PlayAnimationState  487 magick/animate.c       *state|=PlayAnimationState;
PlayAnimationState  514 magick/animate.c       *state&=(~PlayAnimationState);
PlayAnimationState  527 magick/animate.c       *state|=PlayAnimationState;
PlayAnimationState  534 magick/animate.c       *state|=PlayAnimationState;
PlayAnimationState 2016 magick/animate.c       if ((state & PlayAnimationState) || (state & StepAnimationState))
PlayAnimationState 2047 magick/animate.c                         state&=(~PlayAnimationState);
PlayAnimationState 2077 magick/animate.c                         state&=(~PlayAnimationState);