NumberTiles      2303 magick/effect.c   for (i=0; i < NumberTiles; i++)
NumberTiles      2311 magick/effect.c     if (i == (NumberTiles/2))
NumberTiles      2336 magick/effect.c         x=(ssize_t) ((i+1)*thumbnail->columns)/NumberTiles;
NumberTiles      2337 magick/effect.c         y=(ssize_t) ((i+1)*thumbnail->rows)/NumberTiles;
NumberTiles      2685 magick/effect.c       NumberTiles);