LinearBurn(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite         960 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite         962 magick/composite.c   composite->red=gamma*LinearLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite         964 magick/composite.c   composite->green=gamma*LinearLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite         966 magick/composite.c   composite->blue=gamma*LinearLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite         969 magick/composite.c     composite->index=gamma*LinearLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1015 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1017 magick/composite.c     composite->red=gamma*Mathematics(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1019 magick/composite.c     composite->green=gamma*Mathematics(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1021 magick/composite.c     composite->blue=gamma*Mathematics(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1024 magick/composite.c       composite->index=gamma*Mathematics(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1029 magick/composite.c       composite->opacity=QuantumRange*(1.0-Mathematics(Sa,1.0,Da,1.0,args));
composite        1031 magick/composite.c       composite->red=QuantumRange*
composite        1034 magick/composite.c       composite->green=QuantumRange*
composite        1037 magick/composite.c       composite->blue=QuantumRange*
composite        1040 magick/composite.c       composite->index=QuantumRange*
composite        1066 magick/composite.c     MagickPixelCompositePlus(p,p->opacity,q,q->opacity,composite);
composite        1070 magick/composite.c       composite->opacity=p->opacity+q->opacity-QuantumRange;
composite        1072 magick/composite.c       composite->red=p->red+q->red;
composite        1074 magick/composite.c       composite->green=p->green+q->green;
composite        1076 magick/composite.c       composite->blue=p->blue+q->blue;
composite        1078 magick/composite.c       composite->index=p->index+q->index;
composite        1110 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1112 magick/composite.c     composite->red=gamma*Minus(p->red*Sa,Sa,q->red*Da,Da);
composite        1113 magick/composite.c     composite->green=gamma*Minus(p->green*Sa,Sa,q->green*Da,Da);
composite        1114 magick/composite.c     composite->blue=gamma*Minus(p->blue*Sa,Sa,q->blue*Da,Da);
composite        1116 magick/composite.c       composite->index=gamma*Minus(p->index*Sa,Sa,q->index*Da,Da);
composite        1120 magick/composite.c       composite->opacity=QuantumRange*(1.0-(Sa-Da));
composite        1122 magick/composite.c       composite->red=p->red-q->red;
composite        1124 magick/composite.c       composite->green=p->green-q->green;
composite        1126 magick/composite.c       composite->blue=p->blue-q->blue;
composite        1128 magick/composite.c       composite->index=p->index-q->index;
composite        1159 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1161 magick/composite.c     composite->red=ModulusAdd(p->red,Sa,q->red,Da);
composite        1162 magick/composite.c     composite->green=ModulusAdd(p->green,Sa,q->green,Da);
composite        1163 magick/composite.c     composite->blue=ModulusAdd(p->blue,Sa,q->blue,Da);
composite        1165 magick/composite.c       composite->index=ModulusAdd(p->index,Sa,q->index,Da);
composite        1169 magick/composite.c       composite->opacity=QuantumRange-ModulusAdd(QuantumRange-p->opacity,
composite        1172 magick/composite.c       composite->red=ModulusAdd(p->red,1.0,q->red,1.0);
composite        1174 magick/composite.c       composite->green=ModulusAdd(p->green,1.0,q->green,1.0);
composite        1176 magick/composite.c       composite->blue=ModulusAdd(p->blue,1.0,q->blue,1.0);
composite        1178 magick/composite.c       composite->index=ModulusAdd(p->index,1.0,q->index,1.0);
composite        1209 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1211 magick/composite.c     composite->red=ModulusSubtract(p->red,Sa,q->red,Da);
composite        1212 magick/composite.c     composite->green=ModulusSubtract(p->green,Sa,q->green,Da);
composite        1213 magick/composite.c     composite->blue=ModulusSubtract(p->blue,Sa,q->blue,Da);
composite        1215 magick/composite.c       composite->index=ModulusSubtract(p->index,Sa,q->index,Da);
composite        1219 magick/composite.c       composite->opacity=QuantumRange-ModulusSubtract(QuantumRange-p->opacity,
composite        1222 magick/composite.c       composite->red=ModulusSubtract(p->red,1.0,q->red,1.0);
composite        1224 magick/composite.c       composite->green=ModulusSubtract(p->green,1.0,q->green,1.0);
composite        1226 magick/composite.c       composite->blue=ModulusSubtract(p->blue,1.0,q->blue,1.0);
composite        1228 magick/composite.c       composite->index=ModulusSubtract(p->index,1.0,q->index,1.0);
composite        1251 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1253 magick/composite.c     composite->red=gamma*Multiply(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1255 magick/composite.c     composite->green=gamma*Multiply(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1257 magick/composite.c     composite->blue=gamma*Multiply(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1260 magick/composite.c       composite->index=gamma*Multiply(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1265 magick/composite.c       composite->opacity=QuantumRange*(1.0-Sa*Da);
