Maximize 340 magick/morphology.c Maximize(kernel->maximum, kernel->values[i]); Maximize 353 magick/morphology.c Maximize(kernel->maximum, kernel->values[i]); Maximize 2467 magick/morphology.c Maximize(kernel->maximum, kernel->values[i]); Maximize 3090 magick/morphology.c Maximize(max.red, (double) k_pixels[u].red); Maximize 3091 magick/morphology.c Maximize(max.green, (double) k_pixels[u].green); Maximize 3092 magick/morphology.c Maximize(max.blue, (double) k_pixels[u].blue); Maximize 3093 magick/morphology.c Maximize(max.opacity, Maximize 3096 magick/morphology.c Maximize(max.index, (double) GetPixelIndex( Maximize 3137 magick/morphology.c Maximize(max.red, (double) k_pixels[u].red); Maximize 3138 magick/morphology.c Maximize(max.green, (double) k_pixels[u].green); Maximize 3139 magick/morphology.c Maximize(max.blue, (double) k_pixels[u].blue); Maximize 3140 magick/morphology.c Maximize(max.opacity, Maximize 3143 magick/morphology.c Maximize(max.index, (double) GetPixelIndex( Maximize 3151 magick/morphology.c min.red -= max.red; Maximize( min.red, 0.0 ); Maximize 3152 magick/morphology.c min.green -= max.green; Maximize( min.green, 0.0 ); Maximize 3153 magick/morphology.c min.blue -= max.blue; Maximize( min.blue, 0.0 ); Maximize 3154 magick/morphology.c min.opacity -= max.opacity; Maximize( min.opacity, 0.0 ); Maximize 3155 magick/morphology.c min.index -= max.index; Maximize( min.index, 0.0 );