ExitState         473 magick/animate.c       *state|=ExitState;
ExitState        2030 magick/animate.c                       state|=ExitState;
ExitState        2124 magick/animate.c           if ((state & ExitState) == 0)
ExitState        2225 magick/animate.c                 state|=ExitState;
ExitState        2297 magick/animate.c                 state|=ExitState;
ExitState        2354 magick/animate.c               state|=ExitState;
ExitState        2375 magick/animate.c             state|=ExitState;
ExitState        2453 magick/animate.c             state|=ExitState;
ExitState        2610 magick/animate.c                   state|=ExitState;
ExitState        2697 magick/animate.c           state|=ExitState;
ExitState        2771 magick/animate.c   while (!(state & ExitState));
ExitState        1683 magick/display.c   for (i=0; (state & ExitState) == 0; i++)
ExitState        2123 magick/display.c             state|=ExitState;
ExitState        2144 magick/display.c         state|=ExitState;
ExitState        2169 magick/display.c             state|=ExitState;
ExitState        2210 magick/display.c   } while ((state & ExitState) == 0);
ExitState        2324 magick/display.c             state|=ExitState;
ExitState        2475 magick/display.c             state|=ExitState;
ExitState        2640 magick/display.c   } while ((state & ExitState) == 0);
ExitState        2962 magick/display.c             state|=ExitState;
ExitState        2985 magick/display.c         state|=ExitState;
ExitState        3016 magick/display.c             state|=ExitState;
ExitState        3058 magick/display.c   } while ((state & ExitState) == 0);
ExitState        3115 magick/display.c         state|=ExitState;
ExitState        3171 magick/display.c   } while ((state & ExitState) == 0);
ExitState        3540 magick/display.c             state|=ExitState;
ExitState        3615 magick/display.c             state|=ExitState;
ExitState        3827 magick/display.c   } while ((state & ExitState) == 0);
ExitState        4076 magick/display.c             state|=ExitState;
ExitState        4123 magick/display.c             state|=ExitState;
ExitState        4161 magick/display.c             state|=ExitState;
ExitState        4213 magick/display.c   } while ((state & ExitState) == 0);
ExitState        4700 magick/display.c             state|=ExitState;
ExitState        4722 magick/display.c         state|=ExitState;
ExitState        4747 magick/display.c             state|=ExitState;
ExitState        4811 magick/display.c   } while ((state & ExitState) == 0);
ExitState        4879 magick/display.c           state|=ExitState;
ExitState        4896 magick/display.c           ((state & ExitState) != 0))
ExitState        4926 magick/display.c     } while ((state & ExitState) == 0);
ExitState        4950 magick/display.c           state|=ExitState;
ExitState        4972 magick/display.c                 state|=ExitState;
ExitState        5010 magick/display.c                 state|=ExitState;
ExitState        5110 magick/display.c               state|=ExitState;
ExitState        5254 magick/display.c     } while ((state & ExitState) == 0);
ExitState        5255 magick/display.c   } while ((state & ExitState) == 0);
ExitState        5776 magick/display.c               state|=ExitState;
ExitState        5798 magick/display.c           state|=ExitState;
ExitState        5826 magick/display.c               state|=ExitState;
ExitState        5865 magick/display.c     } while ((state & ExitState) == 0);
ExitState        6073 magick/display.c               state|=ExitState;
ExitState        6138 magick/display.c           ((state & ExitState) != 0))
ExitState        6165 magick/display.c     } while ((state & ExitState) == 0);
ExitState        9317 magick/display.c         state|=ExitState;
ExitState        9344 magick/display.c   } while ((state & ExitState) == 0);
ExitState        9835 magick/display.c             state|=ExitState;
ExitState        9915 magick/display.c             state|=ExitState;
ExitState        10108 magick/display.c   } while ((state & ExitState) == 0);
ExitState        10390 magick/display.c         state|=UpdateConfigurationState | ExitState;
ExitState        10452 magick/display.c     if ((state & ExitState) == 0)
ExitState        10454 magick/display.c   } while ((state & ExitState) == 0);
ExitState        10643 magick/display.c             state|=ExitState;
ExitState        10699 magick/display.c             state|=ExitState;
ExitState        10737 magick/display.c             state|=ExitState;
ExitState        10789 magick/display.c   } while ((state & ExitState) == 0);
ExitState        11256 magick/display.c             state|=ExitState;
ExitState        11278 magick/display.c         state|=ExitState;
ExitState        11306 magick/display.c             state|=ExitState;
ExitState        11349 magick/display.c   } while ((state & ExitState) == 0);
ExitState        11417 magick/display.c           state|=ExitState;
ExitState        11436 magick/display.c           ((state & ExitState) != 0))
ExitState        11466 magick/display.c     } while ((state & ExitState) == 0);
ExitState        11491 magick/display.c           state|=ExitState;
ExitState        11616 magick/display.c               state|=ExitState;
ExitState        11723 magick/display.c               state|=ExitState;
ExitState        11850 magick/display.c     } while ((state & ExitState) == 0);
ExitState        11851 magick/display.c   } while ((state & ExitState) == 0);
ExitState        12084 magick/display.c                 state|=ExitState;
ExitState        12109 magick/display.c             state|=ExitState;
ExitState        12140 magick/display.c                 state|=ExitState;
