MagickLog10 1321 magick/compare.c distortion[RedChannel]=20.0*MagickLog10((double) 1.0/sqrt( MagickLog10 1324 magick/compare.c distortion[GreenChannel]=20.0*MagickLog10((double) 1.0/sqrt( MagickLog10 1327 magick/compare.c distortion[BlueChannel]=20.0*MagickLog10((double) 1.0/sqrt( MagickLog10 1331 magick/compare.c distortion[OpacityChannel]=20.0*MagickLog10((double) 1.0/sqrt( MagickLog10 1335 magick/compare.c distortion[BlackChannel]=20.0*MagickLog10((double) 1.0/sqrt( MagickLog10 1337 magick/compare.c distortion[CompositeChannels]=20.0*MagickLog10((double) 1.0/sqrt( MagickLog10 1188 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].red); MagickLog10 1191 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].green); MagickLog10 1194 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].blue); MagickLog10 1198 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].index); MagickLog10 1202 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].opacity); MagickLog10 1312 magick/feature.c MagickLog10(density_xy[x].direction[i].red); MagickLog10 1315 magick/feature.c MagickLog10(density_xy[x].direction[i].green); MagickLog10 1318 magick/feature.c MagickLog10(density_xy[x].direction[i].blue); MagickLog10 1322 magick/feature.c MagickLog10(density_xy[x].direction[i].index); MagickLog10 1326 magick/feature.c MagickLog10(density_xy[x].direction[i].opacity); MagickLog10 1408 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].red); MagickLog10 1410 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].green); MagickLog10 1412 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].blue); MagickLog10 1415 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].index); MagickLog10 1418 magick/feature.c cooccurrence[x][y].direction[i].opacity*MagickLog10( MagickLog10 1421 magick/feature.c MagickLog10(density_x[x].direction[i].red* MagickLog10 1424 magick/feature.c MagickLog10(density_x[x].direction[i].green* MagickLog10 1427 magick/feature.c MagickLog10(density_x[x].direction[i].blue* MagickLog10 1431 magick/feature.c cooccurrence[x][y].direction[i].index*MagickLog10( MagickLog10 1435 magick/feature.c cooccurrence[x][y].direction[i].opacity*MagickLog10( MagickLog10 1439 magick/feature.c density_y[y].direction[i].red*MagickLog10( MagickLog10 1442 magick/feature.c density_y[y].direction[i].green*MagickLog10( MagickLog10 1445 magick/feature.c density_y[y].direction[i].blue*MagickLog10( MagickLog10 1449 magick/feature.c density_y[y].direction[i].index*MagickLog10( MagickLog10 1453 magick/feature.c density_y[y].direction[i].opacity*MagickLog10( MagickLog10 1514 magick/feature.c MagickLog10(density_xy[x].direction[i].red); MagickLog10 1517 magick/feature.c MagickLog10(density_xy[x].direction[i].green); MagickLog10 1520 magick/feature.c MagickLog10(density_xy[x].direction[i].blue); MagickLog10 1524 magick/feature.c MagickLog10(density_xy[x].direction[i].index); MagickLog10 1528 magick/feature.c MagickLog10(density_xy[x].direction[i].opacity); MagickLog10 1533 magick/feature.c MagickLog10(density_x[x].direction[i].red)); MagickLog10 1535 magick/feature.c MagickLog10(density_x[x].direction[i].green)); MagickLog10 1537 magick/feature.c MagickLog10(density_x[x].direction[i].blue)); MagickLog10 1540 magick/feature.c MagickLog10(density_x[x].direction[i].index)); MagickLog10 1543 magick/feature.c MagickLog10(density_x[x].direction[i].opacity)); MagickLog10 1545 magick/feature.c MagickLog10(density_y[x].direction[i].red)); MagickLog10 1547 magick/feature.c MagickLog10(density_y[x].direction[i].green)); MagickLog10 1549 magick/feature.c MagickLog10(density_y[x].direction[i].blue)); MagickLog10 1552 magick/feature.c MagickLog10(density_y[x].direction[i].index)); MagickLog10 1555 magick/feature.c MagickLog10(density_y[x].direction[i].opacity)); MagickLog10 2085 magick/statistic.c perceptual_hash[channel].P[i]=(-MagickLog10(moments[channel].I[i])); MagickLog10 2115 magick/statistic.c perceptual_hash[channel].Q[i]=(-MagickLog10(moments[channel].I[i])); MagickLog10 2509 magick/statistic.c MagickLog10(histogram[i].red)/MagickLog10((double) number_bins.red); MagickLog10 2512 magick/statistic.c MagickLog10(histogram[i].green)/MagickLog10((double) number_bins.green); MagickLog10 2515 magick/statistic.c MagickLog10(histogram[i].blue)/MagickLog10((double) number_bins.blue); MagickLog10 2520 magick/statistic.c MagickLog10(histogram[i].opacity)/MagickLog10((double) MagickLog10 2527 magick/statistic.c MagickLog10(histogram[i].index)/MagickLog10((double)