hue               183 Magick++/lib/Magick++/Color.h     void           hue ( double hue_ );
hue               184 Magick++/lib/Magick++/Color.h     double         hue ( void ) const;
hue                97 filters/analyze.c     hue,
hue               170 filters/analyze.c           &hue,&saturation,&brightness);
hue               635 magick/composite.c   if (hue < 0.0)
hue               636 magick/composite.c     hue+=1.0;
hue               637 magick/composite.c   if (hue > 1.0)
hue               638 magick/composite.c     hue-=1.0;
hue               639 magick/composite.c   if ((6.0*hue) < 1.0)
hue               640 magick/composite.c     return(m1+6.0*(m2-m1)*hue);
hue               641 magick/composite.c   if ((2.0*hue) < 1.0)
hue               643 magick/composite.c   if ((3.0*hue) < 2.0)
hue               644 magick/composite.c     return(m1+6.0*(m2-m1)*(2.0/3.0-hue));
hue               666 magick/composite.c   h=6.0*hue;
hue               727 magick/composite.c   assert(hue != (double *) NULL);
hue               747 magick/composite.c   *hue=(h/6.0);
hue              2272 magick/composite.c       hue,
hue              2333 magick/composite.c     hue=0.0;
hue              2692 magick/composite.c           CompositeHCL(destination.red,destination.green,destination.blue,&hue,
hue              2696 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
hue              2709 magick/composite.c           CompositeHCL(destination.red,destination.green,destination.blue,&hue,
hue              2711 magick/composite.c           CompositeHCL(source.red,source.green,source.blue,&hue,&sans,&sans);
hue              2712 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
hue              2727 magick/composite.c           CompositeHCL(destination.red,destination.green,destination.blue,&hue,
hue              2731 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
hue              2746 magick/composite.c           CompositeHCL(destination.red,destination.green,destination.blue,&hue,
hue              2750 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
hue              2767 magick/composite.c           CompositeHCL(source.red,source.green,source.blue,&hue,&chroma,
hue              2769 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
hue              3303 magick/deprecate.c   if (hue < 0.0)
hue              3304 magick/deprecate.c     hue+=1.0;
hue              3305 magick/deprecate.c   if (hue > 1.0)
hue              3306 magick/deprecate.c     hue-=1.0;
hue              3307 magick/deprecate.c   if ((6.0*hue) < 1.0)
hue              3308 magick/deprecate.c     return(m1+6.0*(m2-m1)*hue);
hue              3309 magick/deprecate.c   if ((2.0*hue) < 1.0)
hue              3311 magick/deprecate.c   if ((3.0*hue) < 2.0)
hue              3312 magick/deprecate.c     return(m1+6.0*(m2-m1)*(2.0/3.0-hue));
hue              3337 magick/deprecate.c   r=HueToRGB(m1,m2,hue+1.0/3.0);
hue              3338 magick/deprecate.c   g=HueToRGB(m1,m2,hue);
hue              3339 magick/deprecate.c   b=HueToRGB(m1,m2,hue-1.0/3.0);
hue              7143 magick/deprecate.c   assert(hue != (double *) NULL);
hue              7151 magick/deprecate.c   *hue=0.0;
hue              7160 magick/deprecate.c     *hue=(double) (g == min ? 5.0+(max-b)/delta : 1.0-(max-g)/delta);
hue              7163 magick/deprecate.c       *hue=(double) (b == min ? 1.0+(max-r)/delta : 3.0-(max-b)/delta);
hue              7165 magick/deprecate.c       *hue=(double) (r == min ? 3.0+(max-g)/delta : 5.0-(max-r)/delta);
hue              7166 magick/deprecate.c   *hue/=6.0;
hue               913 magick/enhance.c     hue,
hue               922 magick/enhance.c   hue=0.0;
hue               925 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
hue               933 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
hue              3472 magick/enhance.c     hue,
hue              3479 magick/enhance.c   ConvertRGBToHCL(*red,*green,*blue,&hue,&chroma,&luma);
hue              3480 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3481 magick/enhance.c   while (hue < 0.0)
hue              3482 magick/enhance.c     hue+=1.0;
hue              3483 magick/enhance.c   while (hue > 1.0)
hue              3484 magick/enhance.c     hue-=1.0;
hue              3487 magick/enhance.c   ConvertHCLToRGB(hue,chroma,luma,red,green,blue);
hue              3495 magick/enhance.c     hue,
hue              3502 magick/enhance.c   ConvertRGBToHCLp(*red,*green,*blue,&hue,&chroma,&luma);
hue              3503 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3504 magick/enhance.c   while (hue < 0.0)
