hue 183 Magick++/lib/Magick++/Color.h void hue ( double hue_ ); hue 184 Magick++/lib/Magick++/Color.h double hue ( void ) const; hue 97 filters/analyze.c hue, hue 170 filters/analyze.c &hue,&saturation,&brightness); hue 635 magick/composite.c if (hue < 0.0) hue 636 magick/composite.c hue+=1.0; hue 637 magick/composite.c if (hue > 1.0) hue 638 magick/composite.c hue-=1.0; hue 639 magick/composite.c if ((6.0*hue) < 1.0) hue 640 magick/composite.c return(m1+6.0*(m2-m1)*hue); hue 641 magick/composite.c if ((2.0*hue) < 1.0) hue 643 magick/composite.c if ((3.0*hue) < 2.0) hue 644 magick/composite.c return(m1+6.0*(m2-m1)*(2.0/3.0-hue)); hue 666 magick/composite.c h=6.0*hue; hue 727 magick/composite.c assert(hue != (double *) NULL); hue 747 magick/composite.c *hue=(h/6.0); hue 2272 magick/composite.c hue, hue 2333 magick/composite.c hue=0.0; hue 2692 magick/composite.c CompositeHCL(destination.red,destination.green,destination.blue,&hue, hue 2696 magick/composite.c HCLComposite(hue,chroma,luma,&composite.red, hue 2709 magick/composite.c CompositeHCL(destination.red,destination.green,destination.blue,&hue, hue 2711 magick/composite.c CompositeHCL(source.red,source.green,source.blue,&hue,&sans,&sans); hue 2712 magick/composite.c HCLComposite(hue,chroma,luma,&composite.red, hue 2727 magick/composite.c CompositeHCL(destination.red,destination.green,destination.blue,&hue, hue 2731 magick/composite.c HCLComposite(hue,chroma,luma,&composite.red, hue 2746 magick/composite.c CompositeHCL(destination.red,destination.green,destination.blue,&hue, hue 2750 magick/composite.c HCLComposite(hue,chroma,luma,&composite.red, hue 2767 magick/composite.c CompositeHCL(source.red,source.green,source.blue,&hue,&chroma, hue 2769 magick/composite.c HCLComposite(hue,chroma,luma,&composite.red, hue 3303 magick/deprecate.c if (hue < 0.0) hue 3304 magick/deprecate.c hue+=1.0; hue 3305 magick/deprecate.c if (hue > 1.0) hue 3306 magick/deprecate.c hue-=1.0; hue 3307 magick/deprecate.c if ((6.0*hue) < 1.0) hue 3308 magick/deprecate.c return(m1+6.0*(m2-m1)*hue); hue 3309 magick/deprecate.c if ((2.0*hue) < 1.0) hue 3311 magick/deprecate.c if ((3.0*hue) < 2.0) hue 3312 magick/deprecate.c return(m1+6.0*(m2-m1)*(2.0/3.0-hue)); hue 3337 magick/deprecate.c r=HueToRGB(m1,m2,hue+1.0/3.0); hue 3338 magick/deprecate.c g=HueToRGB(m1,m2,hue); hue 3339 magick/deprecate.c b=HueToRGB(m1,m2,hue-1.0/3.0); hue 7143 magick/deprecate.c assert(hue != (double *) NULL); hue 7151 magick/deprecate.c *hue=0.0; hue 7160 magick/deprecate.c *hue=(double) (g == min ? 5.0+(max-b)/delta : 1.0-(max-g)/delta); hue 7163 magick/deprecate.c *hue=(double) (b == min ? 1.0+(max-r)/delta : 3.0-(max-b)/delta); hue 7165 magick/deprecate.c *hue=(double) (r == min ? 3.0+(max-g)/delta : 5.0-(max-r)/delta); hue 7166 magick/deprecate.c *hue/=6.0; hue 913 magick/enhance.c hue, hue 922 magick/enhance.c hue=0.0; hue 925 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); hue 933 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); hue 3472 magick/enhance.c hue, hue 3479 magick/enhance.c ConvertRGBToHCL(*red,*green,*blue,&hue,&chroma,&luma); hue 3480 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3481 magick/enhance.c while (hue < 0.0) hue 3482 magick/enhance.c hue+=1.0; hue 3483 magick/enhance.c while (hue > 1.0) hue 3484 magick/enhance.c hue-=1.0; hue 3487 magick/enhance.c ConvertHCLToRGB(hue,chroma,luma,red,green,blue); hue 3495 magick/enhance.c hue, hue 3502 magick/enhance.c ConvertRGBToHCLp(*red,*green,*blue,&hue,&chroma,&luma); hue 3503 