ForwardAnimationState 516 magick/animate.c *state&=(~ForwardAnimationState); ForwardAnimationState 518 magick/animate.c *state|=ForwardAnimationState; ForwardAnimationState 572 magick/animate.c *state=ForwardAnimationState; ForwardAnimationState 578 magick/animate.c *state&=(~ForwardAnimationState); ForwardAnimationState 2010 magick/animate.c state=(MagickStatusType) (ForwardAnimationState | RepeatAnimationState); ForwardAnimationState 2024 magick/animate.c if (state & ForwardAnimationState) ForwardAnimationState 2041 magick/animate.c state&=(~ForwardAnimationState); ForwardAnimationState 2070 magick/animate.c state|=ForwardAnimationState;