DegreesToRadians  481 Magick++/lib/Image.cpp         affine.sx=cos(DegreesToRadians(fmod(degrees_,360.0)));
DegreesToRadians  482 Magick++/lib/Image.cpp         affine.rx=sin(DegreesToRadians(fmod(degrees_,360.0)));
DegreesToRadians  483 Magick++/lib/Image.cpp         affine.ry=(-sin(DegreesToRadians(fmod(degrees_,360.0))));
DegreesToRadians  484 Magick++/lib/Image.cpp         affine.sy=cos(DegreesToRadians(fmod(degrees_,360.0)));
DegreesToRadians  718 Magick++/lib/Options.cpp   affine.sx=cos(DegreesToRadians(fmod(angle_,360.0)));
DegreesToRadians  719 Magick++/lib/Options.cpp   affine.rx=(-sin(DegreesToRadians(fmod(angle_,360.0))));
DegreesToRadians  720 Magick++/lib/Options.cpp   affine.ry=sin(DegreesToRadians(fmod(angle_,360.0)));
DegreesToRadians  721 Magick++/lib/Options.cpp   affine.sy=cos(DegreesToRadians(fmod(angle_,360.0)));
DegreesToRadians  767 Magick++/lib/Options.cpp   affine.ry=tan(DegreesToRadians(fmod(skewx_,360.0)));
DegreesToRadians  791 Magick++/lib/Options.cpp   affine.rx=tan(DegreesToRadians(fmod(skewy_,360.0)));
DegreesToRadians  921 coders/msl.c                         affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  922 coders/msl.c                         affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  923 coders/msl.c                         affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians  924 coders/msl.c                         affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  946 coders/msl.c                         affine.ry=tan(DegreesToRadians(fmod((double) angle,
DegreesToRadians  953 coders/msl.c                         affine.rx=tan(DegreesToRadians(fmod((double) angle,
DegreesToRadians 2515 coders/msl.c                         affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 2516 coders/msl.c                         affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 2517 coders/msl.c                         affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians 2518 coders/msl.c                         affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 2540 coders/msl.c                         affine.ry=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 2546 coders/msl.c                         affine.rx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4673 coders/msl.c                         affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4674 coders/msl.c                         affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4675 coders/msl.c                         affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians 4676 coders/msl.c                         affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4698 coders/msl.c                         affine.ry=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 4704 coders/msl.c                         affine.rx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1348 coders/svg.c                           affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1349 coders/svg.c                           affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1350 coders/svg.c                           affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians 1351 coders/svg.c                           affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1376 coders/svg.c                           affine.ry=tan(DegreesToRadians(fmod(
DegreesToRadians 1385 coders/svg.c                           affine.rx=tan(DegreesToRadians(fmod(
DegreesToRadians 1977 coders/svg.c                           affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1978 coders/svg.c                           affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 1979 coders/svg.c                           affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians 1980 coders/svg.c                           affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians 2009 coders/svg.c                           affine.ry=tan(DegreesToRadians(fmod(
DegreesToRadians 2018 coders/svg.c                           affine.rx=tan(DegreesToRadians(fmod(
DegreesToRadians 1863 magick/composite.c           angle=DegreesToRadians(geometry_info.xi);
DegreesToRadians 1874 magick/composite.c           angle_start=DegreesToRadians(geometry_info.xi);
DegreesToRadians 1875 magick/composite.c           angle_range=DegreesToRadians(geometry_info.psi)-angle_start;
DegreesToRadians  751 magick/distort.c       a=DegreesToRadians(a); cosine=cos(a); sine=sin(a);
DegreesToRadians 1162 magick/distort.c         coeff[1] = DegreesToRadians(arguments[0]);
DegreesToRadians 1166 magick/distort.c         coeff[0] += DegreesToRadians(arguments[1]);
DegreesToRadians 1224 magick/distort.c         coeff[4] = DegreesToRadians(arguments[4]);
DegreesToRadians 1227 magick/distort.c         coeff[5] = DegreesToRadians(arguments[5]);
DegreesToRadians 1308 magick/distort.c       coeff[0] = DegreesToRadians(arguments[0]);
DegreesToRadians 2852 magick/distort.c   shear.x=(-tan((double) DegreesToRadians(angle)/2.0));
DegreesToRadians 2853 magick/distort.c   shear.y=sin((double) DegreesToRadians(angle));
DegreesToRadians 2469 magick/draw.c              affine.sx=cos(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 2470 magick/draw.c              affine.rx=sin(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 2471 magick/draw.c              affine.ry=(-sin(DegreesToRadians(fmod((double) angle,360.0))));
