ExitState         473 magick/animate.c       *state|=ExitState;
ExitState        2037 magick/animate.c                       state|=ExitState;
ExitState        2131 magick/animate.c           if ((state & ExitState) == 0)
ExitState        2232 magick/animate.c                 state|=ExitState;
ExitState        2304 magick/animate.c                 state|=ExitState;
ExitState        2361 magick/animate.c               state|=ExitState;
ExitState        2382 magick/animate.c             state|=ExitState;
ExitState        2460 magick/animate.c             state|=ExitState;
ExitState        2617 magick/animate.c                   state|=ExitState;
ExitState        2704 magick/animate.c           state|=ExitState;
ExitState        2778 magick/animate.c   while (!(state & ExitState));
ExitState        1682 magick/display.c   for (i=0; (state & ExitState) == 0; i++)
ExitState        2136 magick/display.c             state|=ExitState;
ExitState        2157 magick/display.c         state|=ExitState;
ExitState        2182 magick/display.c             state|=ExitState;
ExitState        2223 magick/display.c   } while ((state & ExitState) == 0);
ExitState        2337 magick/display.c             state|=ExitState;
ExitState        2488 magick/display.c             state|=ExitState;
ExitState        2653 magick/display.c   } while ((state & ExitState) == 0);
ExitState        2974 magick/display.c             state|=ExitState;
ExitState        2997 magick/display.c         state|=ExitState;
ExitState        3028 magick/display.c             state|=ExitState;
ExitState        3070 magick/display.c   } while ((state & ExitState) == 0);
ExitState        3127 magick/display.c         state|=ExitState;
ExitState        3183 magick/display.c   } while ((state & ExitState) == 0);
ExitState        3552 magick/display.c             state|=ExitState;
ExitState        3627 magick/display.c             state|=ExitState;
ExitState        3839 magick/display.c   } while ((state & ExitState) == 0);
ExitState        4088 magick/display.c             state|=ExitState;
ExitState        4135 magick/display.c             state|=ExitState;
ExitState        4173 magick/display.c             state|=ExitState;
ExitState        4225 magick/display.c   } while ((state & ExitState) == 0);
ExitState        4712 magick/display.c             state|=ExitState;
ExitState        4734 magick/display.c         state|=ExitState;
ExitState        4759 magick/display.c             state|=ExitState;
ExitState        4823 magick/display.c   } while ((state & ExitState) == 0);
ExitState        4891 magick/display.c           state|=ExitState;
ExitState        4908 magick/display.c           ((state & ExitState) != 0))
ExitState        4938 magick/display.c     } while ((state & ExitState) == 0);
ExitState        4962 magick/display.c           state|=ExitState;
ExitState        4984 magick/display.c                 state|=ExitState;
ExitState        5022 magick/display.c                 state|=ExitState;
ExitState        5122 magick/display.c               state|=ExitState;
ExitState        5266 magick/display.c     } while ((state & ExitState) == 0);
ExitState        5267 magick/display.c   } while ((state & ExitState) == 0);
ExitState        5788 magick/display.c               state|=ExitState;
ExitState        5810 magick/display.c           state|=ExitState;
ExitState        5838 magick/display.c               state|=ExitState;
ExitState        5877 magick/display.c     } while ((state & ExitState) == 0);
ExitState        6085 magick/display.c               state|=ExitState;
ExitState        6150 magick/display.c           ((state & ExitState) != 0))
ExitState        6177 magick/display.c     } while ((state & ExitState) == 0);
ExitState        9329 magick/display.c         state|=ExitState;
ExitState        9356 magick/display.c   } while ((state & ExitState) == 0);
ExitState        9847 magick/display.c             state|=ExitState;
ExitState        9927 magick/display.c             state|=ExitState;
ExitState        10120 magick/display.c   } while ((state & ExitState) == 0);
ExitState        10405 magick/display.c         state|=UpdateConfigurationState | ExitState;
ExitState        10467 magick/display.c     if ((state & ExitState) == 0)
ExitState        10469 magick/display.c   } while ((state & ExitState) == 0);
ExitState        10658 magick/display.c             state|=ExitState;
ExitState        10714 magick/display.c             state|=ExitState;
ExitState        10752 magick/display.c             state|=ExitState;
ExitState        10804 magick/display.c   } while ((state & ExitState) == 0);
ExitState        11267 magick/display.c             state|=ExitState;
ExitState        11289 magick/display.c         state|=ExitState;
ExitState        11317 magick/display.c             state|=ExitState;
ExitState        11360 magick/display.c   } while ((state & ExitState) == 0);
ExitState        11428 magick/display.c           state|=ExitState;
ExitState        11447 magick/display.c           ((state & ExitState) != 0))
ExitState        11477 magick/display.c     } while ((state & ExitState) == 0);
ExitState        11502 magick/display.c           state|=ExitState;
ExitState        11627 magick/display.c               state|=ExitState;
ExitState        11734 magick/display.c               state|=ExitState;
ExitState        11861 magick/display.c     } while ((state & ExitState) == 0);
ExitState        11862 magick/display.c   } while ((state & ExitState) == 0);
ExitState        12095 magick/display.c                 state|=ExitState;
ExitState        12120 magick/display.c             state|=ExitState;
ExitState        12151 magick/display.c                 state|=ExitState;
