saturation 186 Magick++/lib/Magick++/Color.h void saturation ( double saturation_ ); saturation 187 Magick++/lib/Magick++/Color.h double saturation ( void ) const; saturation 760 coders/fpx.c effect.bc1c1=saturation; saturation 765 coders/fpx.c effect.bc2c2=saturation; saturation 98 filters/analyze.c saturation, saturation 170 filters/analyze.c &hue,&saturation,&brightness); saturation 176 filters/analyze.c saturation*=QuantumRange; saturation 177 filters/analyze.c saturation_sum_x+=saturation; saturation 178 filters/analyze.c saturation_sum_x2+=saturation*saturation; saturation 179 filters/analyze.c saturation_sum_x3+=saturation*saturation*saturation; saturation 180 filters/analyze.c saturation_sum_x4+=saturation*saturation*saturation*saturation; saturation 3333 magick/deprecate.c m2=lightness*(saturation+1.0); saturation 3335 magick/deprecate.c m2=lightness+saturation-lightness*saturation; saturation 7144 magick/deprecate.c assert(saturation != (double *) NULL); saturation 7152 magick/deprecate.c *saturation=0.0; saturation 7157 magick/deprecate.c *saturation=(double) (delta/((*lightness < 0.5) ? (min+max) : saturation 374 magick/enhance.c saturation; saturation 441 magick/enhance.c color_correction.saturation=0.0; saturation 552 magick/enhance.c *saturation; saturation 554 magick/enhance.c saturation=GetXMLTreeChild(sat,"Saturation"); saturation 555 magick/enhance.c if (saturation != (XMLTreeInfo *) NULL) saturation 557 magick/enhance.c content=GetXMLTreeContent(saturation); saturation 560 magick/enhance.c color_correction.saturation=StringToDouble(token,(char **) NULL); saturation 587 magick/enhance.c " color_correction.saturation: %g",color_correction.saturation); saturation 617 magick/enhance.c image->colormap[i].red=ClampToQuantum(luma+color_correction.saturation* saturation 620 magick/enhance.c color_correction.saturation*cdl_map[ScaleQuantumToMap( saturation 622 magick/enhance.c image->colormap[i].blue=ClampToQuantum(luma+color_correction.saturation* saturation 660 magick/enhance.c SetPixelRed(q,ClampToQuantum(luma+color_correction.saturation* saturation 662 magick/enhance.c SetPixelGreen(q,ClampToQuantum(luma+color_correction.saturation* saturation 664 magick/enhance.c SetPixelBlue(q,ClampToQuantum(luma+color_correction.saturation* saturation 914 magick/enhance.c saturation; saturation 923 magick/enhance.c saturation=0.0; saturation 925 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); saturation 933 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); saturation 3520 magick/enhance.c saturation; saturation 3525 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); saturation 3531 magick/enhance.c saturation*=0.01*percent_saturation; saturation 3533 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); saturation 3543 magick/enhance.c saturation; saturation 3548 magick/enhance.c ConvertRGBToHSI(*red,*green,*blue,&hue,&saturation,&intensity); saturation 3554 magick/enhance.c saturation*=0.01*percent_saturation; saturation 3556 magick/enhance.c ConvertHSIToRGB(hue,saturation,intensity,red,green,blue); saturation 3566 magick/enhance.c saturation; saturation 3571 magick/enhance.c ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); saturation 3577 magick/enhance.c saturation*=0.01*percent_saturation; saturation 3579 magick/enhance.c ConvertHSLToRGB(hue,saturation,lightness,red,green,blue); saturation 3588 magick/enhance.c saturation, saturation 3594 magick/enhance.c ConvertRGBToHSV(*red,*green,*blue,&hue,&saturation,&value); saturation 3600 magick/enhance.c saturation*=0.01*percent_saturation; saturation 3602 magick/enhance.c ConvertHSVToRGB(hue,saturation,value,red,green,blue); saturation 1671 magick/fx.c saturation; saturation 1674 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); saturation 1715 magick/fx.c saturation; saturation 1718 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); saturation 1798 magick/fx.c saturation; saturation 1801 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); saturation 1802 magick/fx.c return(saturation); saturation 300 magick/gem.c if (saturation == 0.0) saturation 309 magick/gem.c p=brightness*(1.0-saturation); saturation 310 magick/gem.c q=brightness*(1.0-saturation*f); saturation 311 magick/gem.c t=brightness*(1.0-(saturation*(1.0-f))); saturation 406 magick/gem.c b=intensity*(1.0-saturation); saturation 407 magick/gem.c r=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* saturation 415 magick/gem.c r=intensity*(1.0-saturation); saturation 416 magick/gem.c g=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* saturation 423 magick/gem.c g=intensity*(1.0-saturation); saturation 424 magick/gem.c b=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* saturation 480 magick/gem.c c=2.0*lightness*saturation; saturation 482 magick/gem.c c=(2.0-2.0*lightness)*saturation; saturation 589 magick/gem.c c=value*saturation; saturation 1024 magick/gem.c assert(saturation != (double *) NULL); saturation 1027 magick/gem.c *saturation=0.0; saturation 1041 magick/gem.c *saturation=delta/max; saturation 1096 magick/gem.c assert(saturation != (double *) NULL); saturation 1102 magick/gem.c *saturation=0.0; saturation 1105 magick/gem.c *saturation=1.0-MagickMin(QuantumScale*red,MagickMin(QuantumScale*green, saturation 1154 magick/gem.c assert(saturation != (double *) NULL); saturation 1165 magick/gem.c *saturation=0.0; saturation 1181 magick/gem.c *saturation=c/(2.0*(*lightness)); saturation 1183 magick/gem.c *saturation=c/(2.0-2.0*(*lightness)); saturation 1226 magick/gem.c assert(saturation != (double *) NULL); saturation 1237 magick/gem.c *saturation=0.0; saturation 1252 magick/gem.c *saturation=c/max; saturation 7087 wand/magick-image.c brightness,saturation,hue); saturation 1071 wand/pixel-wand.c wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation, saturation 1955 wand/pixel-wand.c ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue); saturation 98 www/source/analyze.c saturation, saturation 169 www/source/analyze.c GetPixelBlue(p),&hue,&saturation,&brightness); saturation 175 www/source/analyze.c saturation*=QuantumRange; saturation 176 www/source/analyze.c saturation_sum_x+=saturation; saturation 177 www/source/analyze.c saturation_sum_x2+=saturation*saturation; saturation 178 www/source/analyze.c saturation_sum_x3+=saturation*saturation*saturation; saturation 179 www/source/analyze.c saturation_sum_x4+=saturation*saturation*saturation*saturation;