DegreesToRadians 2472 magick/draw.c              affine.sy=cos(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 2500 magick/draw.c              affine.ry=sin(DegreesToRadians(angle));
DegreesToRadians 2507 magick/draw.c              affine.rx=(-tan(DegreesToRadians(angle)/2.0));
DegreesToRadians 4956 magick/draw.c    cosine=cos(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 4957 magick/draw.c    sine=sin(DegreesToRadians(fmod((double) angle,360.0)));
DegreesToRadians 5002 magick/draw.c      gamma=(8.0/3.0)*sin(fmod((double) (0.5*beta),DegreesToRadians(360.0)))*
DegreesToRadians 5003 magick/draw.c        sin(fmod((double) (0.5*beta),DegreesToRadians(360.0)))/
DegreesToRadians 5004 magick/draw.c        sin(fmod((double) beta,DegreesToRadians(360.0)));
DegreesToRadians 5006 magick/draw.c        arc_segments),DegreesToRadians(360.0)))-gamma*sin(fmod((double) (alpha+
DegreesToRadians 5007 magick/draw.c        (double) i*theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 5009 magick/draw.c        arc_segments),DegreesToRadians(360.0)))+gamma*cos(fmod((double) (alpha+
DegreesToRadians 5010 magick/draw.c        (double) i*theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 5012 magick/draw.c        theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 5014 magick/draw.c        theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 5016 magick/draw.c        (i+1)*theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 5018 magick/draw.c        (i+1)*theta/arc_segments),DegreesToRadians(360.0))));
DegreesToRadians 5191 magick/draw.c    angle.x=DegreesToRadians(degrees.x);
DegreesToRadians 5195 magick/draw.c    angle.y=(double) (DegreesToRadians(y)-MagickEpsilon);
DegreesToRadians 5198 magick/draw.c      point.x=cos(fmod(angle.x,DegreesToRadians(360.0)))*stop.x+start.x;
DegreesToRadians 5199 magick/draw.c      point.y=sin(fmod(angle.x,DegreesToRadians(360.0)))*stop.y+start.y;
DegreesToRadians 5203 magick/draw.c    point.x=cos(fmod(angle.y,DegreesToRadians(360.0)))*stop.x+start.x;
DegreesToRadians 5204 magick/draw.c    point.y=sin(fmod(angle.y,DegreesToRadians(360.0)))*stop.y+start.y;
DegreesToRadians 6007 magick/draw.c                (theta.p+delta_theta),DegreesToRadians(360.0))));
DegreesToRadians 6009 magick/draw.c                (theta.p+delta_theta),DegreesToRadians(360.0))));
DegreesToRadians 6077 magick/draw.c                (theta.p+delta_theta),DegreesToRadians(360.0))));
DegreesToRadians 6079 magick/draw.c                (theta.p+delta_theta),DegreesToRadians(360.0))));
DegreesToRadians 1987 magick/effect.c   point.x=(double) width*sin(DegreesToRadians(angle));
DegreesToRadians 1988 magick/effect.c   point.y=(double) width*cos(DegreesToRadians(angle));
DegreesToRadians 2764 magick/effect.c   n=(size_t) fabs(4.0*DegreesToRadians(angle)*sqrt((double) blur_radius)+2UL);
DegreesToRadians 2765 magick/effect.c   theta=DegreesToRadians(angle)/(MagickRealType) (n-1);
DegreesToRadians 3484 magick/effect.c   light.x=(double) QuantumRange*cos(DegreesToRadians(azimuth))*
DegreesToRadians 3485 magick/effect.c     cos(DegreesToRadians(elevation));
DegreesToRadians 3486 magick/effect.c   light.y=(double) QuantumRange*sin(DegreesToRadians(azimuth))*
DegreesToRadians 3487 magick/effect.c     cos(DegreesToRadians(elevation));
DegreesToRadians 3488 magick/effect.c   light.z=(double) QuantumRange*sin(DegreesToRadians(elevation));
DegreesToRadians 5077 magick/fx.c      degrees=(double) DegreesToRadians(degrees);
DegreesToRadians   54 magick/image-private.h static inline double DegreesToRadians(const double degrees)
DegreesToRadians  909 magick/shear.c   affine_matrix.sx=cos(DegreesToRadians(fmod((double) degrees,360.0)));
DegreesToRadians  910 magick/shear.c   affine_matrix.rx=sin(DegreesToRadians(fmod((double) degrees,360.0)));
DegreesToRadians  911 magick/shear.c   affine_matrix.ry=(-sin(DegreesToRadians(fmod((double) degrees,360.0))));
DegreesToRadians  912 magick/shear.c   affine_matrix.sy=cos(DegreesToRadians(fmod((double) degrees,360.0)));
DegreesToRadians 1889 magick/shear.c   shear.x=(-tan(DegreesToRadians(fmod(x_shear,360.0))));
DegreesToRadians 1890 magick/shear.c   shear.y=tan(DegreesToRadians(fmod(y_shear,360.0)));
DegreesToRadians 2038 magick/shear.c   shear.x=(-tan((double) DegreesToRadians(angle)/2.0));
DegreesToRadians 2039 magick/shear.c   shear.y=sin((double) DegreesToRadians(angle));
DegreesToRadians  671 wand/magick-image.c   draw_info->affine.sx=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  672 wand/magick-image.c   draw_info->affine.rx=sin(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  673 wand/magick-image.c   draw_info->affine.ry=(-sin(DegreesToRadians(fmod(angle,360.0))));
DegreesToRadians  674 wand/magick-image.c   draw_info->affine.sy=cos(DegreesToRadians(fmod(angle,360.0)));
DegreesToRadians  819 wand/mogrify.c             draw_info->affine.sx=cos(DegreesToRadians(
DegreesToRadians  821 wand/mogrify.c             draw_info->affine.rx=sin(DegreesToRadians(
DegreesToRadians  823 wand/mogrify.c             draw_info->affine.ry=(-sin(DegreesToRadians(
DegreesToRadians  825 wand/mogrify.c             draw_info->affine.sy=cos(DegreesToRadians(