ExitState        12185 magick/display.c       } while ((state & ExitState) == 0);
ExitState        12233 magick/display.c             state|=ExitState;
ExitState        12269 magick/display.c       } while ((state & ExitState) == 0);
ExitState        14962 magick/display.c                 *state|=NextImageState | ExitState;
ExitState        14987 magick/display.c                             *state|=NextImageState | ExitState;
ExitState        15126 magick/display.c                       *state|=MontageImageState | NextImageState | ExitState;
ExitState        15304 magick/display.c                 *state|=FormerImageState | ExitState;
ExitState        15309 magick/display.c                 *state|=NextImageState | ExitState;
ExitState        15319 magick/display.c                 *state|=ExitState;
ExitState        15377 magick/display.c               *state|=NextImageState | ExitState;
ExitState        15392 magick/display.c             *state|=ExitState;
ExitState        15593 magick/display.c             *state|=ExitState;
ExitState        15844 magick/display.c           *state|=NextImageState | ExitState;
ExitState        15926 magick/display.c   } while (!(*state & ExitState));
ExitState        15927 magick/display.c   if ((*state & ExitState) == 0)
ExitState        15945 magick/display.c               *state&=(~ExitState);
ExitState        15985 magick/display.c     *state&=(~ExitState);
ExitState        15986 magick/display.c   if (*state & ExitState)
ExitState        2386 magick/widget.c                       state|=ExitState;
ExitState        2398 magick/widget.c                   state|=ExitState;
ExitState        2425 magick/widget.c             state|=ExitState;
ExitState        2753 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        3443 magick/widget.c                   state|=ExitState;
ExitState        3454 magick/widget.c                   state|=ExitState;
ExitState        3465 magick/widget.c                   state|=ExitState;
ExitState        3489 magick/widget.c             state|=ExitState;
ExitState        3547 magick/widget.c             state|=ExitState;
ExitState        3602 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        3913 magick/widget.c                 state|=ExitState;
ExitState        3923 magick/widget.c                   state|=ExitState;
ExitState        3948 magick/widget.c             state|=ExitState;
ExitState        4009 magick/widget.c             state|=ExitState;
ExitState        4175 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        5001 magick/widget.c                   state|=ExitState;
ExitState        5015 magick/widget.c                       state|=ExitState;
ExitState        5028 magick/widget.c                   state|=ExitState;
ExitState        5053 magick/widget.c             state|=ExitState;
ExitState        5397 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        6254 magick/widget.c                       state|=ExitState;
ExitState        6266 magick/widget.c                   state|=ExitState;
ExitState        6291 magick/widget.c             state|=ExitState;
ExitState        6613 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        7176 magick/widget.c                 state|=ExitState;
ExitState        7279 magick/widget.c                       state|=ExitState;
ExitState        7291 magick/widget.c                   state|=ExitState;
ExitState        7318 magick/widget.c             state|=ExitState;
ExitState        7431 magick/widget.c             state|=ExitState;
ExitState        7623 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        7873 magick/widget.c             state|=ExitState;
ExitState        7903 magick/widget.c         state|=ExitState;
ExitState        7999 magick/widget.c                       state|=ExitState;
ExitState        8008 magick/widget.c                     state|=ExitState;
ExitState        8046 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        8275 magick/widget.c                 state|=ExitState;
ExitState        8298 magick/widget.c             state|=ExitState;
ExitState        8355 magick/widget.c             state|=ExitState;
ExitState        8390 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        8679 magick/widget.c                 state|=ExitState;
ExitState        8688 magick/widget.c                 state|=ExitState;
ExitState        8716 magick/widget.c             state|=ExitState;
ExitState        8773 magick/widget.c             state|=ExitState;
ExitState        8818 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        9420 magick/widget.c                 state|=ExitState;
ExitState        9443 magick/widget.c             state|=ExitState;
ExitState        9504 magick/widget.c             state|=ExitState;
ExitState        9650 magick/widget.c   } while ((state & ExitState) == 0);
ExitState         270 wand/display.c   if ((state & ExitState) == 0) \
ExitState         453 wand/display.c   for (i=1; ((i <= (ssize_t) argc) && ((state & ExitState) == 0)); i++)
ExitState         550 wand/display.c                 state|=ExitState;
ExitState         568 wand/display.c               while ((nexus != (Image *) NULL) && ((state & ExitState) == 0))
ExitState         596 wand/display.c             } while ((state & ExitState) == 0);
ExitState         628 wand/display.c                  ((state & ExitState) == 0));
ExitState         648 wand/display.c         if ((i == (ssize_t) (argc-1)) && ((state & ExitState) == 0))
ExitState         650 wand/display.c         if ((state & ExitState) != 0)
ExitState         668 wand/display.c           state|=ExitState;
ExitState         670 wand/display.c           state|=ExitState;
ExitState         672 wand/display.c           state|=ExitState;