Maximize          340 magick/morphology.c       Maximize(kernel->maximum, kernel->values[i]);
Maximize          353 magick/morphology.c     Maximize(kernel->maximum, kernel->values[i]);
Maximize         2467 magick/morphology.c       Maximize(kernel->maximum, kernel->values[i]);
Maximize         3090 magick/morphology.c                 Maximize(max.red,     (double) k_pixels[u].red);
Maximize         3091 magick/morphology.c                 Maximize(max.green,   (double) k_pixels[u].green);
Maximize         3092 magick/morphology.c                 Maximize(max.blue,    (double) k_pixels[u].blue);
Maximize         3093 magick/morphology.c                 Maximize(max.opacity,
Maximize         3096 magick/morphology.c                   Maximize(max.index,   (double) GetPixelIndex(
Maximize         3137 magick/morphology.c                   Maximize(max.red,     (double) k_pixels[u].red);
Maximize         3138 magick/morphology.c                   Maximize(max.green,   (double) k_pixels[u].green);
Maximize         3139 magick/morphology.c                   Maximize(max.blue,    (double) k_pixels[u].blue);
Maximize         3140 magick/morphology.c                   Maximize(max.opacity,
Maximize         3143 magick/morphology.c                     Maximize(max.index,   (double) GetPixelIndex(
Maximize         3151 magick/morphology.c             min.red     -= max.red;     Maximize( min.red,     0.0 );
Maximize         3152 magick/morphology.c             min.green   -= max.green;   Maximize( min.green,   0.0 );
Maximize         3153 magick/morphology.c             min.blue    -= max.blue;    Maximize( min.blue,    0.0 );
Maximize         3154 magick/morphology.c             min.opacity -= max.opacity; Maximize( min.opacity, 0.0 );
Maximize         3155 magick/morphology.c             min.index   -= max.index;   Maximize( min.index,   0.0 );