XDisplayWidth 825 magick/animate.c window_attributes.width=XDisplayWidth(display,XDefaultScreen(display)); XDisplayWidth 1681 magick/animate.c XDisplayWidth(display,visual_info->screen), XDisplayWidth 1707 magick/animate.c XDisplayWidth(display,visual_info->screen); XDisplayWidth 1737 magick/animate.c windows->image.x=(XDisplayWidth(display,visual_info->screen)/2)- XDisplayWidth 4434 magick/display.c XDisplayWidth(display,windows->image.screen), XDisplayWidth 4438 magick/display.c if (window_changes.width > XDisplayWidth(display,windows->image.screen)) XDisplayWidth 4439 magick/display.c window_changes.width=XDisplayWidth(display,windows->image.screen); XDisplayWidth 4448 magick/display.c ((XDisplayWidth(display,windows->image.screen)/2)-(width/2)); XDisplayWidth 13728 magick/display.c window_attributes.width=XDisplayWidth(display,XDefaultScreen(display)); XDisplayWidth 14607 magick/display.c XDisplayWidth(display,visual_info->screen), XDisplayWidth 14633 magick/display.c XDisplayWidth(display,visual_info->screen); XDisplayWidth 14663 magick/display.c windows->image.x=(XDisplayWidth(display,visual_info->screen)/2)- XDisplayWidth 1746 magick/xwindow.c limit=XDisplayWidth(display,window_info->screen)-window_info->width; XDisplayWidth 4060 magick/xwindow.c display_width=XDisplayWidth(display,XDefaultScreen(display)); XDisplayWidth 4585 magick/xwindow.c window->x=XDisplayWidth(display,visual_info->screen) >> 1; XDisplayWidth 4586 magick/xwindow.c window->y=XDisplayWidth(display,visual_info->screen) >> 1; XDisplayWidth 5680 magick/xwindow.c ((int) width <= XDisplayWidth(display,window->screen)) &&