composite        1267 magick/composite.c       composite->red=QuantumScale*p->red*q->red;
composite        1269 magick/composite.c       composite->green=QuantumScale*p->green*q->green;
composite        1271 magick/composite.c       composite->blue=QuantumScale*p->blue*q->blue;
composite        1273 magick/composite.c       composite->index=QuantumScale*p->index*q->index;
composite        1297 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1299 magick/composite.c   composite->red=gamma*Out(p->red,Sa,q->red,Da);
composite        1300 magick/composite.c   composite->green=gamma*Out(p->green,Sa,q->green,Da);
composite        1301 magick/composite.c   composite->blue=gamma*Out(p->blue,Sa,q->blue,Da);
composite        1303 magick/composite.c     composite->index=gamma*Out(p->index,Sa,q->index,Da);
composite        1333 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1335 magick/composite.c   composite->red=gamma*PegtopLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1337 magick/composite.c   composite->green=gamma*PegtopLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1339 magick/composite.c   composite->blue=gamma*PegtopLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1342 magick/composite.c     composite->index=gamma*PegtopLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1373 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1375 magick/composite.c   composite->red=gamma*PinLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1377 magick/composite.c   composite->green=gamma*PinLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1379 magick/composite.c   composite->blue=gamma*PinLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1382 magick/composite.c     composite->index=gamma*PinLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1410 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1414 magick/composite.c     composite->red=gamma*Screen(p->red*Sa,q->red*Da);
composite        1415 magick/composite.c     composite->green=gamma*Screen(p->green*Sa,q->green*Da);
composite        1416 magick/composite.c     composite->blue=gamma*Screen(p->blue*Sa,q->blue*Da);
composite        1418 magick/composite.c       composite->index=gamma*Screen(p->index*Sa,q->index*Da);
composite        1422 magick/composite.c       composite->opacity=QuantumRange*(1.0-Screen(Sa,Da));
composite        1424 magick/composite.c       composite->red=QuantumRange*Screen(QuantumScale*p->red,
composite        1427 magick/composite.c       composite->green=QuantumRange*Screen(QuantumScale*p->green,
composite        1430 magick/composite.c       composite->blue=QuantumRange*Screen(QuantumScale*p->blue,
composite        1433 magick/composite.c       composite->index=QuantumRange*Screen(QuantumScale*p->index,
composite        1486 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1488 magick/composite.c   composite->red=gamma*SoftLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1490 magick/composite.c   composite->green=gamma*SoftLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1492 magick/composite.c   composite->blue=gamma*SoftLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1495 magick/composite.c     composite->index=gamma*SoftLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1522 magick/composite.c   composite->red=Threshold(p->red,q->red,threshold,amount);
composite        1523 magick/composite.c   composite->green=Threshold(p->green,q->green,threshold,amount);
composite        1524 magick/composite.c   composite->blue=Threshold(p->blue,q->blue,threshold,amount);
composite        1525 magick/composite.c   composite->opacity=QuantumRange-Threshold(p->opacity,q->opacity,
composite        1528 magick/composite.c     composite->index=Threshold(p->index,q->index,threshold,amount);
composite        1559 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1561 magick/composite.c   composite->red=gamma*VividLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
composite        1563 magick/composite.c   composite->green=gamma*VividLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
composite        1565 magick/composite.c   composite->blue=gamma*VividLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
composite        1568 magick/composite.c     composite->index=gamma*VividLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
composite        1589 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
composite        1591 magick/composite.c   composite->red=gamma*Xor(p->red*Sa,Sa,q->red*Da,Da);
composite        1592 magick/composite.c   composite->green=gamma*Xor(p->green*Sa,Sa,q->green*Da,Da);
composite        1593 magick/composite.c   composite->blue=gamma*Xor(p->blue*Sa,Sa,q->blue*Da,Da);
composite        1595 magick/composite.c     composite->index=gamma*Xor(p->index*Sa,Sa,q->index*Da,Da);
composite        1665 magick/composite.c   assert(composite != (Image *) NULL);
composite        1666 magick/composite.c   assert(composite->signature == MagickSignature);
composite        1670 magick/composite.c   composite_image=CloneImage(composite,0,0,MagickTrue,exception);
composite        2277 magick/composite.c       composite,