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3504 magick/enhance.c while (hue < 0.0) hue 3505 magick/enhance.c hue+=1.0; hue 3506 magick/enhance.c while (hue > 1.0) hue 3507 magick/enhance.c hue-=1.0; hue 3510 magick/enhance.c ConvertHCLpToRGB(hue,chroma,luma,red,green,blue); hue 3519 magick/enhance.c hue, hue 3525 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); hue 3526 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3527 magick/enhance.c while (hue < 0.0) hue 3528 magick/enhance.c hue+=1.0; hue 3529 magick/enhance.c while (hue > 1.0) hue 3530 magick/enhance.c hue-=1.0; hue 3533 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); hue 3542 magick/enhance.c hue, hue 3548 magick/enhance.c ConvertRGBToHSI(*red,*green,*blue,&hue,&saturation,&intensity); hue 3549 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3550 magick/enhance.c while (hue < 0.0) hue 3551 magick/enhance.c hue+=1.0; hue 3552 magick/enhance.c while (hue > 1.0) hue 3553 magick/enhance.c hue-=1.0; hue 3556 magick/enhance.c ConvertHSIToRGB(hue,saturation,intensity,red,green,blue); hue 3564 magick/enhance.c hue, hue 3571 magick/enhance.c ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); hue 3572 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3573 magick/enhance.c while (hue < 0.0) hue 3574 magick/enhance.c hue+=1.0; hue 3575 magick/enhance.c while (hue >= 1.0) hue 3576 magick/enhance.c hue-=1.0; hue 3579 magick/enhance.c ConvertHSLToRGB(hue,saturation,lightness,red,green,blue); hue 3587 magick/enhance.c hue, hue 3594 magick/enhance.c ConvertRGBToHSV(*red,*green,*blue,&hue,&saturation,&value); hue 3595 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3596 magick/enhance.c while (hue < 0.0) hue 3597 magick/enhance.c hue+=1.0; hue 3598 magick/enhance.c while (hue >= 1.0) hue 3599 magick/enhance.c hue-=1.0; hue 3602 magick/enhance.c ConvertHSVToRGB(hue,saturation,value,red,green,blue); hue 3611 magick/enhance.c hue, hue 3617 magick/enhance.c ConvertRGBToHWB(*red,*green,*blue,&hue,&whiteness,&blackness); hue 3618 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3619 magick/enhance.c while (hue < 0.0) hue 3620 magick/enhance.c hue+=1.0; hue 3621 magick/enhance.c while (hue >= 1.0) hue 3622 magick/enhance.c hue-=1.0; hue 3625 magick/enhance.c ConvertHWBToRGB(hue,whiteness,blackness,red,green,blue); hue 3633 magick/enhance.c hue, hue 3640 magick/enhance.c ConvertRGBToLCHab(*red,*green,*blue,&luma,&chroma,&hue); hue 3643 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3644 magick/enhance.c while (hue < 0.0) hue 3645 magick/enhance.c hue+=1.0; hue 3646 magick/enhance.c while (hue >= 1.0) hue 3647 magick/enhance.c hue-=1.0; hue 3648 magick/enhance.c ConvertLCHabToRGB(luma,chroma,hue,red,green,blue); hue 3656 magick/enhance.c hue, hue 3663 magick/enhance.c ConvertRGBToLCHuv(*red,*green,*blue,&luma,&chroma,&hue); hue 3666 magick/enhance.c hue+=0.5*(0.01*percent_hue-1.0); hue 3667 magick/enhance.c while (hue < 0.0) hue 3668 magick/enhance.c hue+=1.0; hue 3669 magick/enhance.c while (hue >= 1.0) hue 3670 magick/enhance.c hue-=1.0; hue 3671 magick/enhance.c ConvertLCHuvToRGB(luma,chroma,hue,red,green,blue); hue 1669 magick/fx.c hue, hue 1674 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); hue 1675 magick/fx.c return(hue); hue 1713 magick/fx.c hue, hue 1718 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); hue 1796 magick/fx.c hue, hue 1801 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); hue 104 magick/gem.c h=6.0*hue; hue 198 magick/gem.c h=6.0*hue; hue 307 