StepAnimationState  513 magick/animate.c       *state|=StepAnimationState;
StepAnimationState 2016 magick/animate.c       if ((state & PlayAnimationState) || (state & StepAnimationState))
StepAnimationState 2086 magick/animate.c           if ((state & StepAnimationState) ||
StepAnimationState 2136 magick/animate.c           state&=(~StepAnimationState);