PlayAnimationState 487 magick/animate.c *state|=PlayAnimationState; PlayAnimationState 514 magick/animate.c *state&=(~PlayAnimationState); PlayAnimationState 527 magick/animate.c *state|=PlayAnimationState; PlayAnimationState 534 magick/animate.c *state|=PlayAnimationState; PlayAnimationState 2016 magick/animate.c if ((state & PlayAnimationState) || (state & StepAnimationState)) PlayAnimationState 2047 magick/animate.c state&=(~PlayAnimationState); PlayAnimationState 2077 magick/animate.c state&=(~PlayAnimationState);