saturation        186 Magick++/lib/Magick++/Color.h     void           saturation ( double saturation_ );
saturation        187 Magick++/lib/Magick++/Color.h     double         saturation ( void ) const;
saturation        760 coders/fpx.c     effect.bc1c1=saturation;
saturation        765 coders/fpx.c     effect.bc2c2=saturation;
saturation         98 filters/analyze.c     saturation,
saturation        170 filters/analyze.c           &hue,&saturation,&brightness);
saturation        176 filters/analyze.c         saturation*=QuantumRange;
saturation        177 filters/analyze.c         saturation_sum_x+=saturation;
saturation        178 filters/analyze.c         saturation_sum_x2+=saturation*saturation;
saturation        179 filters/analyze.c         saturation_sum_x3+=saturation*saturation*saturation;
saturation        180 filters/analyze.c         saturation_sum_x4+=saturation*saturation*saturation*saturation;
saturation       3333 magick/deprecate.c     m2=lightness*(saturation+1.0);
saturation       3335 magick/deprecate.c     m2=lightness+saturation-lightness*saturation;
saturation       7144 magick/deprecate.c   assert(saturation != (double *) NULL);
saturation       7152 magick/deprecate.c   *saturation=0.0;
saturation       7157 magick/deprecate.c   *saturation=(double) (delta/((*lightness < 0.5) ? (min+max) :
saturation        374 magick/enhance.c       saturation;
saturation        441 magick/enhance.c   color_correction.saturation=0.0;
saturation        552 magick/enhance.c         *saturation;
saturation        554 magick/enhance.c       saturation=GetXMLTreeChild(sat,"Saturation");
saturation        555 magick/enhance.c       if (saturation != (XMLTreeInfo *) NULL)
saturation        557 magick/enhance.c           content=GetXMLTreeContent(saturation);
saturation        560 magick/enhance.c           color_correction.saturation=StringToDouble(token,(char **) NULL);
saturation        587 magick/enhance.c         "  color_correction.saturation: %g",color_correction.saturation);
saturation        617 magick/enhance.c         image->colormap[i].red=ClampToQuantum(luma+color_correction.saturation*
saturation        620 magick/enhance.c           color_correction.saturation*cdl_map[ScaleQuantumToMap(
saturation        622 magick/enhance.c         image->colormap[i].blue=ClampToQuantum(luma+color_correction.saturation*
saturation        660 magick/enhance.c       SetPixelRed(q,ClampToQuantum(luma+color_correction.saturation*
saturation        662 magick/enhance.c       SetPixelGreen(q,ClampToQuantum(luma+color_correction.saturation*
saturation        664 magick/enhance.c       SetPixelBlue(q,ClampToQuantum(luma+color_correction.saturation*
saturation        914 magick/enhance.c     saturation;
saturation        923 magick/enhance.c   saturation=0.0;
saturation        925 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
saturation        933 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
saturation       3520 magick/enhance.c     saturation;
saturation       3525 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
saturation       3531 magick/enhance.c   saturation*=0.01*percent_saturation;
saturation       3533 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
saturation       3543 magick/enhance.c     saturation;
saturation       3548 magick/enhance.c   ConvertRGBToHSI(*red,*green,*blue,&hue,&saturation,&intensity);
saturation       3554 magick/enhance.c   saturation*=0.01*percent_saturation;
saturation       3556 magick/enhance.c   ConvertHSIToRGB(hue,saturation,intensity,red,green,blue);
saturation       3566 magick/enhance.c     saturation;
saturation       3571 magick/enhance.c   ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness);
saturation       3577 magick/enhance.c   saturation*=0.01*percent_saturation;
saturation       3579 magick/enhance.c   ConvertHSLToRGB(hue,saturation,lightness,red,green,blue);
saturation       3588 magick/enhance.c     saturation,
saturation       3594 magick/enhance.c   ConvertRGBToHSV(*red,*green,*blue,&hue,&saturation,&value);
saturation       3600 magick/enhance.c   saturation*=0.01*percent_saturation;
saturation       3602 magick/enhance.c   ConvertHSVToRGB(hue,saturation,value,red,green,blue);
saturation       1671 magick/fx.c                saturation;
saturation       1674 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
saturation       1715 magick/fx.c                saturation;
saturation       1718 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
saturation       1798 magick/fx.c                saturation;
saturation       1801 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
saturation       1802 magick/fx.c              return(saturation);
saturation        300 magick/gem.c     if (saturation == 0.0)
saturation        309 magick/gem.c     p=brightness*(1.0-saturation);
saturation        310 magick/gem.c     q=brightness*(1.0-saturation*f);
saturation        311 magick/gem.c     t=brightness*(1.0-(saturation*(1.0-f)));
saturation        406 magick/gem.c         b=intensity*(1.0-saturation);
saturation        407 magick/gem.c         r=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)*
saturation        415 magick/gem.c           r=intensity*(1.0-saturation);
saturation        416 magick/gem.c           g=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)*
saturation        423 magick/gem.c           g=intensity*(1.0-saturation);
saturation        424 magick/gem.c           b=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)*
saturation        480 magick/gem.c       c=2.0*lightness*saturation;
saturation        482 magick/gem.c       c=(2.0-2.0*lightness)*saturation;
saturation        589 magick/gem.c     c=value*saturation;
saturation       1024 magick/gem.c     assert(saturation != (double *) NULL);
saturation       1027 magick/gem.c     *saturation=0.0;
saturation       1041 magick/gem.c     *saturation=delta/max;
saturation       1096 magick/gem.c     assert(saturation != (double *) NULL);
saturation       1102 magick/gem.c         *saturation=0.0;
saturation       1105 magick/gem.c     *saturation=1.0-MagickMin(QuantumScale*red,MagickMin(QuantumScale*green,
saturation       1154 magick/gem.c     assert(saturation != (double *) NULL);
saturation       1165 magick/gem.c         *saturation=0.0;
saturation       1181 magick/gem.c       *saturation=c/(2.0*(*lightness));
saturation       1183 magick/gem.c       *saturation=c/(2.0-2.0*(*lightness));
saturation       1226 magick/gem.c     assert(saturation != (double *) NULL);
saturation       1237 magick/gem.c         *saturation=0.0;
saturation       1252 magick/gem.c     *saturation=c/max;
saturation       7087 wand/magick-image.c     brightness,saturation,hue);
saturation       1071 wand/pixel-wand.c     wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation,
saturation       1955 wand/pixel-wand.c   ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue);
saturation         98 www/source/analyze.c     saturation,
saturation        169 www/source/analyze.c           GetPixelBlue(p),&hue,&saturation,&brightness);
saturation        175 www/source/analyze.c         saturation*=QuantumRange;
saturation        176 www/source/analyze.c         saturation_sum_x+=saturation;
saturation        177 www/source/analyze.c         saturation_sum_x2+=saturation*saturation;
saturation        178 www/source/analyze.c         saturation_sum_x3+=saturation*saturation*saturation;
saturation        179 www/source/analyze.c         saturation_sum_x4+=saturation*saturation*saturation*saturation;