ExitState 473 magick/animate.c *state|=ExitState; ExitState 2030 magick/animate.c state|=ExitState; ExitState 2124 magick/animate.c if ((state & ExitState) == 0) ExitState 2225 magick/animate.c state|=ExitState; ExitState 2297 magick/animate.c state|=ExitState; ExitState 2354 magick/animate.c state|=ExitState; ExitState 2375 magick/animate.c state|=ExitState; ExitState 2453 magick/animate.c state|=ExitState; ExitState 2610 magick/animate.c state|=ExitState; ExitState 2697 magick/animate.c state|=ExitState; ExitState 2771 magick/animate.c while (!(state & ExitState)); ExitState 1683 magick/display.c for (i=0; (state & ExitState) == 0; i++) ExitState 2123 magick/display.c state|=ExitState; ExitState 2144 magick/display.c state|=ExitState; ExitState 2169 magick/display.c state|=ExitState; ExitState 2210 magick/display.c } while ((state & ExitState) == 0); ExitState 2324 magick/display.c state|=ExitState; ExitState 2475 magick/display.c state|=ExitState; ExitState 2640 magick/display.c } while ((state & ExitState) == 0); ExitState 2962 magick/display.c state|=ExitState; ExitState 2985 magick/display.c state|=ExitState; ExitState 3016 magick/display.c state|=ExitState; ExitState 3058 magick/display.c } while ((state & ExitState) == 0); ExitState 3115 magick/display.c state|=ExitState; ExitState 3171 magick/display.c } while ((state & ExitState) == 0); ExitState 3540 magick/display.c state|=ExitState; ExitState 3615 magick/display.c state|=ExitState; ExitState 3827 magick/display.c } while ((state & ExitState) == 0); ExitState 4076 magick/display.c state|=ExitState; ExitState 4123 magick/display.c state|=ExitState; ExitState 4161 magick/display.c state|=ExitState; ExitState 4213 magick/display.c } while ((state & ExitState) == 0); ExitState 4700 magick/display.c state|=ExitState; ExitState 4722 magick/display.c state|=ExitState; ExitState 4747 magick/display.c state|=ExitState; ExitState 4811 magick/display.c } while ((state & ExitState) == 0); ExitState 4879 magick/display.c state|=ExitState; ExitState 4896 magick/display.c ((state & ExitState) != 0)) ExitState 4926 magick/display.c } while ((state & ExitState) == 0); ExitState 4950 magick/display.c state|=ExitState; ExitState 4972 magick/display.c state|=ExitState; ExitState 5010 magick/display.c state|=ExitState; ExitState 5110 magick/display.c state|=ExitState; ExitState 5254 magick/display.c } while ((state & ExitState) == 0); ExitState 5255 magick/display.c } while ((state & ExitState) == 0); ExitState 5776 magick/display.c state|=ExitState; ExitState 5798 magick/display.c state|=ExitState; ExitState 5826 magick/display.c state|=ExitState; ExitState 5865 magick/display.c } while ((state & ExitState) == 0); ExitState 6073 magick/display.c state|=ExitState; ExitState 6138 magick/display.c ((state & ExitState) != 0)) ExitState 6165 magick/display.c } while ((state & ExitState) == 0); ExitState 9317 magick/display.c state|=ExitState; ExitState 9344 magick/display.c } while ((state & ExitState) == 0); ExitState 9835 magick/display.c state|=ExitState; ExitState 9915 magick/display.c state|=ExitState; ExitState 10108 magick/display.c } while ((state & ExitState) == 0); ExitState 10390 magick/display.c state|=UpdateConfigurationState | ExitState; ExitState 10452 magick/display.c if ((state & ExitState) == 0) ExitState 10454 magick/display.c } while ((state & ExitState) == 0); ExitState 10643 magick/display.c state|=ExitState; ExitState 10699 magick/display.c state|=ExitState; ExitState 10737 magick/display.c state|=ExitState; ExitState 10789 magick/display.c } while ((state & ExitState) == 0); ExitState 11256 magick/display.c state|=ExitState; ExitState 11278 magick/display.c state|=ExitState; ExitState 11306 magick/display.c state|=ExitState; ExitState 11349 magick/display.c } while ((state & ExitState) == 0); ExitState 11417 magick/display.c state|=ExitState; ExitState 11436 magick/display.c ((state & ExitState) != 0)) ExitState 11466 magick/display.c } while ((state & ExitState) == 0); ExitState 11491 magick/display.c state|=ExitState; ExitState 11616 magick/display.c state|=ExitState; ExitState 11723 magick/display.c state|=ExitState; ExitState 11850 magick/display.c } while ((state & ExitState) == 0); ExitState 11851 magick/display.c } while ((state & ExitState) == 0); ExitState 12084 magick/display.c state|=ExitState; ExitState 12109 magick/display.c state|=ExitState; ExitState 12140 