magick/gem.c h=6.0*(hue-floor(hue)); hue 402 magick/gem.c h=360.0*hue; hue 478 magick/gem.c h=hue*360.0; hue 588 magick/gem.c h=hue*360.0; hue 698 magick/gem.c if (hue == -1.0) hue 705 magick/gem.c i=(ssize_t) floor(6.0*hue); hue 706 magick/gem.c f=6.0*hue-i; hue 757 magick/gem.c ConvertLabToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma* hue 758 magick/gem.c sin(hue*MagickPI/180.0),X,Y,Z); hue 775 magick/gem.c ConvertLCHabToXYZ(100.0*luma,255.0*(chroma-0.5),360.0*hue,&X,&Y,&Z); hue 810 magick/gem.c ConvertLuvToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma* hue 811 magick/gem.c sin(hue*MagickPI/180.0),X,Y,Z); hue 828 magick/gem.c ConvertLCHuvToXYZ(100.0*luma,255.0*(chroma-0.5),360.0*hue,&X,&Y,&Z); hue 889 magick/gem.c assert(hue != (double *) NULL); hue 909 magick/gem.c *hue=(h/6.0); hue 956 magick/gem.c assert(hue != (double *) NULL); hue 976 magick/gem.c *hue=(h/6.0); hue 1023 magick/gem.c assert(hue != (double *) NULL); hue 1026 magick/gem.c *hue=0.0; hue 1046 magick/gem.c *hue=(g-b)/delta; hue 1049 magick/gem.c *hue=2.0+(b-r)/delta; hue 1051 magick/gem.c *hue=4.0+(r-g)/delta; hue 1052 magick/gem.c *hue/=6.0; hue 1053 magick/gem.c if (*hue < 0.0) hue 1054 magick/gem.c *hue+=1.0; hue 1095 magick/gem.c assert(hue != (double *) NULL); hue 1101 magick/gem.c *hue=0.0; hue 1109 magick/gem.c *hue=atan2(beta,alpha)*(180.0/MagickPI)/360.0; hue 1110 magick/gem.c if (*hue < 0.0) hue 1111 magick/gem.c *hue+=1.0; hue 1153 magick/gem.c assert(hue != (double *) NULL); hue 1164 magick/gem.c *hue=0.0; hue 1170 magick/gem.c *hue=(QuantumScale*green-QuantumScale*blue)/c; hue 1172 magick/gem.c *hue+=6.0; hue 1176 magick/gem.c *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c; hue 1178 magick/gem.c *hue=4.0+(QuantumScale*red-QuantumScale*green)/c; hue 1179 magick/gem.c *hue*=60.0/360.0; hue 1225 magick/gem.c assert(hue != (double *) NULL); hue 1236 magick/gem.c *hue=0.0; hue 1242 magick/gem.c *hue=(QuantumScale*green-QuantumScale*blue)/c; hue 1244 magick/gem.c *hue+=6.0; hue 1248 magick/gem.c *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c; hue 1250 magick/gem.c *hue=4.0+(QuantumScale*red-QuantumScale*green)/c; hue 1251 magick/gem.c *hue*=60.0/360.0; hue 1298 magick/gem.c assert(hue != (double *) NULL); hue 1310 magick/gem.c *hue=(-1.0); hue 1315 magick/gem.c *hue=(p-f/(v-1.0*w))/6.0; hue 1355 magick/gem.c *hue=180.0*atan2(255.0*(b-0.5),255.0*(a-0.5))/MagickPI/360.0; hue 1356 magick/gem.c if (*hue < 0.0) hue 1357 magick/gem.c *hue+=1.0; hue 1373 magick/gem.c assert(hue != (double *) NULL); hue 1375 magick/gem.c ConvertXYZToLCHab(X,Y,Z,luma,chroma,hue); hue 1416 magick/gem.c *hue=180.0*atan2(262.0*v-140.0,354.0*u-134.0)/MagickPI/360.0; hue 1417 magick/gem.c if (*hue < 0.0) hue 1418 magick/gem.c *hue+=1.0; hue 1434 magick/gem.c assert(hue != (double *) NULL); hue 1436 magick/gem.c ConvertXYZToLCHuv(X,Y,Z,luma,chroma,hue); hue 241 tests/validate.c ConvertLabToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma* hue 242 tests/validate.c sin(hue*MagickPI/180.0),X,Y,Z); hue 254 tests/validate.c *hue=180.0*atan2(255.0*(b-0.5),255.0*(a-0.5))/MagickPI/360.0; hue 255 tests/validate.c if (*hue < 0.0) hue 256 tests/validate.c *hue+=1.0; hue 7087 wand/magick-image.c brightness,saturation,hue); hue 1071 wand/pixel-wand.c wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation, hue 1955 wand/pixel-wand.c ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue); hue 97 www/source/analyze.c hue, hue 169 www/source/analyze.c GetPixelBlue(p),&hue,&saturation,&brightness);