EscapeState      2122 magick/display.c             state|=EscapeState;
EscapeState      2168 magick/display.c             state|=EscapeState;
EscapeState      2214 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      2961 magick/display.c             state|=EscapeState;
EscapeState      3015 magick/display.c             state|=EscapeState;
EscapeState      3062 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      3539 magick/display.c             state|=EscapeState;
EscapeState      4075 magick/display.c             state|=EscapeState;
EscapeState      4160 magick/display.c             state|=EscapeState;
EscapeState      4219 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      4699 magick/display.c             state|=EscapeState;
EscapeState      4746 magick/display.c             state|=EscapeState;
EscapeState      4814 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      4949 magick/display.c           state|=EscapeState;
EscapeState      5009 magick/display.c                 state|=EscapeState;
EscapeState      5107 magick/display.c               state|=EscapeState;
EscapeState      5258 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      5775 magick/display.c               state|=EscapeState;
EscapeState      5825 magick/display.c               state|=EscapeState;
EscapeState      5869 magick/display.c     if ((state & EscapeState) != 0)
EscapeState      9834 magick/display.c             state|=EscapeState;
EscapeState      10642 magick/display.c             state|=EscapeState;
EscapeState      10736 magick/display.c             state|=EscapeState;
EscapeState      10795 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      11255 magick/display.c             state|=EscapeState;
EscapeState      11305 magick/display.c             state|=EscapeState;
EscapeState      11352 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      11490 magick/display.c           state|=EscapeState;
EscapeState      11615 magick/display.c               state|=EscapeState;
EscapeState      11720 magick/display.c               state|=EscapeState;
EscapeState      11854 magick/display.c   if ((state & EscapeState) != 0)
EscapeState      12083 magick/display.c                 state|=EscapeState;
EscapeState      12139 magick/display.c                 state|=EscapeState;
EscapeState      12177 magick/display.c       if ((state & EscapeState) != 0)