MagickLog10      1321 magick/compare.c     distortion[RedChannel]=20.0*MagickLog10((double) 1.0/sqrt(
MagickLog10      1324 magick/compare.c     distortion[GreenChannel]=20.0*MagickLog10((double) 1.0/sqrt(
MagickLog10      1327 magick/compare.c     distortion[BlueChannel]=20.0*MagickLog10((double) 1.0/sqrt(
MagickLog10      1331 magick/compare.c     distortion[OpacityChannel]=20.0*MagickLog10((double) 1.0/sqrt(
MagickLog10      1335 magick/compare.c     distortion[BlackChannel]=20.0*MagickLog10((double) 1.0/sqrt(
MagickLog10      1337 magick/compare.c   distortion[CompositeChannels]=20.0*MagickLog10((double) 1.0/sqrt(
MagickLog10      1188 magick/feature.c           MagickLog10(cooccurrence[x][y].direction[i].red);
MagickLog10      1191 magick/feature.c           MagickLog10(cooccurrence[x][y].direction[i].green);
MagickLog10      1194 magick/feature.c           MagickLog10(cooccurrence[x][y].direction[i].blue);
MagickLog10      1198 magick/feature.c             MagickLog10(cooccurrence[x][y].direction[i].index);
MagickLog10      1202 magick/feature.c             MagickLog10(cooccurrence[x][y].direction[i].opacity);
MagickLog10      1312 magick/feature.c         MagickLog10(density_xy[x].direction[i].red);
MagickLog10      1315 magick/feature.c         MagickLog10(density_xy[x].direction[i].green);
MagickLog10      1318 magick/feature.c         MagickLog10(density_xy[x].direction[i].blue);
MagickLog10      1322 magick/feature.c           MagickLog10(density_xy[x].direction[i].index);
MagickLog10      1326 magick/feature.c           MagickLog10(density_xy[x].direction[i].opacity);
MagickLog10      1408 magick/feature.c           MagickLog10(cooccurrence[x][y].direction[i].red);
MagickLog10      1410 magick/feature.c           MagickLog10(cooccurrence[x][y].direction[i].green);
MagickLog10      1412 magick/feature.c           MagickLog10(cooccurrence[x][y].direction[i].blue);
MagickLog10      1415 magick/feature.c             MagickLog10(cooccurrence[x][y].direction[i].index);
MagickLog10      1418 magick/feature.c             cooccurrence[x][y].direction[i].opacity*MagickLog10(
MagickLog10      1421 magick/feature.c           MagickLog10(density_x[x].direction[i].red*
MagickLog10      1424 magick/feature.c           MagickLog10(density_x[x].direction[i].green*
MagickLog10      1427 magick/feature.c           MagickLog10(density_x[x].direction[i].blue*
MagickLog10      1431 magick/feature.c             cooccurrence[x][y].direction[i].index*MagickLog10(
MagickLog10      1435 magick/feature.c             cooccurrence[x][y].direction[i].opacity*MagickLog10(
MagickLog10      1439 magick/feature.c           density_y[y].direction[i].red*MagickLog10(
MagickLog10      1442 magick/feature.c           density_y[y].direction[i].green*MagickLog10(
MagickLog10      1445 magick/feature.c           density_y[y].direction[i].blue*MagickLog10(
MagickLog10      1449 magick/feature.c             density_y[y].direction[i].index*MagickLog10(
MagickLog10      1453 magick/feature.c             density_y[y].direction[i].opacity*MagickLog10(
MagickLog10      1514 magick/feature.c         MagickLog10(density_xy[x].direction[i].red);
MagickLog10      1517 magick/feature.c         MagickLog10(density_xy[x].direction[i].green);
MagickLog10      1520 magick/feature.c         MagickLog10(density_xy[x].direction[i].blue);
MagickLog10      1524 magick/feature.c           MagickLog10(density_xy[x].direction[i].index);
MagickLog10      1528 magick/feature.c           MagickLog10(density_xy[x].direction[i].opacity);
MagickLog10      1533 magick/feature.c         MagickLog10(density_x[x].direction[i].red));
MagickLog10      1535 magick/feature.c         MagickLog10(density_x[x].direction[i].green));
MagickLog10      1537 magick/feature.c         MagickLog10(density_x[x].direction[i].blue));
MagickLog10      1540 magick/feature.c           MagickLog10(density_x[x].direction[i].index));
MagickLog10      1543 magick/feature.c           MagickLog10(density_x[x].direction[i].opacity));
MagickLog10      1545 magick/feature.c         MagickLog10(density_y[x].direction[i].red));
MagickLog10      1547 magick/feature.c         MagickLog10(density_y[x].direction[i].green));
MagickLog10      1549 magick/feature.c         MagickLog10(density_y[x].direction[i].blue));
MagickLog10      1552 magick/feature.c           MagickLog10(density_y[x].direction[i].index));
MagickLog10      1555 magick/feature.c           MagickLog10(density_y[x].direction[i].opacity));
MagickLog10      2085 magick/statistic.c       perceptual_hash[channel].P[i]=(-MagickLog10(moments[channel].I[i]));
MagickLog10      2115 magick/statistic.c       perceptual_hash[channel].Q[i]=(-MagickLog10(moments[channel].I[i]));
MagickLog10      2509 magick/statistic.c       MagickLog10(histogram[i].red)/MagickLog10((double) number_bins.red);
MagickLog10      2512 magick/statistic.c       MagickLog10(histogram[i].green)/MagickLog10((double) number_bins.green);
MagickLog10      2515 magick/statistic.c       MagickLog10(histogram[i].blue)/MagickLog10((double) number_bins.blue);
MagickLog10      2520 magick/statistic.c           MagickLog10(histogram[i].opacity)/MagickLog10((double)
MagickLog10      2527 magick/statistic.c           MagickLog10(histogram[i].index)/MagickLog10((double)