composite        2365 magick/composite.c       composite=destination;
composite        2374 magick/composite.c               composite.opacity=(MagickRealType) (QuantumRange-
composite        2375 magick/composite.c                 destination_dissolve*(QuantumRange-composite.opacity));
composite        2381 magick/composite.c               CompositeClear(&destination,&composite);
composite        2393 magick/composite.c               composite.opacity=(MagickRealType) TransparentOpacity;
composite        2399 magick/composite.c                 y-y_offset,&composite,exception);
composite        2405 magick/composite.c               composite.red=(MagickRealType) QuantumRange-composite.red;
composite        2406 magick/composite.c               composite.green=(MagickRealType) QuantumRange-composite.green;
composite        2407 magick/composite.c               composite.blue=(MagickRealType) QuantumRange-composite.blue;
composite        2408 magick/composite.c               composite.index=(MagickRealType) QuantumRange-composite.index;
composite        2410 magick/composite.c           SetPixelRed(q,ClampToQuantum(composite.red));
composite        2411 magick/composite.c           SetPixelGreen(q,ClampToQuantum(composite.green));
composite        2412 magick/composite.c           SetPixelBlue(q,ClampToQuantum(composite.blue));
composite        2414 magick/composite.c             SetPixelOpacity(q,ClampToQuantum(composite.opacity));
composite        2416 magick/composite.c             SetPixelIndex(indexes+x,ClampToQuantum(composite.index));
composite        2443 magick/composite.c           CompositeClear(&destination,&composite);
composite        2450 magick/composite.c           composite=source;
composite        2460 magick/composite.c             destination.opacity,&composite);
composite        2466 magick/composite.c             source.opacity,&composite);
composite        2472 magick/composite.c           CompositeIn(&source,&destination,&composite);
composite        2477 magick/composite.c           CompositeIn(&destination,&source,&composite);
composite        2483 magick/composite.c           CompositeOut(&source,&destination,&composite);
composite        2488 magick/composite.c           CompositeOut(&destination,&source,&composite);
composite        2494 magick/composite.c           CompositeAtop(&source,&destination,&composite);
composite        2499 magick/composite.c           CompositeAtop(&destination,&source,&composite);
composite        2504 magick/composite.c           CompositeXor(&source,&destination,&composite);
composite        2510 magick/composite.c           CompositePlus(&source,&destination,channel,&composite);
composite        2515 magick/composite.c           CompositeMinus(&source,&destination,channel,&composite);
composite        2520 magick/composite.c           CompositeMinus(&destination,&source,channel,&composite);
composite        2525 magick/composite.c           CompositeModulusAdd(&source,&destination,channel,&composite);
composite        2530 magick/composite.c           CompositeModulusSubtract(&source,&destination,channel,&composite);
composite        2535 magick/composite.c           CompositeDifference(&source,&destination,channel,&composite);
composite        2540 magick/composite.c           CompositeExclusion(&source,&destination,channel,&composite);
composite        2545 magick/composite.c           CompositeMultiply(&source,&destination,channel,&composite);
composite        2550 magick/composite.c           CompositeScreen(&source,&destination,channel,&composite);
composite        2555 magick/composite.c           CompositeDivide(&source,&destination,channel,&composite);
composite        2560 magick/composite.c           CompositeDivide(&destination,&source,channel,&composite);
composite        2565 magick/composite.c           CompositeDarken(&source,&destination,channel,&composite);
composite        2570 magick/composite.c           CompositeLighten(&source,&destination,channel,&composite);
composite        2575 magick/composite.c           CompositeDarkenIntensity(&source,&destination,channel,&composite);
composite        2580 magick/composite.c           CompositeLightenIntensity(&source,&destination,channel,&composite);
composite        2586 magick/composite.c             &composite);
composite        2592 magick/composite.c           CompositeColorDodge(&source,&destination,&composite);
composite        2597 magick/composite.c           CompositeColorBurn(&source,&destination,&composite);
composite        2602 magick/composite.c           CompositeLinearDodge(&source,&destination,&composite);
composite        2607 magick/composite.c           CompositeLinearBurn(&source,&destination,&composite);
composite        2612 magick/composite.c           CompositeHardLight(&source,&destination,&composite);
composite        2618 magick/composite.c           CompositeHardLight(&destination,&source,&composite);
composite        2623 magick/composite.c           CompositeSoftLight(&source,&destination,&composite);
composite        2628 magick/composite.c           CompositeLinearLight(&source,&destination,&composite);
composite        2633 magick/composite.c           CompositePegtopLight(&source,&destination,&composite);
composite        2638 magick/composite.c           CompositeVividLight(&source,&destination,&composite);