hue              3505 magick/enhance.c     hue+=1.0;
hue              3506 magick/enhance.c   while (hue > 1.0)
hue              3507 magick/enhance.c     hue-=1.0;
hue              3510 magick/enhance.c   ConvertHCLpToRGB(hue,chroma,luma,red,green,blue);
hue              3519 magick/enhance.c     hue,
hue              3525 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
hue              3526 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3527 magick/enhance.c   while (hue < 0.0)
hue              3528 magick/enhance.c     hue+=1.0;
hue              3529 magick/enhance.c   while (hue > 1.0)
hue              3530 magick/enhance.c     hue-=1.0;
hue              3533 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
hue              3542 magick/enhance.c     hue,
hue              3548 magick/enhance.c   ConvertRGBToHSI(*red,*green,*blue,&hue,&saturation,&intensity);
hue              3549 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3550 magick/enhance.c   while (hue < 0.0)
hue              3551 magick/enhance.c     hue+=1.0;
hue              3552 magick/enhance.c   while (hue > 1.0)
hue              3553 magick/enhance.c     hue-=1.0;
hue              3556 magick/enhance.c   ConvertHSIToRGB(hue,saturation,intensity,red,green,blue);
hue              3564 magick/enhance.c     hue,
hue              3571 magick/enhance.c   ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness);
hue              3572 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3573 magick/enhance.c   while (hue < 0.0)
hue              3574 magick/enhance.c     hue+=1.0;
hue              3575 magick/enhance.c   while (hue >= 1.0)
hue              3576 magick/enhance.c     hue-=1.0;
hue              3579 magick/enhance.c   ConvertHSLToRGB(hue,saturation,lightness,red,green,blue);
hue              3587 magick/enhance.c     hue,
hue              3594 magick/enhance.c   ConvertRGBToHSV(*red,*green,*blue,&hue,&saturation,&value);
hue              3595 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3596 magick/enhance.c   while (hue < 0.0)
hue              3597 magick/enhance.c     hue+=1.0;
hue              3598 magick/enhance.c   while (hue >= 1.0)
hue              3599 magick/enhance.c     hue-=1.0;
hue              3602 magick/enhance.c   ConvertHSVToRGB(hue,saturation,value,red,green,blue);
hue              3611 magick/enhance.c     hue,
hue              3617 magick/enhance.c   ConvertRGBToHWB(*red,*green,*blue,&hue,&whiteness,&blackness);
hue              3618 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3619 magick/enhance.c   while (hue < 0.0)
hue              3620 magick/enhance.c     hue+=1.0;
hue              3621 magick/enhance.c   while (hue >= 1.0)
hue              3622 magick/enhance.c     hue-=1.0;
hue              3625 magick/enhance.c   ConvertHWBToRGB(hue,whiteness,blackness,red,green,blue);
hue              3633 magick/enhance.c     hue,
hue              3640 magick/enhance.c   ConvertRGBToLCHab(*red,*green,*blue,&luma,&chroma,&hue);
hue              3643 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3644 magick/enhance.c   while (hue < 0.0)
hue              3645 magick/enhance.c     hue+=1.0;
hue              3646 magick/enhance.c   while (hue >= 1.0)
hue              3647 magick/enhance.c     hue-=1.0;
hue              3648 magick/enhance.c   ConvertLCHabToRGB(luma,chroma,hue,red,green,blue);
hue              3656 magick/enhance.c     hue,
hue              3663 magick/enhance.c   ConvertRGBToLCHuv(*red,*green,*blue,&luma,&chroma,&hue);
hue              3666 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3667 magick/enhance.c   while (hue < 0.0)
hue              3668 magick/enhance.c     hue+=1.0;
hue              3669 magick/enhance.c   while (hue >= 1.0)
hue              3670 magick/enhance.c     hue-=1.0;
hue              3671 magick/enhance.c   ConvertLCHuvToRGB(luma,chroma,hue,red,green,blue);
hue              1669 magick/fx.c                hue,
hue              1674 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
hue              1675 magick/fx.c              return(hue);
hue              1713 magick/fx.c                hue,
hue              1718 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
hue              1796 magick/fx.c                hue,
hue              1801 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
hue               104 magick/gem.c     h=6.0*hue;
hue               198 magick/gem.c     h=6.0*hue;
hue               307 magick/gem.c     h=6.0*(hue-floor(hue));
hue               402 magick/gem.c     h=360.0*hue;
hue               478 magick/gem.c     h=hue*360.0;