magick/display.c state|=ExitState; ExitState 12174 magick/display.c } while ((state & ExitState) == 0); ExitState 12222 magick/display.c state|=ExitState; ExitState 12258 magick/display.c } while ((state & ExitState) == 0); ExitState 14952 magick/display.c *state|=NextImageState | ExitState; ExitState 14975 magick/display.c *state|=NextImageState | ExitState; ExitState 15113 magick/display.c *state|=MontageImageState | NextImageState | ExitState; ExitState 15291 magick/display.c *state|=FormerImageState | ExitState; ExitState 15296 magick/display.c *state|=NextImageState | ExitState; ExitState 15306 magick/display.c *state|=ExitState; ExitState 15364 magick/display.c *state|=NextImageState | ExitState; ExitState 15379 magick/display.c *state|=ExitState; ExitState 15580 magick/display.c *state|=ExitState; ExitState 15831 magick/display.c *state|=NextImageState | ExitState; ExitState 15913 magick/display.c } while (!(*state & ExitState)); ExitState 15914 magick/display.c if ((*state & ExitState) == 0) ExitState 15932 magick/display.c *state&=(~ExitState); ExitState 15972 magick/display.c *state&=(~ExitState); ExitState 15973 magick/display.c if (*state & ExitState) ExitState 2368 magick/widget.c state|=ExitState; ExitState 2380 magick/widget.c state|=ExitState; ExitState 2407 magick/widget.c state|=ExitState; ExitState 2735 magick/widget.c } while ((state & ExitState) == 0); ExitState 3422 magick/widget.c state|=ExitState; ExitState 3433 magick/widget.c state|=ExitState; ExitState 3444 magick/widget.c state|=ExitState; ExitState 3468 magick/widget.c state|=ExitState; ExitState 3526 magick/widget.c state|=ExitState; ExitState 3581 magick/widget.c } while ((state & ExitState) == 0); ExitState 3892 magick/widget.c state|=ExitState; ExitState 3902 magick/widget.c state|=ExitState; ExitState 3927 magick/widget.c state|=ExitState; ExitState 3988 magick/widget.c state|=ExitState; ExitState 4154 magick/widget.c } while ((state & ExitState) == 0); ExitState 4980 magick/widget.c state|=ExitState; ExitState 4994 magick/widget.c state|=ExitState; ExitState 5007 magick/widget.c state|=ExitState; ExitState 5032 magick/widget.c state|=ExitState; ExitState 5376 magick/widget.c } while ((state & ExitState) == 0); ExitState 6233 magick/widget.c state|=ExitState; ExitState 6245 magick/widget.c state|=ExitState; ExitState 6270 magick/widget.c state|=ExitState; ExitState 6592 magick/widget.c } while ((state & ExitState) == 0); ExitState 7155 magick/widget.c state|=ExitState; ExitState 7258 magick/widget.c state|=ExitState; ExitState 7270 magick/widget.c state|=ExitState; ExitState 7297 magick/widget.c state|=ExitState; ExitState 7410 magick/widget.c state|=ExitState; ExitState 7602 magick/widget.c } while ((state & ExitState) == 0); ExitState 7852 magick/widget.c state|=ExitState; ExitState 7882 magick/widget.c state|=ExitState; ExitState 7978 magick/widget.c state|=ExitState; ExitState 7987 magick/widget.c state|=ExitState; ExitState 8025 magick/widget.c } while ((state & ExitState) == 0); ExitState 8254 magick/widget.c state|=ExitState; ExitState 8277 magick/widget.c state|=ExitState; ExitState 8334 magick/widget.c state|=ExitState; ExitState 8369 magick/widget.c } while ((state & ExitState) == 0); ExitState 8658 magick/widget.c state|=ExitState; ExitState 8667 magick/widget.c state|=ExitState; ExitState 8695 magick/widget.c state|=ExitState; ExitState 8752 magick/widget.c state|=ExitState; ExitState 8797 magick/widget.c } while ((state & ExitState) == 0); ExitState 9399 magick/widget.c state|=ExitState; ExitState 9422 magick/widget.c state|=ExitState; ExitState 9483 magick/widget.c state|=ExitState; ExitState 9629 magick/widget.c } while ((state & ExitState) == 0); ExitState 270 wand/display.c if ((state & ExitState) == 0) \ ExitState 455 wand/display.c for (i=1; ((i <= (ssize_t) argc) && ((state & ExitState) == 0)); i++) ExitState 540 wand/display.c state|=ExitState; ExitState 557 wand/display.c while ((nexus != (Image *) NULL) && ((state & ExitState) == 0)) ExitState 585 wand/display.c } while ((state & ExitState) == 0); ExitState 617 wand/display.c ((state & ExitState) == 0)); ExitState 637 wand/display.c if ((i == (ssize_t) argc) && ((state & ExitState) == 0)) ExitState 639 wand/display.c if ((state & ExitState) != 0) ExitState 657 wand/display.c state|=ExitState; ExitState 659 wand/display.c state|=ExitState; ExitState 661 wand/display.c state|=ExitState;