gamma_pow 2200 magick/enhance.c image->colormap[i].red=QuantumRange*gamma_pow(QuantumScale* gamma_pow 2203 magick/enhance.c image->colormap[i].green=QuantumRange*gamma_pow(QuantumScale* gamma_pow 2206 magick/enhance.c image->colormap[i].blue=QuantumRange*gamma_pow(QuantumScale* gamma_pow 2211 magick/enhance.c image->colormap[i].opacity=QuantumRange*gamma_pow(QuantumScale* gamma_pow 2214 magick/enhance.c image->colormap[i].opacity=QuantumRange-QuantumRange*gamma_pow( gamma_pow 2282 magick/enhance.c SetPixelRed(q,QuantumRange*gamma_pow(QuantumScale*GetPixelRed(q), gamma_pow 2284 magick/enhance.c SetPixelGreen(q,QuantumRange*gamma_pow(QuantumScale*GetPixelGreen(q), gamma_pow 2286 magick/enhance.c SetPixelBlue(q,QuantumRange*gamma_pow(QuantumScale*GetPixelBlue(q), gamma_pow 2292 magick/enhance.c SetPixelRed(q,QuantumRange*gamma_pow(QuantumScale*GetPixelRed(q), gamma_pow 2295 magick/enhance.c SetPixelGreen(q,QuantumRange*gamma_pow(QuantumScale* gamma_pow 2298 magick/enhance.c SetPixelBlue(q,QuantumRange*gamma_pow(QuantumScale*GetPixelBlue(q), gamma_pow 2303 magick/enhance.c SetPixelOpacity(q,QuantumRange*gamma_pow(QuantumScale* gamma_pow 2306 magick/enhance.c SetPixelAlpha(q,QuantumRange*gamma_pow(QuantumScale* gamma_pow 2917 magick/enhance.c level_pixel=QuantumRange*gamma_pow(scale*((double) pixel-black_point),1.0/ gamma_pow 3105 magick/enhance.c #define LevelizeValue(x) ClampToQuantum(((MagickRealType) gamma_pow((double) \