normalize         297 Magick++/demo/demo.cpp       example.normalize( );
normalize         584 Magick++/lib/Magick++/Image.h     void            normalize ( void );
normalize         759 Magick++/lib/STL.cpp   image_.normalize( );
normalize         157 magick/effect.c     normalize;
normalize         239 magick/effect.c     normalize=0.0;
normalize         248 magick/effect.c         normalize+=kernel[i][k];
normalize         252 magick/effect.c     kernel[i][(k-1)/2]+=(1.0-normalize);
normalize         479 magick/effect.c     normalize;
normalize         561 magick/effect.c     normalize=0.0;
normalize         570 magick/effect.c         normalize+=kernel[i][k];
normalize         574 magick/effect.c     kernel[i][(k-1)/2]=(double) ((-2.0)*normalize);
normalize        1321 magick/effect.c     normalize;
normalize        1378 magick/effect.c   normalize=0.0;
normalize        1380 magick/effect.c     normalize+=kernel_info->values[i];
normalize        1381 magick/effect.c   gamma=PerceptibleReciprocal(normalize);
normalize        1881 magick/effect.c     normalize;
normalize        1894 magick/effect.c   normalize=0.0;
normalize        1899 magick/effect.c     normalize+=kernel[i];
normalize        1902 magick/effect.c     kernel[i]/=normalize;
normalize        2824 magick/effect.c         normalize,
normalize        2853 magick/effect.c       normalize=0.0;
normalize        2872 magick/effect.c             normalize+=1.0;
normalize        2874 magick/effect.c           normalize=PerceptibleReciprocal(normalize);
normalize        2876 magick/effect.c             SetPixelRed(q,ClampToQuantum(normalize*qixel.red));
normalize        2878 magick/effect.c             SetPixelGreen(q,ClampToQuantum(normalize*qixel.green));
normalize        2880 magick/effect.c             SetPixelBlue(q,ClampToQuantum(normalize*qixel.blue));
normalize        2882 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity));
normalize        2885 magick/effect.c             SetPixelIndex(blur_indexes+x,ClampToQuantum(normalize*qixel.index));
normalize        2913 magick/effect.c             normalize+=1.0;
normalize        2916 magick/effect.c           normalize=PerceptibleReciprocal(normalize);
normalize        2924 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity));
normalize        3671 magick/effect.c     normalize;
normalize        3713 magick/effect.c   normalize=0.0;
normalize        3722 magick/effect.c       normalize+=kernel_info->values[i];
normalize        3726 magick/effect.c   kernel_info->values[i/2]=(double) ((-2.0)*normalize);
normalize        3727 magick/effect.c   normalize=0.0;
normalize        3729 magick/effect.c     normalize+=kernel_info->values[i];
normalize        3730 magick/effect.c   gamma=PerceptibleReciprocal(normalize);
normalize         543 magick/feature.c       normalize;
normalize         556 magick/feature.c         normalize=2.0*image->rows*(image->columns-distance);
normalize         564 magick/feature.c         normalize=2.0*(image->rows-distance)*image->columns;
normalize         572 magick/feature.c         normalize=2.0*(image->rows-distance)*(image->columns-distance);
normalize         580 magick/feature.c         normalize=2.0*(image->rows-distance)*(image->columns-distance);
normalize         584 magick/feature.c     normalize=PerceptibleReciprocal(normalize);
normalize         592 magick/feature.c         cooccurrence[x][y].direction[i].red*=normalize;
normalize         593 magick/feature.c         cooccurrence[x][y].direction[i].green*=normalize;
normalize         594 magick/feature.c         cooccurrence[x][y].direction[i].blue*=normalize;
normalize         596 magick/feature.c           cooccurrence[x][y].direction[i].index*=normalize;
normalize         598 magick/feature.c           cooccurrence[x][y].direction[i].opacity*=normalize;
normalize        1644 magick/gem.c       normalize,
normalize        1666 magick/gem.c       normalize=0.0;
normalize        1669 magick/gem.c         normalize+=exp(-((double) (i*i))*alpha)*beta;
normalize        1670 magick/gem.c       value=exp(-((double) (j*j))*alpha)*beta/normalize;
normalize        1685 magick/gem.c       normalize,
normalize        1706 magick/gem.c       normalize=0.0;
normalize        1710 magick/gem.c           normalize+=exp(-((double) (u*u+v*v))*alpha)*beta;
normalize        1711 magick/gem.c       value=exp(-((double) (j*j))*alpha)*beta/normalize;
normalize          91 magick/random.c     normalize;
normalize         189 magick/random.c   random_info->normalize=1.0/(~0UL);
normalize         619 magick/random.c   return(random_info->normalize*seed[0]);