CCObject 131 magick/vision.c CCObject CCObject 135 magick/vision.c p=(CCObject *) x; CCObject 136 magick/vision.c q=(CCObject *) y; CCObject 147 magick/vision.c CCObject CCObject 162 magick/vision.c object=(CCObject *) AcquireQuantumMemory(number_objects,sizeof(*object)); CCObject 163 magick/vision.c if (object == (CCObject *) NULL) CCObject 306 magick/vision.c object=(CCObject *) RelinquishMagickMemory(object); CCObject 318 magick/vision.c CCObject CCObject 333 magick/vision.c object=(CCObject *) AcquireQuantumMemory(number_objects,sizeof(*object)); CCObject 334 magick/vision.c if (object == (CCObject *) NULL) CCObject 439 magick/vision.c object=(CCObject *) RelinquishMagickMemory(object);