hue               588 magick/gem.c     h=hue*360.0;
hue               698 magick/gem.c     if (hue == -1.0)
hue               705 magick/gem.c     i=(ssize_t) floor(6.0*hue);
hue               706 magick/gem.c     f=6.0*hue-i;
hue               757 magick/gem.c     ConvertLabToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma*
hue               758 magick/gem.c       sin(hue*MagickPI/180.0),X,Y,Z);
hue               775 magick/gem.c     ConvertLCHabToXYZ(100.0*luma,255.0*(chroma-0.5),360.0*hue,&X,&Y,&Z);
hue               810 magick/gem.c     ConvertLuvToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma*
hue               811 magick/gem.c       sin(hue*MagickPI/180.0),X,Y,Z);
hue               828 magick/gem.c     ConvertLCHuvToXYZ(100.0*luma,255.0*(chroma-0.5),360.0*hue,&X,&Y,&Z);
hue               889 magick/gem.c     assert(hue != (double *) NULL);
hue               909 magick/gem.c     *hue=(h/6.0);
hue               956 magick/gem.c     assert(hue != (double *) NULL);
hue               976 magick/gem.c     *hue=(h/6.0);
hue              1023 magick/gem.c     assert(hue != (double *) NULL);
hue              1026 magick/gem.c     *hue=0.0;
hue              1046 magick/gem.c       *hue=(g-b)/delta;
hue              1049 magick/gem.c         *hue=2.0+(b-r)/delta;
hue              1051 magick/gem.c         *hue=4.0+(r-g)/delta;
hue              1052 magick/gem.c     *hue/=6.0;
hue              1053 magick/gem.c     if (*hue < 0.0)
hue              1054 magick/gem.c       *hue+=1.0;
hue              1095 magick/gem.c     assert(hue != (double *) NULL);
hue              1101 magick/gem.c         *hue=0.0;
hue              1109 magick/gem.c     *hue=atan2(beta,alpha)*(180.0/MagickPI)/360.0;
hue              1110 magick/gem.c     if (*hue < 0.0)
hue              1111 magick/gem.c       *hue+=1.0;
hue              1153 magick/gem.c     assert(hue != (double *) NULL);
hue              1164 magick/gem.c         *hue=0.0;
hue              1170 magick/gem.c         *hue=(QuantumScale*green-QuantumScale*blue)/c;
hue              1172 magick/gem.c           *hue+=6.0;
hue              1176 magick/gem.c         *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c;
hue              1178 magick/gem.c         *hue=4.0+(QuantumScale*red-QuantumScale*green)/c;
hue              1179 magick/gem.c     *hue*=60.0/360.0;
hue              1225 magick/gem.c     assert(hue != (double *) NULL);
hue              1236 magick/gem.c         *hue=0.0;
hue              1242 magick/gem.c         *hue=(QuantumScale*green-QuantumScale*blue)/c;
hue              1244 magick/gem.c           *hue+=6.0;
hue              1248 magick/gem.c         *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c;
hue              1250 magick/gem.c         *hue=4.0+(QuantumScale*red-QuantumScale*green)/c;
hue              1251 magick/gem.c     *hue*=60.0/360.0;
hue              1298 magick/gem.c     assert(hue != (double *) NULL);
hue              1310 magick/gem.c         *hue=(-1.0);
hue              1315 magick/gem.c     *hue=(p-f/(v-1.0*w))/6.0;
hue              1355 magick/gem.c     *hue=180.0*atan2(255.0*(b-0.5),255.0*(a-0.5))/MagickPI/360.0;
hue              1356 magick/gem.c     if (*hue < 0.0)
hue              1357 magick/gem.c       *hue+=1.0;
hue              1373 magick/gem.c     assert(hue != (double *) NULL);
hue              1375 magick/gem.c     ConvertXYZToLCHab(X,Y,Z,luma,chroma,hue);
hue              1416 magick/gem.c     *hue=180.0*atan2(262.0*v-140.0,354.0*u-134.0)/MagickPI/360.0;
hue              1417 magick/gem.c     if (*hue < 0.0)
hue              1418 magick/gem.c       *hue+=1.0;
hue              1434 magick/gem.c     assert(hue != (double *) NULL);
hue              1436 magick/gem.c     ConvertXYZToLCHuv(X,Y,Z,luma,chroma,hue);
hue               241 tests/validate.c   ConvertLabToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma*
hue               242 tests/validate.c     sin(hue*MagickPI/180.0),X,Y,Z);
hue               254 tests/validate.c   *hue=180.0*atan2(255.0*(b-0.5),255.0*(a-0.5))/MagickPI/360.0;
hue               255 tests/validate.c   if (*hue < 0.0)
hue               256 tests/validate.c     *hue+=1.0;
hue              7087 wand/magick-image.c     brightness,saturation,hue);
hue              1071 wand/pixel-wand.c     wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation,
hue              1955 wand/pixel-wand.c   ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue);
hue                97 www/source/analyze.c     hue,
hue               169 www/source/analyze.c           GetPixelBlue(p),&hue,&saturation,&brightness);