IsPoint          4160 coders/svg.c               if (IsPoint(q))
IsPoint          4167 coders/svg.c                   for (k=0; IsPoint(token); k++)
IsPoint          4311 coders/svg.c         if (IsPoint(q) == MagickFalse)
IsPoint          2574 magick/draw.c              if (IsPoint(q) != MagickFalse)
IsPoint          2583 magick/draw.c                  for (x=0; IsPoint(token) != MagickFalse; x++)
IsPoint          2810 magick/draw.c        if (IsPoint(q) == MagickFalse)
IsPoint          5358 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5389 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5404 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5424 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5459 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5492 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5532 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5570 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          5585 magick/draw.c          } while (IsPoint(p) != MagickFalse);
IsPoint          6316 wand/drawing-wand.c           if (IsPoint(q) != MagickFalse)
IsPoint          6325 wand/drawing-wand.c               for (x=0; IsPoint(token) != MagickFalse; x++)