composite        2643 magick/composite.c           CompositePinLight(&source,&destination,&composite);
composite        2649 magick/composite.c           if ((composite.opacity > ((MagickRealType) QuantumRange/2.0)) ||
composite        2651 magick/composite.c             composite.opacity=(MagickRealType) TransparentOpacity;
composite        2653 magick/composite.c             composite.opacity=(MagickRealType) OpaqueOpacity;
composite        2660 magick/composite.c           CompositeBumpmap(&source,&destination,&composite);
composite        2668 magick/composite.c             destination.opacity)),&composite);
composite        2674 magick/composite.c             destination_dissolve,&composite);
composite        2679 magick/composite.c           CompositeThreshold(&source,&destination,threshold,amount,&composite);
composite        2696 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
composite        2697 magick/composite.c             &composite.green,&composite.blue);
composite        2706 magick/composite.c               composite=source;
composite        2712 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
composite        2713 magick/composite.c             &composite.green,&composite.blue);
composite        2715 magick/composite.c             composite.opacity=source.opacity;
composite        2724 magick/composite.c               composite=source;
composite        2731 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
composite        2732 magick/composite.c             &composite.green,&composite.blue);
composite        2734 magick/composite.c             composite.opacity=source.opacity;
composite        2743 magick/composite.c               composite=source;
composite        2750 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
composite        2751 magick/composite.c             &composite.green,&composite.blue);
composite        2753 magick/composite.c             composite.opacity=source.opacity;
composite        2762 magick/composite.c               composite=source;
composite        2769 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
composite        2770 magick/composite.c             &composite.green,&composite.blue);
composite        2772 magick/composite.c             composite.opacity=source.opacity;
composite        2778 magick/composite.c           composite.red=source.red;
composite        2784 magick/composite.c           composite.green=source.green;
composite        2790 magick/composite.c           composite.blue=source.blue;
composite        2797 magick/composite.c               composite.opacity=(MagickRealType) (QuantumRange-
composite        2801 magick/composite.c           composite.opacity=source.opacity;
composite        2808 magick/composite.c           composite.index=source.index;
composite        2816 magick/composite.c           composite=source;
composite        2824 magick/composite.c           composite.red=(MagickRealType) QuantumRange-composite.red;
composite        2825 magick/composite.c           composite.green=(MagickRealType) QuantumRange-composite.green;
composite        2826 magick/composite.c           composite.blue=(MagickRealType) QuantumRange-composite.blue;
composite        2827 magick/composite.c           composite.index=(MagickRealType) QuantumRange-composite.index;
composite        2829 magick/composite.c       SetPixelRed(q,ClampToQuantum(composite.red));
composite        2830 magick/composite.c       SetPixelGreen(q,ClampToQuantum(composite.green));
composite        2831 magick/composite.c       SetPixelBlue(q,ClampToQuantum(composite.blue));
composite        2832 magick/composite.c       SetPixelOpacity(q,ClampToQuantum(composite.opacity));
composite        2834 magick/composite.c         SetPixelIndex(indexes+x,ClampToQuantum(composite.index));
composite        1189 magick/draw.c        composite,
composite        1220 magick/draw.c      composite=zero;
composite        1230 magick/draw.c        SetMagickPixelPacket(image,q,indexes+x_offset,&composite);
composite        1231 magick/draw.c        MagickPixelCompositeOver(&pixel,pixel.opacity,&composite,
composite        1232 magick/draw.c          composite.opacity,&composite);
composite        1233 magick/draw.c        SetPixelPacket(image,&composite,q,indexes+x_offset);
composite        3300 magick/draw.c        composite,
composite        3326 magick/draw.c      composite=zero;
composite        3349 magick/draw.c              composite=gradient->stops[0].color;
composite        3352 magick/draw.c                composite=gradient->stops[gradient->number_stops-1].color;
composite        3360 magick/draw.c                    &gradient->stops[j].color,alpha,&composite);
composite        3383 magick/draw.c              composite=gradient->stops[0].color;
composite        3386 magick/draw.c                composite=gradient->stops[gradient->number_stops-1].color;
composite        3394 magick/draw.c                    &gradient->stops[j].color,alpha,&composite);
composite        3439 magick/draw.c              composite=gradient->stops[0].color;
composite        3442 magick/draw.c                composite=gradient->stops[gradient->number_stops-1].color;
composite        3459 magick/draw.c                    &gradient->stops[j].color,alpha,&composite);
composite        3464 magick/draw.c        MagickPixelCompositeOver(&composite,composite.opacity,&pixel,