IsPoint 4160 coders/svg.c if (IsPoint(q)) IsPoint 4167 coders/svg.c for (k=0; IsPoint(token); k++) IsPoint 4311 coders/svg.c if (IsPoint(q) == MagickFalse) IsPoint 2574 magick/draw.c if (IsPoint(q) != MagickFalse) IsPoint 2583 magick/draw.c for (x=0; IsPoint(token) != MagickFalse; x++) IsPoint 2810 magick/draw.c if (IsPoint(q) == MagickFalse) IsPoint 5358 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5389 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5404 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5424 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5459 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5492 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5532 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5570 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 5585 magick/draw.c } while (IsPoint(p) != MagickFalse); IsPoint 6316 wand/drawing-wand.c if (IsPoint(q) != MagickFalse) IsPoint 6325 wand/drawing-wand.c for (x=0; IsPoint(token) != MagickFalse; x++)