MeshInterpolate 3895 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]); MeshInterpolate 3897 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[2].red, MeshInterpolate 3899 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[2].green, MeshInterpolate 3901 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[2].blue, MeshInterpolate 3903 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity, MeshInterpolate 3906 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[2].index, MeshInterpolate 3915 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]); MeshInterpolate 3917 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[1].red, MeshInterpolate 3919 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[1].green, MeshInterpolate 3921 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[1].blue, MeshInterpolate 3923 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity, MeshInterpolate 3926 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[1].index, MeshInterpolate 3940 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]); MeshInterpolate 3942 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[0].red, MeshInterpolate 3944 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[0].green, MeshInterpolate 3946 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[0].blue, MeshInterpolate 3948 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity, MeshInterpolate 3951 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[0].index, MeshInterpolate 3961 magick/deprecate.c gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]); MeshInterpolate 3963 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[3].red, MeshInterpolate 3965 magick/deprecate.c pixel.green=gamma*MeshInterpolate(&delta,pixels[3].green, MeshInterpolate 3967 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[3].blue, MeshInterpolate 3969 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity, MeshInterpolate 3972 magick/deprecate.c pixel.index=gamma*MeshInterpolate(&delta,pixels[3].index, MeshInterpolate 4778 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]); MeshInterpolate 4780 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[2].red, MeshInterpolate 4782 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[2].green, MeshInterpolate 4784 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[2].blue, MeshInterpolate 4787 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[2].index, MeshInterpolate 4789 magick/pixel.c gamma=MeshInterpolate(&delta,1.0,1.0,1.0); MeshInterpolate 4790 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity, MeshInterpolate 4799 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]); MeshInterpolate 4801 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[1].red, MeshInterpolate 4803 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[1].green, MeshInterpolate 4805 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[1].blue, MeshInterpolate 4808 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[1].index, MeshInterpolate 4810 magick/pixel.c gamma=MeshInterpolate(&delta,1.0,1.0,1.0); MeshInterpolate 4811 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity, MeshInterpolate 4825 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]); MeshInterpolate 4827 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[0].red, MeshInterpolate 4829 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[0].green, MeshInterpolate 4831 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[0].blue, MeshInterpolate 4834 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[0].index, MeshInterpolate 4836 magick/pixel.c gamma=MeshInterpolate(&delta,1.0,1.0,1.0); MeshInterpolate 4837 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity, MeshInterpolate 4847 magick/pixel.c gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]); MeshInterpolate 4849 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[3].red, MeshInterpolate 4851 magick/pixel.c pixel->green=gamma*MeshInterpolate(&delta,pixels[3].green, MeshInterpolate 4853 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[3].blue, MeshInterpolate 4856 magick/pixel.c pixel->index=gamma*MeshInterpolate(&delta,pixels[3].index, MeshInterpolate 4858 magick/pixel.c gamma=MeshInterpolate(&delta,1.0,1.0,1.0); MeshInterpolate 4859 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,