MeshInterpolate  3895 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]);
MeshInterpolate  3897 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[2].red,
MeshInterpolate  3899 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[2].green,
MeshInterpolate  3901 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[2].blue,
MeshInterpolate  3903 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
MeshInterpolate  3906 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[2].index,
MeshInterpolate  3915 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]);
MeshInterpolate  3917 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[1].red,
MeshInterpolate  3919 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[1].green,
MeshInterpolate  3921 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[1].blue,
MeshInterpolate  3923 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
MeshInterpolate  3926 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[1].index,
MeshInterpolate  3940 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]);
MeshInterpolate  3942 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[0].red,
MeshInterpolate  3944 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[0].green,
MeshInterpolate  3946 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[0].blue,
MeshInterpolate  3948 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
MeshInterpolate  3951 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[0].index,
MeshInterpolate  3961 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]);
MeshInterpolate  3963 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[3].red,
MeshInterpolate  3965 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[3].green,
MeshInterpolate  3967 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[3].blue,
MeshInterpolate  3969 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,
MeshInterpolate  3972 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[3].index,
MeshInterpolate  4778 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]);
MeshInterpolate  4780 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[2].red,
MeshInterpolate  4782 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[2].green,
MeshInterpolate  4784 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[2].blue,
MeshInterpolate  4787 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[2].index,
MeshInterpolate  4789 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
MeshInterpolate  4790 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
MeshInterpolate  4799 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]);
MeshInterpolate  4801 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[1].red,
MeshInterpolate  4803 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[1].green,
MeshInterpolate  4805 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[1].blue,
MeshInterpolate  4808 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[1].index,
MeshInterpolate  4810 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
MeshInterpolate  4811 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
MeshInterpolate  4825 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]);
MeshInterpolate  4827 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[0].red,
MeshInterpolate  4829 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[0].green,
MeshInterpolate  4831 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[0].blue,
MeshInterpolate  4834 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[0].index,
MeshInterpolate  4836 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
MeshInterpolate  4837 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
MeshInterpolate  4847 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]);
MeshInterpolate  4849 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[3].red,
MeshInterpolate  4851 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[3].green,
MeshInterpolate  4853 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[3].blue,
MeshInterpolate  4856 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[3].index,
MeshInterpolate  4858 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
MeshInterpolate  4859 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,