ExitState        12174 magick/display.c       } while ((state & ExitState) == 0);
ExitState        12222 magick/display.c             state|=ExitState;
ExitState        12258 magick/display.c       } while ((state & ExitState) == 0);
ExitState        14952 magick/display.c                 *state|=NextImageState | ExitState;
ExitState        14975 magick/display.c                           *state|=NextImageState | ExitState;
ExitState        15113 magick/display.c                       *state|=MontageImageState | NextImageState | ExitState;
ExitState        15291 magick/display.c                 *state|=FormerImageState | ExitState;
ExitState        15296 magick/display.c                 *state|=NextImageState | ExitState;
ExitState        15306 magick/display.c                 *state|=ExitState;
ExitState        15364 magick/display.c               *state|=NextImageState | ExitState;
ExitState        15379 magick/display.c             *state|=ExitState;
ExitState        15580 magick/display.c             *state|=ExitState;
ExitState        15831 magick/display.c           *state|=NextImageState | ExitState;
ExitState        15913 magick/display.c   } while (!(*state & ExitState));
ExitState        15914 magick/display.c   if ((*state & ExitState) == 0)
ExitState        15932 magick/display.c               *state&=(~ExitState);
ExitState        15972 magick/display.c     *state&=(~ExitState);
ExitState        15973 magick/display.c   if (*state & ExitState)
ExitState        2368 magick/widget.c                       state|=ExitState;
ExitState        2380 magick/widget.c                   state|=ExitState;
ExitState        2407 magick/widget.c             state|=ExitState;
ExitState        2735 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        3422 magick/widget.c                   state|=ExitState;
ExitState        3433 magick/widget.c                   state|=ExitState;
ExitState        3444 magick/widget.c                   state|=ExitState;
ExitState        3468 magick/widget.c             state|=ExitState;
ExitState        3526 magick/widget.c             state|=ExitState;
ExitState        3581 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        3892 magick/widget.c                 state|=ExitState;
ExitState        3902 magick/widget.c                   state|=ExitState;
ExitState        3927 magick/widget.c             state|=ExitState;
ExitState        3988 magick/widget.c             state|=ExitState;
ExitState        4154 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        4980 magick/widget.c                   state|=ExitState;
ExitState        4994 magick/widget.c                       state|=ExitState;
ExitState        5007 magick/widget.c                   state|=ExitState;
ExitState        5032 magick/widget.c             state|=ExitState;
ExitState        5376 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        6233 magick/widget.c                       state|=ExitState;
ExitState        6245 magick/widget.c                   state|=ExitState;
ExitState        6270 magick/widget.c             state|=ExitState;
ExitState        6592 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        7155 magick/widget.c                 state|=ExitState;
ExitState        7258 magick/widget.c                       state|=ExitState;
ExitState        7270 magick/widget.c                   state|=ExitState;
ExitState        7297 magick/widget.c             state|=ExitState;
ExitState        7410 magick/widget.c             state|=ExitState;
ExitState        7602 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        7852 magick/widget.c             state|=ExitState;
ExitState        7882 magick/widget.c         state|=ExitState;
ExitState        7978 magick/widget.c                       state|=ExitState;
ExitState        7987 magick/widget.c                     state|=ExitState;
ExitState        8025 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        8254 magick/widget.c                 state|=ExitState;
ExitState        8277 magick/widget.c             state|=ExitState;
ExitState        8334 magick/widget.c             state|=ExitState;
ExitState        8369 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        8658 magick/widget.c                 state|=ExitState;
ExitState        8667 magick/widget.c                 state|=ExitState;
ExitState        8695 magick/widget.c             state|=ExitState;
ExitState        8752 magick/widget.c             state|=ExitState;
ExitState        8797 magick/widget.c   } while ((state & ExitState) == 0);
ExitState        9399 magick/widget.c                 state|=ExitState;
ExitState        9422 magick/widget.c             state|=ExitState;
ExitState        9483 magick/widget.c             state|=ExitState;
ExitState        9629 magick/widget.c   } while ((state & ExitState) == 0);
ExitState         270 wand/display.c   if ((state & ExitState) == 0) \
ExitState         455 wand/display.c   for (i=1; ((i <= (ssize_t) argc) && ((state & ExitState) == 0)); i++)
ExitState         540 wand/display.c                 state|=ExitState;
ExitState         557 wand/display.c               while ((nexus != (Image *) NULL) && ((state & ExitState) == 0))
ExitState         585 wand/display.c             } while ((state & ExitState) == 0);
ExitState         617 wand/display.c                  ((state & ExitState) == 0));
ExitState         637 wand/display.c         if ((i == (ssize_t) argc) && ((state & ExitState) == 0))
ExitState         639 wand/display.c         if ((state & ExitState) != 0)
ExitState         657 wand/display.c           state|=ExitState;
ExitState         659 wand/display.c           state|=ExitState;
ExitState         661 wand/display.c           state|=ExitState;