ForwardAnimationState  516 magick/animate.c         *state&=(~ForwardAnimationState);
ForwardAnimationState  518 magick/animate.c         *state|=ForwardAnimationState;
ForwardAnimationState  572 magick/animate.c       *state=ForwardAnimationState;
ForwardAnimationState  578 magick/animate.c       *state&=(~ForwardAnimationState);
ForwardAnimationState 2003 magick/animate.c   state=(MagickStatusType) (ForwardAnimationState | RepeatAnimationState);
ForwardAnimationState 2017 magick/animate.c           if (state & ForwardAnimationState)
ForwardAnimationState 2034 magick/animate.c                       state&=(~ForwardAnimationState);
ForwardAnimationState 2063 magick/animate.c                       state|=ForwardAnimationState;