normalize 297 Magick++/demo/demo.cpp example.normalize( ); normalize 584 Magick++/lib/Magick++/Image.h void normalize ( void ); normalize 759 Magick++/lib/STL.cpp image_.normalize( ); normalize 157 magick/effect.c normalize; normalize 239 magick/effect.c normalize=0.0; normalize 248 magick/effect.c normalize+=kernel[i][k]; normalize 252 magick/effect.c kernel[i][(k-1)/2]+=(1.0-normalize); normalize 479 magick/effect.c normalize; normalize 561 magick/effect.c normalize=0.0; normalize 570 magick/effect.c normalize+=kernel[i][k]; normalize 574 magick/effect.c kernel[i][(k-1)/2]=(double) ((-2.0)*normalize); normalize 1321 magick/effect.c normalize; normalize 1378 magick/effect.c normalize=0.0; normalize 1380 magick/effect.c normalize+=kernel_info->values[i]; normalize 1381 magick/effect.c gamma=PerceptibleReciprocal(normalize); normalize 1881 magick/effect.c normalize; normalize 1894 magick/effect.c normalize=0.0; normalize 1899 magick/effect.c normalize+=kernel[i]; normalize 1902 magick/effect.c kernel[i]/=normalize; normalize 2824 magick/effect.c normalize, normalize 2853 magick/effect.c normalize=0.0; normalize 2872 magick/effect.c normalize+=1.0; normalize 2874 magick/effect.c normalize=PerceptibleReciprocal(normalize); normalize 2876 magick/effect.c SetPixelRed(q,ClampToQuantum(normalize*qixel.red)); normalize 2878 magick/effect.c SetPixelGreen(q,ClampToQuantum(normalize*qixel.green)); normalize 2880 magick/effect.c SetPixelBlue(q,ClampToQuantum(normalize*qixel.blue)); normalize 2882 magick/effect.c SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity)); normalize 2885 magick/effect.c SetPixelIndex(blur_indexes+x,ClampToQuantum(normalize*qixel.index)); normalize 2913 magick/effect.c normalize+=1.0; normalize 2916 magick/effect.c normalize=PerceptibleReciprocal(normalize); normalize 2924 magick/effect.c SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity)); normalize 3671 magick/effect.c normalize; normalize 3713 magick/effect.c normalize=0.0; normalize 3722 magick/effect.c normalize+=kernel_info->values[i]; normalize 3726 magick/effect.c kernel_info->values[i/2]=(double) ((-2.0)*normalize); normalize 3727 magick/effect.c normalize=0.0; normalize 3729 magick/effect.c normalize+=kernel_info->values[i]; normalize 3730 magick/effect.c gamma=PerceptibleReciprocal(normalize); normalize 543 magick/feature.c normalize; normalize 556 magick/feature.c normalize=2.0*image->rows*(image->columns-distance); normalize 564 magick/feature.c normalize=2.0*(image->rows-distance)*image->columns; normalize 572 magick/feature.c normalize=2.0*(image->rows-distance)*(image->columns-distance); normalize 580 magick/feature.c normalize=2.0*(image->rows-distance)*(image->columns-distance); normalize 584 magick/feature.c normalize=PerceptibleReciprocal(normalize); normalize 592 magick/feature.c cooccurrence[x][y].direction[i].red*=normalize; normalize 593 magick/feature.c cooccurrence[x][y].direction[i].green*=normalize; normalize 594 magick/feature.c cooccurrence[x][y].direction[i].blue*=normalize; normalize 596 magick/feature.c cooccurrence[x][y].direction[i].index*=normalize; normalize 598 magick/feature.c cooccurrence[x][y].direction[i].opacity*=normalize; normalize 1644 magick/gem.c normalize, normalize 1666 magick/gem.c normalize=0.0; normalize 1669 magick/gem.c normalize+=exp(-((double) (i*i))*alpha)*beta; normalize 1670 magick/gem.c value=exp(-((double) (j*j))*alpha)*beta/normalize; normalize 1685 magick/gem.c normalize, normalize 1706 magick/gem.c normalize=0.0; normalize 1710 magick/gem.c normalize+=exp(-((double) (u*u+v*v))*alpha)*beta; normalize 1711 magick/gem.c value=exp(-((double) (j*j))*alpha)*beta/normalize; normalize 91 magick/random.c normalize; normalize 189 magick/random.c random_info->normalize=1.0/(~0UL); normalize 619 magick/random.c return(random_info->normalize*seed[0]);