EscapeState      2135 magick/display.c             state|=EscapeState;
EscapeState      2181 magick/display.c             state|=EscapeState;
EscapeState      2227 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      2973 magick/display.c             state|=EscapeState;
EscapeState      3027 magick/display.c             state|=EscapeState;
EscapeState      3074 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      3551 magick/display.c             state|=EscapeState;
EscapeState      4087 magick/display.c             state|=EscapeState;
EscapeState      4172 magick/display.c             state|=EscapeState;
EscapeState      4231 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      4711 magick/display.c             state|=EscapeState;
EscapeState      4758 magick/display.c             state|=EscapeState;
EscapeState      4826 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      4961 magick/display.c           state|=EscapeState;
EscapeState      5021 magick/display.c                 state|=EscapeState;
EscapeState      5119 magick/display.c               state|=EscapeState;
EscapeState      5270 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      5787 magick/display.c               state|=EscapeState;
EscapeState      5837 magick/display.c               state|=EscapeState;
EscapeState      5881 magick/display.c     if ((state & EscapeState) != 0)
EscapeState      9846 magick/display.c             state|=EscapeState;
EscapeState      10657 magick/display.c             state|=EscapeState;
EscapeState      10751 magick/display.c             state|=EscapeState;
EscapeState      10810 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      11266 magick/display.c             state|=EscapeState;
EscapeState      11316 magick/display.c             state|=EscapeState;
EscapeState      11363 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      11501 magick/display.c           state|=EscapeState;
EscapeState      11626 magick/display.c               state|=EscapeState;
EscapeState      11731 magick/display.c               state|=EscapeState;
EscapeState      11865 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      12094 magick/display.c                 state|=EscapeState;
EscapeState      12150 magick/display.c                 state|=EscapeState;
EscapeState      12188 magick/display.c       if ((state & EscapeState) != 0)