CCObject          131 magick/vision.c   CCObject
CCObject          135 magick/vision.c   p=(CCObject *) x;
CCObject          136 magick/vision.c   q=(CCObject *) y;
CCObject          147 magick/vision.c   CCObject
CCObject          162 magick/vision.c   object=(CCObject *) AcquireQuantumMemory(number_objects,sizeof(*object));
CCObject          163 magick/vision.c   if (object == (CCObject *) NULL)
CCObject          306 magick/vision.c   object=(CCObject *) RelinquishMagickMemory(object);
CCObject          318 magick/vision.c   CCObject
CCObject          333 magick/vision.c   object=(CCObject *) AcquireQuantumMemory(number_objects,sizeof(*object));
CCObject          334 magick/vision.c   if (object == (CCObject *) NULL)
CCObject          439 magick/vision.c   object=(CCObject *) RelinquishMagickMemory(object);