EncodePixelGamma  116 magick/color-private.h   red=EncodePixelGamma(pixel->red);
EncodePixelGamma  117 magick/color-private.h   green=EncodePixelGamma(pixel->green);
EncodePixelGamma  118 magick/color-private.h   blue=EncodePixelGamma(pixel->blue);
EncodePixelGamma 2091 magick/colorspace.c           red=ClampToQuantum(EncodePixelGamma((MagickRealType) GetPixelRed(q)));
EncodePixelGamma 2092 magick/colorspace.c           green=ClampToQuantum(EncodePixelGamma((MagickRealType)
EncodePixelGamma 2094 magick/colorspace.c           blue=ClampToQuantum(EncodePixelGamma((MagickRealType)
EncodePixelGamma   51 magick/deprecate.h #define EncodesRGBGamma(pixel)  EncodePixelGamma(pixel)
EncodePixelGamma   52 magick/deprecate.h #define ExpandPixelGamma(pixel)  EncodePixelGamma(pixel)
EncodePixelGamma 2499 magick/enhance.c               red=EncodePixelGamma(red);
EncodePixelGamma 2500 magick/enhance.c               green=EncodePixelGamma(green);
EncodePixelGamma 2501 magick/enhance.c               blue=EncodePixelGamma(blue);
EncodePixelGamma 2522 magick/enhance.c               red=EncodePixelGamma(red);
EncodePixelGamma 2523 magick/enhance.c               green=EncodePixelGamma(green);
EncodePixelGamma 2524 magick/enhance.c               blue=EncodePixelGamma(blue);
EncodePixelGamma  163 magick/gem-private.h   *red=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*r));
EncodePixelGamma  164 magick/gem-private.h   *green=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*g));
EncodePixelGamma  165 magick/gem-private.h   *blue=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*b));
EncodePixelGamma 2148 magick/pixel.c           red=EncodePixelGamma(red);
EncodePixelGamma 2149 magick/pixel.c           green=EncodePixelGamma(green);
EncodePixelGamma 2150 magick/pixel.c           blue=EncodePixelGamma(blue);
EncodePixelGamma 2171 magick/pixel.c           red=EncodePixelGamma(red);
EncodePixelGamma 2172 magick/pixel.c           green=EncodePixelGamma(green);
EncodePixelGamma 2173 magick/pixel.c           blue=EncodePixelGamma(blue);
EncodePixelGamma  180 magick/pixel.h   EncodePixelGamma(const MagickRealType) magick_hot_spot,
EncodePixelGamma  190 tests/validate.c   *red=ClampToQuantum(EncodePixelGamma(QuantumRange*r));
EncodePixelGamma  191 tests/validate.c   *green=ClampToQuantum(EncodePixelGamma(QuantumRange*g));
EncodePixelGamma  192 tests/validate.c   *blue=ClampToQuantum(EncodePixelGamma(QuantumRange*b));