Minimize 334 magick/morphology.c Minimize(kernel->minimum, kernel->values[i]); Minimize 347 magick/morphology.c Minimize(kernel->minimum, kernel->values[i]); Minimize 2472 magick/morphology.c Minimize(kernel->minimum, kernel->values[i]); Minimize 3068 magick/morphology.c Minimize(min.red, (double) k_pixels[u].red); Minimize 3069 magick/morphology.c Minimize(min.green, (double) k_pixels[u].green); Minimize 3070 magick/morphology.c Minimize(min.blue, (double) k_pixels[u].blue); Minimize 3071 magick/morphology.c Minimize(min.opacity, Minimize 3074 magick/morphology.c Minimize(min.index,(double) GetPixelIndex(k_indexes+u)); Minimize 3135 magick/morphology.c Minimize(min.red, (double) k_pixels[u].red); Minimize 3136 magick/morphology.c Minimize(min.green, (double) k_pixels[u].green); Minimize 3137 magick/morphology.c Minimize(min.blue, (double) k_pixels[u].blue); Minimize 3138 magick/morphology.c Minimize(min.opacity, Minimize 3141 magick/morphology.c Minimize(min.index,(double) GetPixelIndex( Minimize 3256 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3257 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3258 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3259 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3261 magick/morphology.c Minimize(result.index,(*k)+GetPixelIndex( Minimize 3515 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3516 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3517 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3518 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3520 magick/morphology.c Minimize(result.index, (*k)+GetPixelIndex(k_indexes+u)); Minimize 3532 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3533 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3534 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3535 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3537 magick/morphology.c Minimize(result.index, (*k)+GetPixelIndex(k_indexes+u)); Minimize 3708 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3709 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3710 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3711 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3713 magick/morphology.c Minimize(result.index,(*k)+GetPixelIndex(k_indexes+u)); Minimize 3725 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); Minimize 3726 magick/morphology.c Minimize(result.green, (*k)+k_pixels[u].green); Minimize 3727 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); Minimize 3728 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); Minimize 3730 magick/morphology.c Minimize(result.index, (*k)+GetPixelIndex(k_indexes+u));