gamma_pow        2200 magick/enhance.c           image->colormap[i].red=QuantumRange*gamma_pow(QuantumScale*
gamma_pow        2203 magick/enhance.c           image->colormap[i].green=QuantumRange*gamma_pow(QuantumScale*
gamma_pow        2206 magick/enhance.c           image->colormap[i].blue=QuantumRange*gamma_pow(QuantumScale*
gamma_pow        2211 magick/enhance.c               image->colormap[i].opacity=QuantumRange*gamma_pow(QuantumScale*
gamma_pow        2214 magick/enhance.c               image->colormap[i].opacity=QuantumRange-QuantumRange*gamma_pow(
gamma_pow        2282 magick/enhance.c           SetPixelRed(q,QuantumRange*gamma_pow(QuantumScale*GetPixelRed(q),
gamma_pow        2284 magick/enhance.c           SetPixelGreen(q,QuantumRange*gamma_pow(QuantumScale*GetPixelGreen(q),
gamma_pow        2286 magick/enhance.c           SetPixelBlue(q,QuantumRange*gamma_pow(QuantumScale*GetPixelBlue(q),
gamma_pow        2292 magick/enhance.c             SetPixelRed(q,QuantumRange*gamma_pow(QuantumScale*GetPixelRed(q),
gamma_pow        2295 magick/enhance.c             SetPixelGreen(q,QuantumRange*gamma_pow(QuantumScale*
gamma_pow        2298 magick/enhance.c             SetPixelBlue(q,QuantumRange*gamma_pow(QuantumScale*GetPixelBlue(q),
gamma_pow        2303 magick/enhance.c                 SetPixelOpacity(q,QuantumRange*gamma_pow(QuantumScale*
gamma_pow        2306 magick/enhance.c                 SetPixelAlpha(q,QuantumRange*gamma_pow(QuantumScale*
gamma_pow        2917 magick/enhance.c   level_pixel=QuantumRange*gamma_pow(scale*((double) pixel-black_point),1.0/
gamma_pow        3105 magick/enhance.c #define LevelizeValue(x) ClampToQuantum(((MagickRealType) gamma_pow((double) \